[MOD] Grim Dawn Reborn

Lux, do the recent updates to the game affect this mod?

Sorry for not responding. I’m not sure whether the crashes happened prior to 1.1.4 but in any case certain locations in combination with using proc skills (directly attached to skill modifiers) always cause crashes.

I’m reworking my mod and moving my procs to special class specific devotion constellations. It’s taking more time than I thought initially but it’s moving along nicely. Hopefully then we’ll avoid some of these weird crashes.

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Can u increase the spawn rate like grimmalion , really want to try new skill with horde of hero monster

Why there is no stun resist on stormcallers pact and doom bolt cooldown is set to 6 seconds?

Doombolt had the cooldown changed to compensate for the spawn it creates.
Shaman was an error I forgot to correct.

Doesn’t matter since both are changing for the next patch.

Thank you! :slight_smile:

Really love some of the new skills and the new placements. Eye of Reckoning right of the bat \o/.

Does anyone know if there’s an easy way to combine GDReborn with other mods? I’ve been playing with a custom mod made using the GD Modding Tool. It alters leveling and loot values to be similar to the old Smash n’ Grab mod. I’d also be cool to add the Auger mod by Ceno if I could find out how to as well. Messing around with the GD Modding Tool and the files just broke the mod, or the skills page to be specific.

Thanks.

I wanted to say that I’m really enjoying this mod! :smiley:
Do you plan on putting out any updates soon? :heart:

1 Like

Deadly Repeater from Inquisitor doesn’t seem to work when using a one-handed firearm, only two-handers.

Hi there. I wonder if I can use this mod only for visual effects without changing anything else in vanilla game? The visual effects of some skills seem really poor to me (for example Arcanist’s Paneeti’s Replicating Missile, Occultist’s Sigil of Cunsumption or Bloody Pox etc). Especially in ultimate difficulty where we meet a horde of enemies, I simply can’t see if I cast that spells or not.

I have 3 suggestions:
Would like to see dual melee artifacts are possible( and trigger dual melee abilities). The soundloop of stormcaller blast is a little annoying.
And a dodge skill for evey class, does no dmg, cost high energy, no/low cd.

Saw someone’s spotlight of GD Reborn 3.0 on Reddit, great work!

Ok, Zantai is taking notes :smirk:

Awesome Mod, enjoying it plenty so far as a Pyromancer.

Bug report: I just unlocked ā€˜Master of Chaos’ and it appears it turns Sigil of Consumption into DEE…

Playing Beta 3.2

I’m also playing Beta3 and so far so good…
Only concern I have playing mods is the inability to use the chars in the crucible…
I see that the autor of Grim Internals supported Grimarillion, can you get in touch with him?
Really having Crucible as well will be definetely a real plus for me (and I believe a lot of other playes)

1 Like

Love the mod, very solid. Unfortunately doesn’t do what i need after all these years being spoiled by mods like Dail and Grimarillion. I just can’t play on vanilla difficulties without level scaling and hordes of enemies anymore. Feels like i’m cheating, for all the sense that makes.

The classes however are amazing! They could be their own class mod for how much has been changed. Makes me wish i could play Grimarillion with these classes. You changed so much you could literally combo the original classes with these and not feel like you were doubling up.

I wish you luck in this endeavor.

where do exchange the remnant dust where would that vendor be?

Just curious, would it be possible for you to add Grimmest as an Option? As i stated in a previous comment i love your mod but just can’t live without Grimmests settings.

Another mod ā€œDawn of Masteriesā€ just added grimmest the same as Grimarillion has by defaulting it to off and letting the player use the difficulty adjustment item to turn it on if they wanted. I know your doing your own thing but ill be honest, without atleast level scaling i just won’t be able to play this mod.

Its all up to you of course, not trying to pressure you just making a suggestion.

btw thanx for the mod it looks great // however recently i keep crashing … i got to ugdenbog area
after the witches settlement

That is how i feel about the inq. bulletstorm would love to use that in either DoM or Grim, seems like this game is abandon ware now :frowning: