Grim Dawn: Everybody Dies
Have you ever wanted to kill John Bourbon (and not his corrupted clone), because he blocked your progress during the Beta? Or maybe you want to kill Sahdina, because she takes too many iron bits from you for her service? Now it is possible, with Everybody Dies mod.
The mod allows you to start attacking every NPC in the friendly safe location through the dialogue with any friendly character.
After attacking an NPC, every other character in the safe location will turn hostile.
Installation
Extract the archive in to the Grim Dawn\mods folder.
This is a soft mod, meaning that if you start it, it throws you back to the Main Menu. After that you are expected to switch to the Main Campaign and start playing by your character. I recommend you to use low level characters, because some of the NPCs may be not working under the quest conditions, but it will be fixed later.
Version History
v0.3
- Fixed double John Bourbon spawn possibility
- Fixed Direni hostility in Devils Crossing
- Darlet now can be attacked before rescue
- Datlet now can be attacked in Devils Crossing
- Added attack conversation route for John Bourbon
v0.2
- Enemy NPC minimum level lowered to 1 (temporary)
- John Bourbon stats reduced
- Added attack conversation routes for the following NPCs: Alex, Barnabas, Kory the Keeper, Constance, Direni, Edwin, Harmond, Jane, Kasparov, Sahdina, Sybil Hart.
- Chester also becomes hostile
- Hangman Jarvis conversation root updated
v0.1
- Initial release
- Attack conversation routes for: Barnabas, Hangman Jarvis, Rook - Gate Keeper.
Additional Info
The mod is currently in the early stage and there is much more to be done. If you find it cool, I will continue the developement. Currently you may start attacking the NPCs only in Devils Crossing. Sorry Alex and Jane, you will have to die young.
NPCs are respawning after death and they are not hostile (if you restart the mod, these features will be removed later)
Attachment: npc_prisongateguard_01.zip
Attachment: EverybodyDies v0.3.zip