Yes, you are right, DoM 1.2.7 no longer include the file “Templates.arc”. I am working on an update to GD-DPS to better support DoM going forward. In the mean time, you should get the “official” templates.arc files from the DoM NexusMOD.com pages. It is located under the files tab.
Copy that Templates.arc file to the the Grim Dawn mod folder “[Grim Dawn]\MODs\DOM” then, starting from a freshly updated Grim Dawn install (i.e. like you said, from a “clean folder”), re-install EU Lite MOD by launching “Install GD-DPS Mod.bat” as usual.
sadly the templates provided on NexusMods only have 2 files inside. I tried that yesterday. I downloaded previous version under the old files and grabbed template from there. I played for a few hours and everything seems fine. Thanks for the response
1 - Extract the full content of the “GD-DPS + EU Lite MOD” or the standalone version “GD-DPS” 7Zip archive into the game main folder.
2 - Since you want to perform some ARZARC command manually, you first need to start the GD-DPS Console by double clicking on the batch file named “GD-DPS.bat” in the main Grim Dawn folder.
3 - Inside the GD-DPS console window type the following then press enter:
“ARZARC.bat” “QE”
“QE” stands for “Query Errorlevel”. The console cursor should return momentarily after pressing enter and the command should not write anything to the console.
If you get an error message instead, something is not right. Inside the GD-DPS console window, type the following then press enter:
“Test.bat”
A comprehensive GD-DPS compatibility test will be performed on your computer. Copy and paste the full console output here so I can further assist you.
Hi, even though you can theoretically have your character at level 200, the enemies don’t seem to follow your progression and instead use region scaling which causes them to have a maximum level, this seems to hinder progression a lot.
Could the game be patched like smash and grab does so that enemy levels scale with your level?
I assume this is playing with Grim Dawn 1.1.9.8 version? So, what you are saying is that enemies levels do not scale as they should (i.e. when compared to a character at level below 100)?
You are right in your analysis that enemies uses region level scaling: This is the method I used to enforce having mobs above level 100 wherever the player is on the map. Now, I do believe that Crate, in version 1.2.0.0, implemented proper enemies scaling and, from what I understand, even above level 100. So the mechanism I used in EU Lite Mod might no longer be relevant.
I am in the process of updating GD-DPS and EU Lite Mod to support GD 1.2.0.0 properly. In the meantime, if you have suggestions on how the level scaling should be done, feel free to further comment on this subject. Note that I am going to look at the mod “smash and grab” to see how it work…
It turns out that if you change the difficulty to ultimate already the scaling is much more lenient on you, it doesn’t matter anymore.
As you may know Dawn of Masteries is dead, including Grimarillion as well, in the case of GD-DPS, the installation now deletes 47 files that prevent the system from booting and when running the test the .exe x32 of the game becomes unable to boot.
I found this out by experimenting with your program to see if it was functional in the current version, not working I looked for the option to verify files on Steam and that was the result
I no longer have suggestions about the mod, all the problems that existed have been solved by the update, my old suggestions were to modify the scaling of the mods to scale by level and not by zones and to suggest that the factions gain or lose points faster because you ran out of farming zones.
Your mod is the best I have ever seen and I can’t wait for the update, do you plan to upload a tutorial on how to use it properly? After hours of using it I learned that you can change the AHK whenever you want and not only in the installation but I don’t understand what else you can do or how to do it.
Work on an update that support Grim Dawn version 1.2.0.2 as begun is completed!
Progress : 101%
Done:
Setup GD-DPS development environment with Grim Dawn version 1.2.0.x.
Update core GD-DPS functionalities to support the new version of GD. Including code scaffolding to support ‘Fang of Asterkarn’ in the near future.
Complete analysis of the 1.2.0.x datasets compared to the 1.1.9.8 datasets to determine modified files. There are more than 11,000 of them… So yes, this is a big update indeed!
Check “EU Lite MOD” scripts for potential problems with Grim Dawn version 1.2.0.x. Scripts adaptation and polishing are done. All scripts are functional with GD 1.2.0.x.
Patching support for ‘Dawn of Masteries’.
Repack all packages with updated timestamps on files.
Included the customized world .SD file as well as all related “world levels” sound fixes from previous EU Lite MOD version.