[MOD] Grim Dawn Balanced Multiplayer

Hello this mod is for players in the community who want a more streamlined approach to multiplayer!
Grim Dawn is famously a primarily single player game. This is apparent in the way skills interact in Aura’s (allies being considered pets AND people) and can lead to insane defensive stacking and/or damage boosting occurring.

This mod attemps to round out the issue by increasing enemy stats while slightly decreasing resistances for every player increased. This attempts to account for overlapping Aura’s and is currently a work in progress. Any feedback would be great and much appreciated and any ways to try and bridge the gap between the issues of Aura’s farming is my current goal. I want to implement a more robust way in the future, possibly making Aura’s not as effective with multiple allies (You and pets would still get full benefit)

Installation and Use:

BalancedMultiplayerGD v1.2
BalancedMultiplayerGD.zip (16.6 KB)

                   First before you use this mod, **BACKUP YOUR SAVE FILE**

To start playing with the mod, cloud sync needs to be turned off. To do this start Grim Dawn and go to Options and turn off Cloud Saving. Then right click Grim Dawn in steam library and turn off Cloud saving in General settings.

Once your characters are backed up and Cloud saving turned off, follow these steps to play!

  1. Place the mod in the C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\mods
  2. Go into the mod into database and find the .arz and copy it into the mods folder.
  3. Rename the .arz to database.arz.
  4. Make a shortcut for Grim Dawn. If using 64 bit version would be: C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn*x64* \Grim Dawn.exe
  5. Next, right click the shortcut and go into Properties and then into Shortcut.
  6. Where Target path is add ONE SPACE and then type /basemods.

You can Launch the game from this shortcut or you can go into steam library, right click Grim Dawn and go into properties and where it says “Selected Launch Options” type in /basemods
(Shoutout to tqFan for helping me find this method of playing mods!)

Quick note about Uninstalling:
Remember that if you do want to get rid of this mod, make sure you get rid of the /basemods pathway in Selected Launch Options, and ALSO make sure you delete the database.arz in the mods folder!

1.2 Changes:
In my haste to make everything equal, i did not think about how HP values really hit early levels compared to level stages of the game. After testing it was shown that normal became an endurance test rather than something that gave genuine difficulty and I have scaled back enemy HP accordingly. Sorry about that yall!

  • Enemy HP in Normal significantly reduced (roughly a 30% decrease!)
  • Enemies in Ultimate reverted to baseline damage (was only slightly buffed to begin)
  • Enemy Defensive Ability buffed to account for Aura stacking
  • Increased resistance reduction in Ultimate by an additional 5% across the board to account for stacking buffs. This is on top of previous reduction!

*Bugfix: Fixed pierce resistance being reduced by much more than was suppose to. Oops!

Previous Changes

1.1 Changes:

  • Enemies have more than 100% HP per player to account for stacking buffs
  • Enemies Scale their OA an DA slightly better per player
  • Allies have a slight nerf to Resistances across the board per player to account for stacking buffs (Primary resistances more nerfed than secondary)
  • Enemies have more cooldown reduction per player