Beta version working with game version 1.2+
Latest update: 24th June 2023
In short, Nydiamar is a stand-alone campaign offering much new content to explore and new challenges to overcome.
Below are several reviews of the mod (which are vastly out-dated, consider checking out the updates below) that give you a great overview of what this campaign looks like!
— Reviews created by Smattymatty —
All Released Updates
Show me all other updates
What's new?
New God Events
-
The gods are about to halt your progress …
- A mass of zombies appear around the player that cast the Curse of Disappointment on death which applies a negative Experience Modifier.
-
Explosive clusters are about to blow you up …
- Explosive clusters appear scattered around the players location creating a highly dangerous minefield.
-
Re/anIm-ATorS aRe ABou!T tO aPp?eAr …
- Very weird and disturbing stuff is then about to happen. Scales with Corruption.
-
The gods are sending you aid …
- Friendly creatures, including bosses, are summoned to your aid. Scales with Corruption.
-
The gods have rewarded you a Skill Point …
- The player is rewarded one or two Skill Point potions. Has an 8% chance to happen. Scales with Corruption.
You have become a bit more communicative
- Your character now says some stuff occasionally. They will mostly comment on God Events.
Nemesis Hunt
- A new bounty type with the objective to find and eliminate random invading Nemeses.
Be gone unique content
- You can now skip Devotion Dungeons completely!
Changes to Existing Content
- (+) You can now capture Nemeses with the Capture Apparatus, which means you can then summon them to your aid through the Binding Stone
- (+) Friendly creatures summoned through the Binding Stone received several changes
- Creatures now move around more and actively seek close enemies
- Creatures are now of the Player Faction
- Creatures are no longer targetable, reducing clutter
- Creature groups now have a larger placement radius, reducing initial clutter
- (+) Fixed the “already caught” notification of bosses always popping up when killing them again afterwards
- (+) Escalation now unlocks from the beginning
- (+) Escalation now rewards Faction Tokens in addition to the previous rewards, making it an alternative to Siegmar’s Challenge
- (+) Rebalanced the entry fee for Escalation
- (–) Added a Wisp to the beginning of Sanctuary and the Dunnart Swamp that grants a powerful timed experience and speed bonus when killed to make both dungeons more worthwhile
- (–) Increased the God Events Minimum Level from 15 to 20
- (–) Reduced the cost of Influence Favor of the Gods by 10 000 Iron Bits
- (+) Defense Materials can now be crafted by default
- (–) Lowered the damage taken from Damage Layers (such as the ones inside the Strange Well)
- (+) Added a stash to the Sedaah Ruins
- (–) Expanded the final arena of the Shard of Nebulbeth-Quest
- (–) Nemesis in the Nehada Desert now only spawns once
- (–) Removed the Information Tokens in Devotion to reduce bloat
- (+) Disabled the Personal Riftgate inside Nightmare
- (–) Fixed final rewards spawning more than once during a game session
- (–) Updated visuals of some locations and added some flavor NPCs
- (+) Updated the Diablo 3 Classes mod by Grimer
(+) = Nydiamar & Nydiamar Dungeons
(–) = Nydiamar
Recent Balancing & Fixes
What's new?
New Play-Through
- You can now play through the full mod on only Ultimate.
New End-Game Map
- Nydiamar Dungeons gets unlocked after playing through the normal Nydiamar. Everything is a lot harder and your character can go up to Level 200. New secrets, twists and rewards!
New Mechanics — Blessings, Corruption, Favor and random God Events
- Too long to summarize it here.
Changes to Existing Content
- (+) Added 12 new Soundtracks!
- (+) Fixed Beutekugeln not working when the player rifts away next to a stash
- This was due to the trigger not calling the function set onLeave when rifting away
- (+) Added all Relic Blueprints for sale to the Special Merchant
- Some Ruined Shrines have Relics as a requirement, so it is logical to add an option to buy them directly instead of hoping for a drop
- (+) Reduced the Cost Adjustment of prices from the Special Merchant from 1500% to 750%
- (+) Improved An Ice Cave (Rogue-Like Dungeon) by adding a new twist to it
- This might have been to most boring dungeon, hopefully this change makes it more interesting
- (+) Made the following encounters longer and more challenging
- Strange Well — Final fight
- Ancient Ruins — Final fight
- Depraved Ruins — First fight to unlock the door
- Above the Waste — Final fight
- Ashes — Final fight
- (–) Removed the boss from the Lorshade Mine
- (+) Removed the notifications one receives when killing a Hero or Boss creature — Required to make room for the new notifications, or else they would be too easy to miss
- (+) Removed the notifications one receives after gaining a new Reputation Status — Required due to the new factions, which are not supposed to have any notifications
- (ULTIMATE) Removed the Level 100 play-through
- (ULTIMATE) Added the Head-Start option to start with Level 10; Removed the other two options
- (ULTIMATE) Changed Quest Rewards to reward flat levels instead of Experience Points
- (+) Added a dialog option that lets you enable a way to keep monsters that were summoned by the Binding Stone
- (–) Added three new One-Shot Chests to the beginning
- (+) Replaced the Tomes (Skill & Attribute Points) with Potions
- (+) Reduced the amount of Mutators most areas and dungeons can have active at once
- (–) Reduced the Experience Bonus granted by the dog from 50% to 25%
- (–) Escalation and Duunart Swamp now unlock with Level 75 instead of 50
- (ULTIMATE) Nightmare now has a 80% chance to happen
- (+) Fixed that one bed in Nightmare not always unlocking (hopefully)
- (–) Fixed the Lorshade Mine Key going missing
- (DUNGEONS) Fixed the Defense or Banner not appearing when using Defense Materials
- (ULTIMATE) Enabled Personal Riftgate in A Dream
- (+) Improvements to some dialog, such as Adventurous Cavern
- (–) Improvements to some environments, such as Nehada Desert or Passage II
- (+) The previously selected difficulty in the main menu should no longer reset on every game start
- (CLASSIC) Reverted any changes made to Enemy Scaling
- (CLASSIC) Normal now has a Level Limit of 65 to 70; Elite now has a Minimum Level of 45 and a Level Limit of 85; Ultimate now has a Minimum Level of 70
- (DUNGEONS) Added a new secret where you need to bully the Training Dummy
(+) = Nydiamar & Nydiamar Dungeons
(–) = Nydiamar
What's new?
New Location — Escalation
- An arena where spawns of enemies escalate further and further the longer you survive — until you no longer can handle them. 4 spheres appear in each corner after a short delay. Popping them all gets you a reward that gets better the more often you manage to do this.
New Location — Duunart Swamp
- A swampy area that is inhibited by trolls. The area has four bosses you can randomly encounter, as well as many hidden, or more precisely, buried chests, which can easily be missed.
- In addition to this, there is also a Tower-Defense area: You are the core. You have drastically reduced health and damage. Use several different defenses to halt the enemy advancements towards you.
New Location — Where the Time Goes . . .
- Survive for 6 minutes. The spawns of enemies escalate further as the soundtrack builds up. That’s all.
New Quest — A Flower
- You eventually find a flower near the end of Nydiamar. Give it to someone (or something …) for a reward.
New Quality of Life Feature
- You can now pop Beutekugeln everywhere by destroying them.
Changes to Existing Content
- Improvements to dialog and item descriptions
- Improvements (visuals) to several locations — Noteworthy is Edge of Eternity, which is now much more detailed and cozy
- Added A Nydiamar Note that has several short descriptions of mod features with some tips at the end
- Added Beutekugel (Monster Infrequents) — Drops exactly what the name suggests; Almost all Monster Infrequents are included, works the same way as in the Crucible
- Added two new chests
- Nydiamar Chest — Most Rogue-Like Dungeons have a certain chance (50%) to spawn one (two in Sanctuary) near the end; Drops only Nydiamar specific items; Chance to drop an Attribute or Skill Point
- Nather Chest (Monster Infrequents)
- Added Defense Materials, which lets you instantly build a support tower
- Added Map Overview to the following locations:
- Strange Well
- Depraved Ruins
- Devotion
- Sacred Halls
- Changed the art of some Beutekugeln, as well as their pop effect
- Reduced the drop rates of everything (by roughly 10 to 15%) — Progression is no fun if you get flooded with new items all the time, and there should now be a reason to do the more challenging content; You can easily undo this change on your own (Included in download)
- Reduced the bonuses Nydar Mode grants the player — Focus lies on the increased Damage (now 35%), which makes the player clear faster but not necessary survive easier; While I personally only use it for testing, I felt like the mod is more fun with this buff being active, so I recommend using it until mid game, especially with not optimal builds
- Added Aether Crystals (Creature) to some areas to offer an easier way to farm crystals for crafting
- Added (more) Mummies to the Nehada Desert to add more variety
- Mummies now reward Bounty Tokens (Undead)
- Most Rogue-Like Dungeons are now marked as such through the name; Removed the lecterns in front of the Hawton Mine and Strange Well
- Improved the script that removes duplicated Level Tokens
- Fixed a logic mistake that locked the player out of the Hawton Mine and Sanctuary quests
- Fixed an exploit with the Binding Stone spawning multiple creature packs
- Fixed multiple exploits with the Summon(ed) Stash
What's new?
New Location — Shady Woods & Fields
- Fight Wardens — not one, but many of them. They also somehow split into even more.
- Find a hidden trapdoor taking you directly to the Outpost.
Changes to Existing Content
- Updated Diablo 3 Classes mod to the most recent version
- Added a Sound Effect for when a Beutekugel drops, as well as when you pop one
- Renamed several NPCs to the same format as in Nydiamar Dungeons
- Suspicious Scarecrows can now be found more often
- When destroyed now has a certain chance to spawn One Punch Guy — Hunts you down very slowly; Can not die; One-shots you
- Reduced the drop rate of Epic and Legendary Items — Before you were bombarded a bit too much with good loot, but now that there is plenty of content to do, I thought to reduce it a bit, but not by much
- Chance to not drop an Epic or Legendary Item when you should is around 10% / 6%, instead you now drop a low rarity Beutekugel
- Fixed a Main Quest bug
- Fixed a scaling issue in Nightmare
- Increased the level scaling of enemies
- Enemies of Normal rarity +2
- Enemies up to Champions rarity +1
- You can now increase the difficulty on your own by modifying the files (check this post to see how) — You can adjust:
- Enemy density
- Level scaling of enemies
- Change the value averagePlayerLevel+0 to whatever you want
- Drop rate of Epic and Legendary Items (Undo the change from above)
- Reduce the Weight of the last entry in both mastertables
What's new?
New Location — Mystic River
- A grid. A hundred fields. You move. It moves.
- Access a miniature version of the Nehada Desert to find the entrance
Incorporated the Diablo 3 Classes mod by Grimer
Changes to Existing Content
- Added 3 new Soundtracks
- Added Sound Effects to the following interactions
- Opening chests of high value
- Opening Soul Vessels
- Using a Binding Stone
- Moving onto a correct/wrong tile in Depraved Ruins (Path Puzzle)
- Increased Run Speed cap from 135% to 145%
- Increased Run Speed buff granted by Sam, the dog from 5% to 15%
- Reduced Farmer Life (Set Bonus) Level Requirement Reduction from 100 to 30
- Reduced the drop chance of Bounty Tokens required for Hero-type Bounties from 60% to 40% (Due to increased spawn rate)
- Renamed the generic sounding ‘Loot-Sphere(s)’ to Beutekugel(n) (German for Loot Sphere) — Name was too placeholder-y and the ‘-’ was bothering me for some reason
- Improvements to dialog
- Renamed certain items and their descriptions (e.g. A Key (Quest) > Yosefina’s Key (Quest))
- Fixed typos (e.g. Cementry > Cemetery; Matress > Mattress)
- Added the Completion of Nydiamar Quest, which shows you what content you have not completed yet — You can easily miss content, so this quest is intended to help with this; You receive this quest after reaching the current end; Quest can be removed through a dialog option
- Changed Pants! Quest so you no longer need to craft the pants
- You can now use your Personal Riftgate near the Ruined Shrines in Sacred Halls (2nd Devotion Dungeon) and Cold Ruins (3rd Devotion Dungeon)
- Added several new bosses to the following locations
- Lorshade Mine
- Tomb
- Sanctuary
- Ancient Ruins
- Passage I
- Depraved Ruins (10% chance if you fail the puzzle)
- Increased the chance for Hero-type creatures to spawn in the following locations
- Nehada Desert & Ancient Ruins
- Passage I & II
- Snowy Landscape
- Ice Cave
- Changes to existing environments
- Improved lightning of Edge of Eternity
- Improved path leading to the Weerhoalt Cemetery Riftgate
- Some other quite minor changes and fixes, including
- A fix for the invisible shrines when using a controller (more like a band-aid)
- Secret tile in Depraved Ruins being accessible after having finished the puzzle
What's new?
New Mechanic — Capture Creatures (Including Bosses)
- Read the Patch Notes to get an idea!
Changes to Existing Content
- Added a bridge right after the Abandoned House — This opens up the first area a bit (skips the whole Cruesle Canyon), which I think improves it by a lot, even tho it is a small change
- Reduced the cost of unlocking the teleporter leading to the Underground Fortress (Extension) from 750 000 Iron Bits to 150 000
- Increased the cost of all Uniques of Legendary Quality from 200% to 400% (from an average of 300 000 Iron Bits to 500 000)
- Increased Level-Offset by 1 on Elite and Ultimate of Rogue-Like Dungeons
- A few other minor changes
What's new?
New Location — Depraved Ruins
- Including a new puzzle where you need to find the correct path to be able to further advance
Reworked Existing Locations
- Noteworthy are the Lorshade Mine and the Tomb — both are now more accessible
Updated World Map
Added Grim UI
Changes to Existing Content
- Added 8+ new Soundtracks! Examples:
- Added 5 Cosmetic Pets, so you won’t feel so lonely — You get one for free, the others can be bought from the Special Merchant
- Added a short prologue dialog for some exposition, as well as some dialog commenting your progress
- Changed the tone of dialog and lore to a more serious one; Fixed some typos
- Enabled the Dismantle option
- Enabled the Transmute option
- Added a Shovel, a Rake, and a Farmer Hat as new Leveling Items
- Shovel and Rake grant an Experience Bonus of +75% each
- Chance of 2% to trigger Farmers Might, which deals 5000% Main-Hand Damage
- Wearing all three pieces grants a Set Bonus of +30% Movement Speed, -100% Reduction of Attribute Requirements, -100(%) Reduction of the Level Requirement
- Can be acquired by a new short quest — Talk to the Filthy Peasant and get him some new pants
- You now get 2 Devotion Points instead of 1 from Non-Battle Shrines
- You now get 5 Devotion Points as a reward for reaching Level 10, and again for reaching Level 45 — You can now acquire up to 40 points from only Normal
- Completing a Devotion Dungeon now rewards you 1 Attribute Point
- You can now use your Personal Riftgate near the shrines in Illusionary Dungeon
- Added Loot-Sphere (Blueprints Components)
- Blueprint can be bought from the Special Merchant
- Drops blueprints for components, including ones that can only be bought from Faction Merchants
- Very high chance to drop blueprints required for early shrines
- Faction Tickets can now be crafted
- Blueprint can be bought from the Special Merchant
- Requires a Skeleton Key, as well as other cheap components
- Faction Tickets can now drop from certain Loot-Spheres
- Changed the entry fee of Siegmar’s Challenge
- The later parts are now drastically more expensive on lower difficulties, but cheaper on higher ones
- The early parts are cheaper on lower difficulties, but get more expensive on higher ones
-
Reasoning
Part II and III are supposed to be difficult, to be something the player has to grind or prepare for a bit to beat them, but playing on Normal trivializes them. I could have locked them to higher difficulties, but I don’t think anyone would bother to play up to Ultimate for only one dungeon, so you can still do them on Normal, but it will cost you a bit
- Reduced the time you have to complete the Time Challenge in Siegmar’s Challenge
- Reduced cooldown of Flying Kiss (from the I’m Attractive armor) from 360 seconds to 120
- Ammunition for the Bomber can now be crafted
- Blueprint can be acquired from Beauregard
- Cost reduced from 250 000 Iron Bits to 100 000
- Requires now additional components
- Reduced the damage you receive from ground effects from 30% (4 ticks to kill) to 20% (5+ ticks to kill)
- Increased amount of Dynamite required for Treasure Troves from 1 to 5
- “Hero”-Bounties were a bit too easy, therefore I changed the script to only have a chance of 60% to drop a token when killing a hero-type creature
- Some enemy encounters are now more varied
- Chthonic Cultists can now be found in Ashes
- Fleshwarped Trolls can now be found in Sanctuary (Fields)
- Mummies can now be found in the Nehada Desert
- Ghouls can now be found in the Ancient Ruins
- Skeleton Golems can now be found rarely in the Ancient Ruins
- Reduced crafting cost of the Merit Token from 1 000 000 Iron Bits to 750 000
- Chthonic Crystals now have a chance to drop Chthonic Seal of Binding or Blood of Ch’thon (the chance drastically increases with enemy rarity)
- Updated a few portal effects
- Renamed the world file to Nydiamar (previously named “MapTest”) — This was a last minute change, I hope it did not break something
What's new?
New Location — A Nightmare
- 35% chance to trigger a nightmare when sleeping on Your Mattress
- Play through 4 different environments with varying twists to them
New Quest — A Young Girl and Her Heirloom
Changes to Existing Content
- Added a Pet Bonus to the Nydar Mode (+20% Health & +40% Damage)
- Added Exchange option to unlock Nydar Mode for 25 000 Iron Bits
- Added Exchange option to get Experience Scrolls
- Added Exchange option to get absolutely nothing
- Increased rewards of A Quest in the Desert
- Quest Items are no longer Soulbound (they now drop on the ground should you have a full inventory)
- Fixed some enemies not counting for Bounties
- Fixed Pathing in Overrun Fields (you could previously walk out of the map)
- Fixed some Pathing issues in Sanctuary
- Fixed Respawnpoint not triggering
- Fixed a few typos
- Cleaned up the Source
What's new?
4+ New Locations / 16 New Environments
- A Dream
- Siegmar’s Landing & Challenge
- Part I (Arena)
- Part II (Ruins)
- Part III (Volcanic Ruins)
- Devotion & 6 Devotion Dungeons
- Adventurous Cavern
- Sacred Halls
- Cold Ruins
- Illusionary Dungeon
- Overrun Fields
- Scorched Grounds
- Sanctuary
- Swampy Graves
- Thick Forest
- Fields
- Sanctuary
New Mechanics
- Main Quest
- Divined Devotion Spheres — New way to acquire Devotion Points
- Attribute & Skill Shrines
- Faction Tokens & Tickets — New way to gain Faction Reputation
- Material Merchants
- Bounties (Reworked)
- Nydar Mode
New Quests
- Hawton Mine — Stolen Supplies
- Strange Well — Investigation: Strange Well
- Tomb — An Once Forgotten Legend
New Items
- Loot-Spheres
- Experience Scrolls
- Stash Scrolls
- Divine Crystals
A New Soundtrack
Changes to Existing Environments
- Completely Reworked Nehada Desert & Ancient Ruins
- Prelude — Refined ground textures
- Edge of Eternity — Reworked the atmosphere, more diverse weather
- Cruesle Canyon — Reworked the cliff, which is now accessible
- Flooded Mountain Woods — Lowered the cliffs for a better view
- Strange Well — Refined ground textures
- Transition Part I — Removed the fog, refined ground textures
Changes to Existing Content
- Completely reworked all dialog with coloring and a better structure
- Completely reworked all level-up rewards
- Balanced encounters — Lowered overall difficulty in the starting areas; Limited the level enemies can go up to on each difficulty; Higher level offset in late-game areas and challenge dungeons
- Hawton Mine — Added additional spawns to the boss fight
- Strange Well — Final fight has slightly more spawns
- Tomb — New scripted encounter before final fight
- Odul Aela’s Dungeon — Reworked some encounters, now slightly more difficult
- Ashes — You can now encounter Salazar (required for a recipe); Increased difficulty of the optional additional encounters for the final fight
- Reworked the unique armor I’m Attractive, as well as added a long duration version — You can now actually build an army
- Changed up the boring Necklace Quest a bit
- Fixes — Opened doors still blocking the path (Hawton Mine & Odul Aela’s Dungeon); Ashes final fight not working after dying once and reentering; Enya’s Vision teleporters not working correctly; Odul Aela’s Dungeon rewards given even if the player died; No more duplicated blueprints
And more . . .
What's new?
7+ New Locations
- Hawton Mine
- An Ice Cave
- Odul Aela’s Dungeon
- Ancient Ruins (Inner Part)
- Transition Part I & II
- Snowy Landscape
- Above the Waste
- Ashes
A New Enemy Type — Chthonic Crystals
Completely Reworked the Previous Content
- Changed ‘Shard Quest’ – Quest will be initiated by picking up the first shard; Quest progress will update only when all segments are found; No NPC-interaction required to complete the quest.
- Balanced the fun items – The Rusty Knife increases experience gain by 250%; The Bomber requires expensive special ammunition to not annihilate the holder (don’t exploit this!); I’m Attractive makes you extremely squishy, but attractive; Illuminated Hat does what it does; Sword In Stone got tuned down; Removed Don’t Touch Me, Smelly Pants (You can still sniff the filthy peasant) and Flashy Shoes.
- Denial Play-through – You may now access the Redemption Hub when you are higher than level 85 for a high fee, but you won’t be able to receive iron bits from the Lectern of Wisdom anymore, so you might actually save your iron bits to be able to buy anything there.
- Added new level rewards to the Lectern of Wisdom – Besides some new higher level rewards, all Talismans (Relics) have been added as rewards.
- Balancing of existing quests, including the Lectern of Questing.
- Environmental improvements – as in Music; Sounds; Weather; Expanded the Yamuna Forest a bit; Changes to the Graveyard and Entrance to the Catacombs.
- Dialog & Text rewriting and improvements – Renaming of many NPCs; Rewriting of nearly all dialogs and quests, leading to less cringe and better readability.
- A new NPC added to Edge of Eternity. Pet it.
- Changes to enemy encounters / placements – Relocating and removing many encounters, for example Alkamos; Making encounters less chaotic and drastic; Reduced the difficulty of the first area.
- Chests – Balancing loot from chests and adding many new ones to the world (~10-15 new variations; an example: jewelery boxes); Hidden One-Shot chests added (currently 11).
- New Quest – a small new quest given by the Woman at a Campfire, now named Yosefine (will reward Mistborn Talisman, since you could not acquire it till now).
- Quite a lot of other changes and fixes
What's new?
New Location — Underground Fortress
- The Underground Fortress is a small extension to the current hub, Edge of Eternity
- New merchants with all items which were added with the new expansion, Ashes of Malmouth, are located there, as well as the new faction merchants and an illusionist
New way to play!
- You can now easily switch to the main campaign with your character created within Nydiamar
- Use the second mod entry at the main menu, called ‘NydiamarMainCampaign’, to switch campaigns
- Restart the game before switching the campaign! (the correct world map only loads after a restart)
Changes to the World
- Increased the level cap to 100. This is optional – you still can play a level 85 character as before
- Updated all items and enemies to their current version (as in: they now include all balance patches / changes which came since last year and are now up-to-date)
- Updated many textures and assets placed in the world with new ones from the expansion (as well as music)
- Balanced some enemy encounters, new encounter in the Tomb
- Dialog changes / improvements & more chests in the world, as well as some changes to loot / drop rates (better chance to drop uniques on Ultimate)
- Some fixes, including Vision Quest Sphere & Canister Skill (which accidentally got the nuke effect from ‘Bomber’)
The expansion ‘Ashes of Malmouth’ is now required.
N Y D I A M A R
— A Description —
Nydiamar is a stand-alone campaign - which means that you need to start anew to play through a campaign that is fully separated from the original one. Depending on how fast and well-prepared you advance through the world, a full play-through might take you 10 to 15 hours. Exploration is highly rewarded and you are encouraged to face optional challenges, which will further add to your time spent.
Here you do things a bit differently. Devotion Points are not gained by finding shrines, but through special dungeons that you unlock by finding certain Devotion Spheres, which are well-hidden and scattered around the world. Faction Reputation is exchanged through various tokens, which can be acquired by completing Siegmar’s Challenge, a 3-part Rogue-Like Dungeon, or Noitalacse Island, an escalating arena.
Many of the 25+ new environments are not alike the ones from the original campaign. Travel through narrow mines, large catacombs, ancient ruins within an open desert, a snowy, frozen landscape, a flooded, dreamy farmland, the aftermath of a gruesome, bloody massacre, an otherworldly realm, and more!
Of all these environments, twelve of them are Rogue-Like Dungeons, of which each one has at least one new mechanic or twist to it. Sometimes only a key is required to reach its treasury, but often times a new challenge must be overcome to be able to further advance. Besides these dungeons, there are also six Devotion Dungeons, including a Choose-Your-Own-Adventure-type text-based dungeon.
The mod is also accompanied by a new soundtrack of 40+ tracks, which is long enough so that many of the new environments have their own unique theme.
Quests have choices, which determine the reward you will receive in the end. Six Bounties with six different bounty-types let you focus on your current needs, such as experience, equipment or materials. These include hunting down invading Nemeses, smashing urns or popping … Suspicious Scarecrows.
Beutekugeln (Loot-Spheres) are exactly what you would expect them to be. They come in many different variations and can be hold onto until you actually want to pop them to acquire their contents. Tomes of Knowledge are regularly rewarded and do ease the leveling progress, but only if you want so. Stash Scrolls let you clean up your inventory wherever you are, and Divine Crystals offer you several powerful buffs.
In addition to this, you can also capture creatures, including Bosses and Nemeses, to let them fight for you wherever you are through the Binding Stone or to let them clash against other hostile creatures inside the Arena of Sedaah for great rewards.
What makes this mod especially interesting is the possibility to play through it on only Ultimate from level 1 of a completely new character without any starting equipment to level 100 when nearing the end — all this without repeating any content! This play-through comes with new unique mechanics, such as randomly timed either positive or negative God Events, Favor of the Gods that influence these events and powerful Blessings with a Corruption system.
Reaching the end of Nydiamar lets you continue playing through a restructured version called Nydiamar Dungeons, which offers challenging end-game content with new mechanics and twists such as a raised level cap to 200, drastically increased enemy density and new secrets.
But in the end the core of Grim Dawn stays the same. There are no new classes (besides the optionally added Diablo 3 classes) and balance is untouched, although the overall difficulty is higher due to more dense encounters and an increased chance to spawn Hero-type creatures.
DOWNLOAD SECTION
READ THIS BEFORE DOWNLOADING!
ULTIMATE version — Offers a play-through on only Ultimate, with all new mechanics introduced in The Gods Are Watching You update. For people who want a fast but challenging progression, and who do not want to do multiple play-throughs to see everything.
CLASSIC version — This version was previously available, but I have since removed it, due to the additional work maintaining it. The ULTIMATE version now offers a sort-of easy difficulty, which lets you disable the God Events and apply a buff that gives you a slight damage and health boost — so there is no longer any reason for this version.
Nydiamar Dungeons is included in all downloads. You can access it after completing Nydiamar on Ultimate and reaching Level 100. You receive the Entrance Key through the Lectern of Wisdom then.
Diablo 3 Classes created by Grimer are incorporated in this version. Only one download is required. Current version is 5.1 from September 2024. Check out the mod page here!
Rainbow Filter by WareBane is incorporated in this version. You have to delete the settings folder inside the Grim Dawn installation directory, since the files there will overwrite files of this mod.
Alternative Download
Alternative Website to Download
Currently hidden until update releases.
Affixes for Uniques
Installation: Nydiamar & NydiamarDungeons both go into the ‘mods’ folder inside your installation directory. You can then load the mod by selecting Custom Game on the main menu.
Ashes of Malmouth and Forgotten Gods are required.
Multiplayer does not work! There are several issues I can’t fix!
Create a new character. Don’t use characters from other mods - you will mess them up (You could name each character after the mod you plan on using for better readability — e.g. Nydiamar Norbart). Again, you can not use an existing character!
Don’t put these items into your shared stash!
This is the source of Nydiamar. Enjoy lurking around. Don’t judge me.
[Source of Nydiamar & Nydiamar Dungeons (Size: 330 MB (Download) / ~3800 MB (Unpacked))]
Soundtrack
Vocal soundtrack used in Nydiamar is by Yusuke Tsutsumi. It is licensed under the Creative Commons License.
Also used are tracks by Kai Engel, as well as a few by Dexter Britain. Private Message me for specific tracks.
Samples:
- Dark Alleys (Strange Well)
- Great Expectations (Depraved Ruins)
- The Last Descendants Of Earth (Sanctuary)
- The Wrongful Life of Michel Bollinger (Tomb)
- Harvest (Enya’s Vision)
- Plague (Ancient Ruins)
- Machinery (Illusionary Dungeon)
- Minute by Minute (Odul Aela’s Dungeon)
- Lamentation for Those Rootless (Passage I)
— Previews of some of the locations —
Siegmar’s Landing
Siegmar’s Challenge — Part III
Devotion
Abandoned House
Cruesle Canyon & Yamuna Forest
Hawton Mine
Strange Well
Flooded Mountain Woods
Weerhoalt Cemetery
Tomb
Swampy Graves
Odul Aela’s Dungeon
Nehada Desert
Ancient Ruins
Passage I
Snowy Landscape
Above the Waste
Ashes