Update 16
Also called Another 'Another Final Update’
New God Events
The gods now have a few more ways to their disposal to punish you for your failure.
The gods are about to halt your progress …
A mass of zombies appear around the player that cast the Curse of Disappointment on death which applies a negative Experience Modifier, leading to the player getting dumber (Read: losing experience). If the player is agile enough, they might manage to avoid their curse.
Explosive clusters are about to blow you up …
Explosive clusters appear scattered around the players location creating a highly dangerous minefield. Before the event happens, the player has a few seconds to either relocate somewhere safe or to stop right where they are to avoid accidentally running through multiple clusters when they pop up.
Re/anIm-ATorS aRe ABou!T tO aPp?eAr …
Very weird and disturbing stuff is then about to happen. Scales with Corruption.
In addition to the loot explosions the gods now have two more ways to reward you for your efforts.
The gods are sending you aid …
Friendly (random) creatures, including (random) bosses, are summoned to your aid — a very powerful advantage depending on the players current situation. They are not tethered to their spawn location and will seek out near enemies. Scales with Corruption.
The gods have rewarded you a Skill Point …
The player is rewarded one or two Skill Point potions. Has an 8% chance to happen. Scales with Corruption.
You have become a bit more communicative
Your character now says some stuff occasionally. They will mostly comment on God Events, sometimes before they even happen, hinting on the possible outcome (For example “I have a bad feeling.” or “I should pet the dog more often.” > High chance of a bad event happening in the next minute or so).
Nemesis Hunt
A new bounty type with the objective to find and eliminate random invading Nemeses. You receive the information about their rough location after accepting the bounty (for example “Hunt the Nemesis located in the Nehada Desert or the Ancient Ruins”), and should you get near them you also get a “Nemesis spotted!” notification.
The bounty is only active during the current game session and can be repeated after completion. You pay a high fee for the bounty which you get refunded on completion, but only if you have not died once. The rewards are very worthwhile and varied.
Be gone unique content
You already played Nydiamar and the thought of doing some of the Devotion Dungeons again annoys you? Well, you can now skip them completely! Not for free though
Changes to Existing Content
Classic and Ultimate now share the same world map to make changes easier for me. This is not fully tested and should you encounter bugs or odd stuff in especially the Classic version, then please report back.
- (+) You can now capture Nemeses with the Capture Apparatus, which means you can then summon them to your aid through the Binding Stone
-
(+) Friendly creatures summoned through the Binding Stone received several changes
- Creatures now move around more and actively seek close enemies
- Creatures are now of the Player Faction
- Creatures are no longer targetable, reducing clutter
- Creature groups now have a larger placement radius, reducing initial clutter
- (+) Fixed the “already caught” notification of bosses always popping up when killing them again afterwards
- (+) Escalation now unlocks from the beginning
- (+) Escalation now rewards Faction Tokens in addition to the previous rewards, making it an alternative to Siegmar’s Challenge
- (+) Rebalanced the entry fee for Escalation
- (–) Added a Wisp to the beginning of Sanctuary and the Dunnart Swamp that grants a powerful timed experience and speed bonus when killed to make both dungeons more worthwhile
- (–) Increased the God Events Minimum Level from 15 to 20
- (–) Reduced the cost of Influence Favor of the Gods by 10 000 Iron Bits
- (+) Defense Materials can now be crafted by default
- (–) Lowered the damage taken from Damage Layers (such as the ones inside the Strange Well)
- (+) Added a stash to the Sedaah Ruins
- (–) Expanded the final arena of the Shard of Nebulbeth-Quest
- (–) Nemesis in the Nehada Desert now only spawns once
- (–) Removed the Information Tokens in Devotion to reduce bloat
- (+) Disabled the Personal Riftgate inside Nightmare
- (–) Fixed final rewards spawning more than once during a game session
- (–) Updated visuals of some locations and added some flavor NPCs
- (+) Updated the Diablo 3 Classes mod by Grimer
(+) = Nydiamar & Nydiamar Dungeons
(–) = Nydiamar
Eh?
Enjoy. ~