[MOD] Grim Dawn Unbalanced

Something I finally got around to updating and realized I never posted it on the forums.

UI is default, took one look at the amount of work required to implement something different and decided to instead make sure any version of Grim UI can be set as basemod and won’t conflict here.

A full list of changes:

Player:
Respec costs are now zero

Skills:
Exclusive skills no longer exclusive.
Removed life time limit on summon skills that have a summon limit.
Doubled radius effects/projectiles.
Doubled target counts.
Extended the range of some player skills.
Removed life reduction from mob skills.
Changed resistance to life reduction to vitality.
Several debuff skills changed to -2% res per level.
Removed active mana cost and mana reserved from all skills.

Items:
Changed + to all skills for a mastery into + to all skills.
Transcendent and Mythical relics now have a +1 to all skills.
Soulbound tag removed.
Potions’ skills changed to passive.
Devil’s crossing faction merchant sells dynamite.
Removed damage conversion from everything.
Added conversion potions to Devil’s Crossing faction merchant.

Loot:
Merchants now pay 10% of an item’s value.
Doubled weight of double rare.
Halved weight of normal affixes.
Halved weight of no affix.
Halved weight of broken.
Removed consumable potions from the drop tables.

Download: https://drive.google.com/file/d/1p-TZt6UhBcK-KCrXDiss9vmcJ2wRqUzK/view?usp=sharing
Alternative link: https://www.nexusmods.com/grimdawn/mods/136?tab=files

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