I am currently designing this class and would appreciate some feedback or additional ideas. Still alot of work to be done
Concept
This class is supposed to be a melee/ranged hybrid that benefits from swapping between melee and ranged combat on a regular basis. Active skills favor a dynamic gameplay, quickly relocating on the battlefield. It should have some good survivability options, too.
Skills
Quickdraw
Required Mastery: 1
MaxLevel: 10
After swapping between melee and ranged armament, the duelist gets a buff for short duration. The skill has a short cooldown, swapping weapons during the cooldown will cancel the buff
Duration: 5 Seconds
Cooldown: 3 Secons
- attack speed %
- movement speed %
- offensive ability
- defensive ability
Quick Reaction
Required Mastery: 10
Required Skill: Quickdraw
MaxLevel: 10
Adds a bonus to dodge and deflection to Quickdraw
- dodge %
- deflection %
Surprise Attack
Required Mastery: 20
Required Skill: Quickdraw
MaxLevel: 10
The enemy has a hard time to adapt to your tactics, letting you exploit his weakness
- Flat piercing damage
- crit damage %
Evasive Slash
Required Mastery: 1
MaxLevel: 6
An melee attack that moves you away from your target in a straight line up to 5m and swaps weapon set
Cooldown: 5 Seconds
Damage Bonus
500% Movement Speed
Skill upgrades:
1: Area Attack fire damage
2: Add bleeding damage
3: CC your target(s) / reduced cooldown
Like A Bullet
Mastery: 1
MaxLevel: 6
Ranged attack, rush in to the target, swap weapons.
Cooldown: 5 Seconds
+Bonus Damage
500% Movement Speed
Skill Upgrades:
1: Bullet Piercing chance & Bonus Damage
2: CC Target
3: Dodge buff / reduced cooldown
Master Of All Arms
Required Mastery: 1
MaxLevel: 16
Default weapon attack for both melee and ranged weapons
+Bonus Damage
Skill Upgrades:
1: Ranged: %Chance for additional projectiles
Melee: %Chance for additional targets
2: Ranged: Slow Target
Melee: Debuff Enemy Resistance
3: To be done
Preparation
This skill grants a buffs that kicks in after 3 seconds. The benefits depend on the weapon equiped when you activated the skill
Cooldown: 30 seconds
Duration: 5 seconds
Ranged:
Increased Melee Damage
Increased Melee Attack Speed
Increased Defence
Melee:
Increased Range Damage
Increased Range Attack Speed
Increased Offense
Commitment
A buff giving a bonus to the weapon type you have currently equipped, greatly improving your ability with it, but at the cost of using the other weapon type. Also heals over time
Cooldown: 60 Seconds
Duration: 10 Seconds
+Damage, Attack Speed, Crit Damage
5% healed +health/s
Passives
Some passive skills that improve the characters survivability.