[Mod] Nydiamar

Not working with game version 1.2+

I won’t update the mod until the next expansion releases

Latest update: 24th June 2023

In short, Nydiamar is a stand-alone campaign offering much new content to explore and new challenges to overcome.

> Get right to the Download Section <

Below are several reviews of the mod (which are vastly out-dated, consider checking out the updates below) that give you a great overview of what this campaign looks like!

— Reviews created by Smattymatty

Mod Review of Nydiamar

Endgame System & Ultimate Mode Overview

Diablo 3 Classes & Monster Catching Mechanic

All Released Updates

Update 18

Show me all other updates

ThE GoDs aRe DiSplEaSed

Damn it, not again

What's new?

New God Events

  • The gods are about to halt your progress …

    • A mass of zombies appear around the player that cast the Curse of Disappointment on death which applies a negative Experience Modifier.
  • Explosive clusters are about to blow you up …

    • Explosive clusters appear scattered around the players location creating a highly dangerous minefield.
  • Re/anIm-ATorS aRe ABou!T tO aPp?eAr …

    • Very weird and disturbing stuff is then about to happen. Scales with Corruption.
  • The gods are sending you aid …

    • Friendly creatures, including bosses, are summoned to your aid. Scales with Corruption.
  • The gods have rewarded you a Skill Point …

    • The player is rewarded one or two Skill Point potions. Has an 8% chance to happen. Scales with Corruption.

You have become a bit more communicative

  • Your character now says some stuff occasionally. They will mostly comment on God Events.

Nemesis Hunt

  • A new bounty type with the objective to find and eliminate random invading Nemeses.

Be gone unique content

  • You can now skip Devotion Dungeons completely!

Changes to Existing Content

  • (+) You can now capture Nemeses with the Capture Apparatus, which means you can then summon them to your aid through the Binding Stone
  • (+) Friendly creatures summoned through the Binding Stone received several changes
    • Creatures now move around more and actively seek close enemies
    • Creatures are now of the Player Faction
    • Creatures are no longer targetable, reducing clutter
    • Creature groups now have a larger placement radius, reducing initial clutter
  • (+) Fixed the “already caught” notification of bosses always popping up when killing them again afterwards
  • (+) Escalation now unlocks from the beginning
  • (+) Escalation now rewards Faction Tokens in addition to the previous rewards, making it an alternative to Siegmar’s Challenge
  • (+) Rebalanced the entry fee for Escalation
  • (–) Added a Wisp to the beginning of Sanctuary and the Dunnart Swamp that grants a powerful timed experience and speed bonus when killed to make both dungeons more worthwhile
  • (–) Increased the God Events Minimum Level from 15 to 20
  • (–) Reduced the cost of Influence Favor of the Gods by 10 000 Iron Bits
  • (+) Defense Materials can now be crafted by default
  • (–) Lowered the damage taken from Damage Layers (such as the ones inside the Strange Well)
  • (+) Added a stash to the Sedaah Ruins
  • (–) Expanded the final arena of the Shard of Nebulbeth-Quest
  • (–) Nemesis in the Nehada Desert now only spawns once
  • (–) Removed the Information Tokens in Devotion to reduce bloat
  • (+) Disabled the Personal Riftgate inside Nightmare
  • (–) Fixed final rewards spawning more than once during a game session
  • (–) Updated visuals of some locations and added some flavor NPCs
  • (+) Updated the Diablo 3 Classes mod by Grimer

(+) = Nydiamar & Nydiamar Dungeons
(–) = Nydiamar

Recent Balancing & Fixes

What's new?

New Play-Through

  • You can now play through the full mod on only Ultimate.

New End-Game Map

  • Nydiamar Dungeons gets unlocked after playing through the normal Nydiamar. Everything is a lot harder and your character can go up to Level 200. New secrets, twists and rewards!

New Mechanics — Blessings, Corruption, Favor and random God Events

  • Too long to summarize it here.

Changes to Existing Content

  • (+) Added 12 new Soundtracks!
  • (+) Fixed Beutekugeln not working when the player rifts away next to a stash
    • This was due to the trigger not calling the function set onLeave when rifting away
  • (+) Added all Relic Blueprints for sale to the Special Merchant
    • Some Ruined Shrines have Relics as a requirement, so it is logical to add an option to buy them directly instead of hoping for a drop
  • (+) Reduced the Cost Adjustment of prices from the Special Merchant from 1500% to 750%
  • (+) Improved An Ice Cave (Rogue-Like Dungeon) by adding a new twist to it
    • This might have been to most boring dungeon, hopefully this change makes it more interesting
  • (+) Made the following encounters longer and more challenging
    • Strange Well — Final fight
    • Ancient Ruins — Final fight
    • Depraved Ruins — First fight to unlock the door
    • Above the Waste — Final fight
    • Ashes — Final fight
  • (–) Removed the boss from the Lorshade Mine
  • (+) Removed the notifications one receives when killing a Hero or Boss creature — Required to make room for the new notifications, or else they would be too easy to miss
  • (+) Removed the notifications one receives after gaining a new Reputation Status — Required due to the new factions, which are not supposed to have any notifications
  • (ULTIMATE) Removed the Level 100 play-through
  • (ULTIMATE) Added the Head-Start option to start with Level 10; Removed the other two options
  • (ULTIMATE) Changed Quest Rewards to reward flat levels instead of Experience Points
  • (+) Added a dialog option that lets you enable a way to keep monsters that were summoned by the Binding Stone
  • (–) Added three new One-Shot Chests to the beginning
  • (+) Replaced the Tomes (Skill & Attribute Points) with Potions
  • (+) Reduced the amount of Mutators most areas and dungeons can have active at once
  • (–) Reduced the Experience Bonus granted by the dog from 50% to 25%
  • (–) Escalation and Duunart Swamp now unlock with Level 75 instead of 50
  • (ULTIMATE) Nightmare now has a 80% chance to happen
  • (+) Fixed that one bed in Nightmare not always unlocking (hopefully)
  • (–) Fixed the Lorshade Mine Key going missing
  • (DUNGEONS) Fixed the Defense or Banner not appearing when using Defense Materials
  • (ULTIMATE) Enabled Personal Riftgate in A Dream
  • (+) Improvements to some dialog, such as Adventurous Cavern
  • (–) Improvements to some environments, such as Nehada Desert or Passage II
  • (+) The previously selected difficulty in the main menu should no longer reset on every game start
  • (CLASSIC) Reverted any changes made to Enemy Scaling
  • (CLASSIC) Normal now has a Level Limit of 65 to 70; Elite now has a Minimum Level of 45 and a Level Limit of 85; Ultimate now has a Minimum Level of 70
  • (DUNGEONS) Added a new secret where you need to bully the Training Dummy

(+) = Nydiamar & Nydiamar Dungeons
(–) = Nydiamar

What's new?

New Location — Escalation

  • An arena where spawns of enemies escalate further and further the longer you survive — until you no longer can handle them. 4 spheres appear in each corner after a short delay. Popping them all gets you a reward that gets better the more often you manage to do this.

New Location — Duunart Swamp

  • A swampy area that is inhibited by trolls. The area has four bosses you can randomly encounter, as well as many hidden, or more precisely, buried chests, which can easily be missed.
  • In addition to this, there is also a Tower-Defense area: You are the core. You have drastically reduced health and damage. Use several different defenses to halt the enemy advancements towards you.

New Location — Where the Time Goes . . .

  • Survive for 6 minutes. The spawns of enemies escalate further as the soundtrack builds up. That’s all.

New Quest — A Flower

  • You eventually find a flower near the end of Nydiamar. Give it to someone (or something …) for a reward.

New Quality of Life Feature

  • You can now pop Beutekugeln everywhere by destroying them.

Changes to Existing Content

  • Improvements to dialog and item descriptions
  • Improvements (visuals) to several locations — Noteworthy is Edge of Eternity, which is now much more detailed and cozy
  • Added A Nydiamar Note that has several short descriptions of mod features with some tips at the end
  • Added Beutekugel (Monster Infrequents) — Drops exactly what the name suggests; Almost all Monster Infrequents are included, works the same way as in the Crucible
  • Added two new chests
    • Nydiamar Chest — Most Rogue-Like Dungeons have a certain chance (50%) to spawn one (two in Sanctuary) near the end; Drops only Nydiamar specific items; Chance to drop an Attribute or Skill Point
    • Nather Chest (Monster Infrequents)
  • Added Defense Materials, which lets you instantly build a support tower
  • Added Map Overview to the following locations:
    • Strange Well
    • Depraved Ruins
    • Devotion
    • Sacred Halls
  • Changed the art of some Beutekugeln, as well as their pop effect
  • Reduced the drop rates of everything (by roughly 10 to 15%) — Progression is no fun if you get flooded with new items all the time, and there should now be a reason to do the more challenging content; You can easily undo this change on your own (Included in download)
  • Reduced the bonuses Nydar Mode grants the player — Focus lies on the increased Damage (now 35%), which makes the player clear faster but not necessary survive easier; While I personally only use it for testing, I felt like the mod is more fun with this buff being active, so I recommend using it until mid game, especially with not optimal builds
  • Added Aether Crystals (Creature) to some areas to offer an easier way to farm crystals for crafting
  • Added (more) Mummies to the Nehada Desert to add more variety
  • Mummies now reward Bounty Tokens (Undead)
  • Most Rogue-Like Dungeons are now marked as such through the name; Removed the lecterns in front of the Hawton Mine and Strange Well
  • Improved the script that removes duplicated Level Tokens
  • Fixed a logic mistake that locked the player out of the Hawton Mine and Sanctuary quests
  • Fixed an exploit with the Binding Stone spawning multiple creature packs
  • Fixed multiple exploits with the Summon(ed) Stash

What's new?

New Location — Shady Woods & Fields

  • Fight Wardens — not one, but many of them. They also somehow split into even more.
  • Find a hidden trapdoor taking you directly to the Outpost.

Changes to Existing Content

  • Updated Diablo 3 Classes mod to the most recent version
  • Added a Sound Effect for when a Beutekugel drops, as well as when you pop one
  • Renamed several NPCs to the same format as in Nydiamar Dungeons
  • Suspicious Scarecrows can now be found more often
    • When destroyed now has a certain chance to spawn One Punch Guy — Hunts you down very slowly; Can not die; One-shots you
  • Reduced the drop rate of Epic and Legendary Items — Before you were bombarded a bit too much with good loot, but now that there is plenty of content to do, I thought to reduce it a bit, but not by much
    • Chance to not drop an Epic or Legendary Item when you should is around 10% / 6%, instead you now drop a low rarity Beutekugel
  • Fixed a Main Quest bug
  • Fixed a scaling issue in Nightmare
  • Increased the level scaling of enemies
    • Enemies of Normal rarity +2
    • Enemies up to Champions rarity +1
  • You can now increase the difficulty on your own by modifying the files (check this post to see how) — You can adjust:
    • Enemy density
    • Level scaling of enemies
      • Change the value averagePlayerLevel+0 to whatever you want
    • Drop rate of Epic and Legendary Items (Undo the change from above)
      • Reduce the Weight of the last entry in both mastertables

What's new?

New Location — Mystic River

  • A grid. A hundred fields. You move. It moves.
  • Access a miniature version of the Nehada Desert to find the entrance

Incorporated the Diablo 3 Classes mod by Grimer

Changes to Existing Content

  • Added 3 new Soundtracks
  • Added Sound Effects to the following interactions
    • Opening chests of high value
    • Opening Soul Vessels
    • Using a Binding Stone
    • Moving onto a correct/wrong tile in Depraved Ruins (Path Puzzle)
  • Increased Run Speed cap from 135% to 145%
  • Increased Run Speed buff granted by Sam, the dog from 5% to 15%
  • Reduced Farmer Life (Set Bonus) Level Requirement Reduction from 100 to 30
  • Reduced the drop chance of Bounty Tokens required for Hero-type Bounties from 60% to 40% (Due to increased spawn rate)
  • Renamed the generic sounding ‘Loot-Sphere(s)’ to Beutekugel(n) (German for Loot Sphere) — Name was too placeholder-y and the ‘-’ was bothering me for some reason
  • Improvements to dialog
  • Renamed certain items and their descriptions (e.g. A Key (Quest) > Yosefina’s Key (Quest))
  • Fixed typos (e.g. Cementry > Cemetery; Matress > Mattress)
  • Added the Completion of Nydiamar Quest, which shows you what content you have not completed yet — You can easily miss content, so this quest is intended to help with this; You receive this quest after reaching the current end; Quest can be removed through a dialog option
  • Changed Pants! Quest so you no longer need to craft the pants
  • You can now use your Personal Riftgate near the Ruined Shrines in Sacred Halls (2nd Devotion Dungeon) and Cold Ruins (3rd Devotion Dungeon)
  • Added several new bosses to the following locations
    • Lorshade Mine
    • Tomb
    • Sanctuary
    • Ancient Ruins
    • Passage I
    • Depraved Ruins (10% chance if you fail the puzzle)
  • Increased the chance for Hero-type creatures to spawn in the following locations
    • Nehada Desert & Ancient Ruins
    • Passage I & II
    • Snowy Landscape
    • Ice Cave
  • Changes to existing environments
    • Improved lightning of Edge of Eternity
    • Improved path leading to the Weerhoalt Cemetery Riftgate
  • Some other quite minor changes and fixes, including
    • A fix for the invisible shrines when using a controller (more like a band-aid)
    • Secret tile in Depraved Ruins being accessible after having finished the puzzle

What's new?

New Mechanic — Capture Creatures (Including Bosses)

Changes to Existing Content

  • Added a bridge right after the Abandoned House — This opens up the first area a bit (skips the whole Cruesle Canyon), which I think improves it by a lot, even tho it is a small change
  • Reduced the cost of unlocking the teleporter leading to the Underground Fortress (Extension) from 750 000 Iron Bits to 150 000
  • Increased the cost of all Uniques of Legendary Quality from 200% to 400% (from an average of 300 000 Iron Bits to 500 000)
  • Increased Level-Offset by 1 on Elite and Ultimate of Rogue-Like Dungeons
  • A few other minor changes

What's new?

New Location — Depraved Ruins

  • Including a new puzzle where you need to find the correct path to be able to further advance

Reworked Existing Locations

  • Noteworthy are the Lorshade Mine and the Tomb — both are now more accessible

Updated World Map

Added Grim UI

Changes to Existing Content

  • Added 8+ new Soundtracks! Examples:
  • Added 5 Cosmetic Pets, so you won’t feel so lonely — You get one for free, the others can be bought from the Special Merchant
  • Added a short prologue dialog for some exposition, as well as some dialog commenting your progress
  • Changed the tone of dialog and lore to a more serious one; Fixed some typos
  • Enabled the Dismantle option
  • Enabled the Transmute option
  • Added a Shovel, a Rake, and a Farmer Hat as new Leveling Items
    • Shovel and Rake grant an Experience Bonus of +75% each
    • Chance of 2% to trigger Farmers Might, which deals 5000% Main-Hand Damage
    • Wearing all three pieces grants a Set Bonus of +30% Movement Speed, -100% Reduction of Attribute Requirements, -100(%) Reduction of the Level Requirement
    • Can be acquired by a new short quest — Talk to the Filthy Peasant and get him some new pants
  • You now get 2 Devotion Points instead of 1 from Non-Battle Shrines
  • You now get 5 Devotion Points as a reward for reaching Level 10, and again for reaching Level 45 — You can now acquire up to 40 points from only Normal
  • Completing a Devotion Dungeon now rewards you 1 Attribute Point
  • You can now use your Personal Riftgate near the shrines in Illusionary Dungeon
  • Added Loot-Sphere (Blueprints Components)
    • Blueprint can be bought from the Special Merchant
    • Drops blueprints for components, including ones that can only be bought from Faction Merchants
    • Very high chance to drop blueprints required for early shrines
  • Faction Tickets can now be crafted
    • Blueprint can be bought from the Special Merchant
    • Requires a Skeleton Key, as well as other cheap components
  • Faction Tickets can now drop from certain Loot-Spheres
  • Changed the entry fee of Siegmar’s Challenge
    • The later parts are now drastically more expensive on lower difficulties, but cheaper on higher ones
    • The early parts are cheaper on lower difficulties, but get more expensive on higher ones
    • Reasoning

      Part II and III are supposed to be difficult, to be something the player has to grind or prepare for a bit to beat them, but playing on Normal trivializes them. I could have locked them to higher difficulties, but I don’t think anyone would bother to play up to Ultimate for only one dungeon, so you can still do them on Normal, but it will cost you a bit

  • Reduced the time you have to complete the Time Challenge in Siegmar’s Challenge
  • Reduced cooldown of Flying Kiss (from the I’m Attractive armor) from 360 seconds to 120
  • Ammunition for the Bomber can now be crafted
    • Blueprint can be acquired from Beauregard
    • Cost reduced from 250 000 Iron Bits to 100 000
    • Requires now additional components
  • Reduced the damage you receive from ground effects from 30% (4 ticks to kill) to 20% (5+ ticks to kill)
  • Increased amount of Dynamite required for Treasure Troves from 1 to 5
  • “Hero”-Bounties were a bit too easy, therefore I changed the script to only have a chance of 60% to drop a token when killing a hero-type creature
  • Some enemy encounters are now more varied
    • Chthonic Cultists can now be found in Ashes
    • Fleshwarped Trolls can now be found in Sanctuary (Fields)
    • Mummies can now be found in the Nehada Desert
    • Ghouls can now be found in the Ancient Ruins
    • Skeleton Golems can now be found rarely in the Ancient Ruins
  • Reduced crafting cost of the Merit Token from 1 000 000 Iron Bits to 750 000
  • Chthonic Crystals now have a chance to drop Chthonic Seal of Binding or Blood of Ch’thon (the chance drastically increases with enemy rarity)
  • Updated a few portal effects
  • Renamed the world file to Nydiamar (previously named “MapTest”) — This was a last minute change, I hope it did not break something

What's new?

New Location — A Nightmare

  • 35% chance to trigger a nightmare when sleeping on Your Mattress
  • Play through 4 different environments with varying twists to them

New Quest — A Young Girl and Her Heirloom

Changes to Existing Content

  • Added a Pet Bonus to the Nydar Mode (+20% Health & +40% Damage)
  • Added Exchange option to unlock Nydar Mode for 25 000 Iron Bits
  • Added Exchange option to get Experience Scrolls
  • Added Exchange option to get absolutely nothing
  • Increased rewards of A Quest in the Desert
  • Quest Items are no longer Soulbound (they now drop on the ground should you have a full inventory)
  • Fixed some enemies not counting for Bounties
  • Fixed Pathing in Overrun Fields (you could previously walk out of the map)
  • Fixed some Pathing issues in Sanctuary
  • Fixed Respawnpoint not triggering
  • Fixed a few typos
  • Cleaned up the Source

What's new?

4+ New Locations / 16 New Environments

  • A Dream
  • Siegmar’s Landing & Challenge
    • Part I (Arena)
    • Part II (Ruins)
    • Part III (Volcanic Ruins)
  • Devotion & 6 Devotion Dungeons
    • Adventurous Cavern
    • Sacred Halls
    • Cold Ruins
    • Illusionary Dungeon
    • Overrun Fields
    • Scorched Grounds
  • Sanctuary
    • Swampy Graves
    • Thick Forest
    • Fields
    • Sanctuary

New Mechanics

  • Main Quest
  • Divined Devotion Spheres — New way to acquire Devotion Points
  • Attribute & Skill Shrines
  • Faction Tokens & Tickets — New way to gain Faction Reputation
  • Material Merchants
  • Bounties (Reworked)
  • Nydar Mode

New Quests

  • Hawton Mine — Stolen Supplies
  • Strange Well — Investigation: Strange Well
  • Tomb — An Once Forgotten Legend

New Items

  • Loot-Spheres
  • Experience Scrolls
  • Stash Scrolls
  • Divine Crystals

A New Soundtrack

Changes to Existing Environments

  • Completely Reworked Nehada Desert & Ancient Ruins
  • Prelude — Refined ground textures
  • Edge of Eternity — Reworked the atmosphere, more diverse weather
  • Cruesle Canyon — Reworked the cliff, which is now accessible
  • Flooded Mountain Woods — Lowered the cliffs for a better view
  • Strange Well — Refined ground textures
  • Transition Part I — Removed the fog, refined ground textures

Changes to Existing Content

  • Completely reworked all dialog with coloring and a better structure
  • Completely reworked all level-up rewards
  • Balanced encounters — Lowered overall difficulty in the starting areas; Limited the level enemies can go up to on each difficulty; Higher level offset in late-game areas and challenge dungeons
    • Hawton Mine — Added additional spawns to the boss fight
    • Strange Well — Final fight has slightly more spawns
    • Tomb — New scripted encounter before final fight
    • Odul Aela’s Dungeon — Reworked some encounters, now slightly more difficult
    • Ashes — You can now encounter Salazar (required for a recipe); Increased difficulty of the optional additional encounters for the final fight
  • Reworked the unique armor I’m Attractive, as well as added a long duration version — You can now actually build an army
  • Changed up the boring Necklace Quest a bit
  • Fixes — Opened doors still blocking the path (Hawton Mine & Odul Aela’s Dungeon); Ashes final fight not working after dying once and reentering; Enya’s Vision teleporters not working correctly; Odul Aela’s Dungeon rewards given even if the player died; No more duplicated blueprints

And more . . .

What's new?

7+ New Locations

  • Hawton Mine
  • An Ice Cave
  • Odul Aela’s Dungeon
  • Ancient Ruins (Inner Part)
  • Transition Part I & II
  • Snowy Landscape
  • Above the Waste
  • Ashes

A New Enemy TypeChthonic Crystals

Completely Reworked the Previous Content

  • Changed ‘Shard Quest’ – Quest will be initiated by picking up the first shard; Quest progress will update only when all segments are found; No NPC-interaction required to complete the quest.
  • Balanced the fun items – The Rusty Knife increases experience gain by 250%; The Bomber requires expensive special ammunition to not annihilate the holder (don’t exploit this!); I’m Attractive makes you extremely squishy, but attractive; Illuminated Hat does what it does; Sword In Stone got tuned down; Removed Don’t Touch Me, Smelly Pants (You can still sniff the filthy peasant) and Flashy Shoes.
  • Denial Play-through – You may now access the Redemption Hub when you are higher than level 85 for a high fee, but you won’t be able to receive iron bits from the Lectern of Wisdom anymore, so you might actually save your iron bits to be able to buy anything there.
  • Added new level rewards to the Lectern of Wisdom – Besides some new higher level rewards, all Talismans (Relics) have been added as rewards.
  • Balancing of existing quests, including the Lectern of Questing.
  • Environmental improvements – as in Music; Sounds; Weather; Expanded the Yamuna Forest a bit; Changes to the Graveyard and Entrance to the Catacombs.
  • Dialog & Text rewriting and improvements – Renaming of many NPCs; Rewriting of nearly all dialogs and quests, leading to less cringe and better readability.
  • A new NPC added to Edge of Eternity. Pet it.
  • Changes to enemy encounters / placements – Relocating and removing many encounters, for example Alkamos; Making encounters less chaotic and drastic; Reduced the difficulty of the first area.
  • Chests – Balancing loot from chests and adding many new ones to the world (~10-15 new variations; an example: jewelery boxes); Hidden One-Shot chests added (currently 11).
  • New Quest – a small new quest given by the Woman at a Campfire, now named Yosefine (will reward Mistborn Talisman, since you could not acquire it till now).
  • Quite a lot of other changes and fixes

Update 6: Expansion Update

What's new?

New Location — Underground Fortress

  • The Underground Fortress is a small extension to the current hub, Edge of Eternity
    • New merchants with all items which were added with the new expansion, Ashes of Malmouth, are located there, as well as the new faction merchants and an illusionist

New way to play!

  • You can now easily switch to the main campaign with your character created within Nydiamar
    • Use the second mod entry at the main menu, called ‘NydiamarMainCampaign’, to switch campaigns
    • Restart the game before switching the campaign! (the correct world map only loads after a restart)

Changes to the World

  • Increased the level cap to 100. This is optional – you still can play a level 85 character as before
  • Updated all items and enemies to their current version (as in: they now include all balance patches / changes which came since last year and are now up-to-date)
  • Updated many textures and assets placed in the world with new ones from the expansion (as well as music)
  • Balanced some enemy encounters, new encounter in the Tomb
  • Dialog changes / improvements & more chests in the world, as well as some changes to loot / drop rates (better chance to drop uniques on Ultimate)
  • Some fixes, including Vision Quest Sphere & Canister Skill (which accidentally got the nuke effect from ‘Bomber’)

The expansion ‘Ashes of Malmouth’ is now required.


— A Description —

Nydiamar is a stand-alone campaign - which means that you need to start anew to play through a campaign that is fully separated from the original one. Depending on how fast and well-prepared you advance through the world, a full play-through might take you 10 to 15 hours. Exploration is highly rewarded and you are encouraged to face optional challenges, which will further add to your time spent.

Here you do things a bit differently. Devotion Points are not gained by finding shrines, but through special dungeons that you unlock by finding certain Devotion Spheres, which are well-hidden and scattered around the world. Faction Reputation is exchanged through various tokens, which can be acquired by completing Siegmar’s Challenge, a 3-part Rogue-Like Dungeon, or Noitalacse Island, an escalating arena.

Many of the 25+ new environments are not alike the ones from the original campaign. Travel through narrow mines, large catacombs, ancient ruins within an open desert, a snowy, frozen landscape, a flooded, dreamy farmland, the aftermath of a gruesome, bloody massacre, an otherworldly realm, and more!

Of all these environments, twelve of them are Rogue-Like Dungeons, of which each one has at least one new mechanic or twist to it. Sometimes only a key is required to reach its treasury, but often times a new challenge must be overcome to be able to further advance. Besides these dungeons, there are also six Devotion Dungeons, including a Choose-Your-Own-Adventure-type text-based dungeon.

The mod is also accompanied by a new soundtrack of 40+ tracks, which is long enough so that many of the new environments have their own unique theme.

Quests have choices, which determine the reward you will receive in the end. Six Bounties with six different bounty-types let you focus on your current needs, such as experience, equipment or materials. These include hunting down invading Nemeses, smashing urns or popping … Suspicious Scarecrows.

Beutekugeln (Loot-Spheres) are exactly what you would expect them to be. They come in many different variations and can be hold onto until you actually want to pop them to acquire their contents. Tomes of Knowledge are regularly rewarded and do ease the leveling progress, but only if you want so. Stash Scrolls let you clean up your inventory wherever you are, and Divine Crystals offer you several powerful buffs.

In addition to this, you can also capture creatures, including Bosses and Nemeses, to let them fight for you wherever you are through the Binding Stone or to let them clash against other hostile creatures inside the Arena of Sedaah for great rewards.

What makes this mod especially interesting is the possibility to play through it on only Ultimate from level 1 of a completely new character without any starting equipment to level 100 when nearing the end — all this without repeating any content! This play-through comes with new unique mechanics, such as randomly timed either positive or negative God Events, Favor of the Gods that influence these events and powerful Blessings with a Corruption system.

Reaching the end of Nydiamar lets you continue playing through a restructured version called Nydiamar Dungeons, which offers challenging end-game content with new mechanics and twists such as a raised level cap to 200, drastically increased enemy density and new secrets.

But in the end the core of Grim Dawn stays the same. There are no new classes (besides the optionally added Diablo 3 classes) and balance is untouched, although the overall difficulty is higher due to more dense encounters and an increased chance to spawn Hero-type creatures.

Here is a short Information Post where you can read more about certain things, check back here eventually for some help!



ULTIMATE version — Offers a play-through on only Ultimate, with all new mechanics introduced in The Gods Are Watching You update. For people who want a fast but challenging progression, and who do not want to do multiple play-throughs to see everything.

CLASSIC version — This version was previously available, but I have since removed it, due to the additional work maintaining it. The ULTIMATE version now offers a sort-of easy difficulty, which lets you disable the God Events and apply a buff that gives you a slight damage and health boost — so there is no longer any reason for this version.

Nydiamar Dungeons is included in all downloads. You can access it after completing Nydiamar on Ultimate and reaching Level 100. You receive the Entrance Key through the Lectern of Wisdom then.

[Full version | Diablo 3 Classes | ULTIMATE — Size: ~2400 MB]

Diablo 3 Classes created by Grimer are incorporated in this version. Only one download is required. Current version is Definitive Edition (June 16 2023). Check out the mod page here!

Grim UI created by JMD is already merged with both versions. It changes and improves the in-game UI, and fits this alternative campaign perfectly well. Check out the mod page here!

Alternative Download

[Full version | Without Diablo 3 Classes | ULTIMATE — Size: ~2000 MB]

Below is one version without Grim UI, in case you are on a lower resolution than 1920x1080.

[Full version | Diablo 3 Classes | ULTIMATE]

Alternative Website to Download


Affixes for Uniques

What is this about

Normally intended for Nydiamar Dungeons to make the loot a bit more relevant and interesting. Can also be applied to Nydiamar. Works with Diablo 3 items too.

Low Chance version — Uniques have a low chance of 20% to have at least one affix, be it a normal or rare one.

Affixes for Uniques (Low Chance & Normal Affixes) (Nydiamar).zip (1.2 MB)

Installation: Nydiamar & NydiamarDungeons both go into the ‘mods’ folder inside your installation directory. You can then load the mod by selecting Custom Game on the main menu.

Ashes of Malmouth and Forgotten Gods are required.

Multiplayer does not work! There are several issues I can’t fix!

Create a new character. Don’t use characters from other mods - you will mess them up (You could name each character after the mod you plan on using for better readability — e.g. Nydiamar Norbart). Again, you can not use an existing character!

Don’t put these items into your shared stash!

This is the source of Nydiamar. Enjoy lurking around. Don’t judge me.

[Source of Nydiamar & Nydiamar Dungeons (Size: 330 MB (Download) / ~3800 MB (Unpacked))]


— Previews of some of the locations —

Siegmar’s Landing

Siegmar’s Challenge — Part III


Abandoned House

Cruesle Canyon & Yamuna Forest

Hawton Mine

Strange Well

Flooded Mountain Woods

Weerhoalt Cemetery


Swampy Graves

Odul Aela’s Dungeon

Nehada Desert

Ancient Ruins

Passage I

Snowy Landscape

Above the Waste


> Get back up to the Download Section <


> Back to the Download Section above <

Most importantly, always pet the dog.

Nydar Mode

The mod might be considered quite difficult to some, so I added the so called Nydar Mode. This is a buff that increases your Damage by 35% and your Health Points by 8%, as well as some other minor stats.

Please consider using it should the mod feel too slow or difficult, and stop using it when your character gets stronger. But before doing so, consider all options you have: Pop left-over Beutekugeln for upgrades, visit the Faction Merchants, complete all unlocked Devotion Dungeons, buy a Relic Blueprint and craft it, grind some Bounties, pet the dog.

To enable it, either choose the “Easy play-through” option in the beginning, or add the token through the console: character.GrantPlayerToken NYDAR_MODE. A new dialog at the Lectern of Wisdom will appear afterwards.

Differences of Nydiamar and the Main Campaign

Devotion Points

Gaining Devotion Points works differently than the main campaign.

Instead of finding the Devotion Shrines, you now find Devotion Spheres scattered around the world. Finding and popping them unlocks Devotion Dungeons. Playing through these dungeons lets you discover the Devotion Shrines as you already know them. But each dungeon also has an unique challenge for you to overcome before you get to the shrines.

Devotion is an area that connects all six Devotion Dungeons. You can access it through the Underground Fortress.

Leveling Factions

Siegmar’s Landing is the Faction Centre, where all Faction Merchants are located.

So called Faction Tokens are used to gain reputation for each faction. You can acquire these by playing through the Faction Arena or from Level-Up Rewards.

The Faction Arena has three different parts with varying difficulty. Each part requires an entrance fee — 1 to 6 Faction Tickets and some Iron Bits. You can get Faction Tickets from all quests or certain chests, as well as through crafting.

Skill & Attribute Points

While you won’t find any Devotion Shrines in the world, you will actually find Skill & Attribute Shrines. Restoring them gets you a tome, which you can exchange at the Lectern of Wisdom to get either a Skill or an Attribute Point.

Important Features


These are Loot-Spheres, which can be popped by dropping them outside your inventory — so basically by destroying them. You will encounter many different variations of them while playing.

Easy to miss: You can craft the Beutekugel (Blueprints Components) by default, which is useful for Devotion Shrines and overall component upgrades.

Blessings, God Events, Corruption, Favor of the Gods

Blessings are very powerful buffs intended to compensate your characters shortcomings when starting out on Ultimate (for example countering negative resistances).

God Events are random events that can happen almost anywhere you are. They can either be something positive, such as a loot explosions, or something negative, such as hostile monsters appearing around you.

Favor of the Gods determines the chance of the God Event either being a positive or negative event. You gain Favor through completing quests and dungeons.

Using Blessings increases Corruption over time, which influences the frequency and scale of the God Events.

Link to the update post with more in-depth information

Capturing Creatures

You can not capture any normal creatures directly. Instead you open so called Soul Vessels that roll a random rarity and then a creature pack. It is not guaranteed to capture a pack this way.

Bosses and Nemeses can be caught by using a Capture Apparatus right before killing them.

You can either summon these caught creatures directly through a Binding Stone to your aid or let them fight other creatures inside the Arena of Sedaah where you can spectate the fight from above.

Link to the update post with more in-depth information


Nydiamar only uses new chests. Here’s a list with some of them and their drops.

Common and Uncommon Chests:

Chest (Common) & Metal Chest (Common) & Small Metal Chest (Common)

Balanced between Equipment and Materials

Chest (Uncommon) & Silver Chest (Uncommon)

Slight focus on Materials
Drops Equipment
Actually quite common

Valuable Chests:

Silver Chest (Valuable)

Low chance to drop a Faction Ticket
Low chance to drop a Beutekugel
Equipment focused, with a decent chance to drop uniques

Golden Chest (Valuable)

Low chance to drop a Faction Ticket
Low chance to drop a Beutekugel
Equipment focused, with a very high chance to drop uniques

Magical Chest (Valuable)

Guarantees a Blueprint
High chance to drop a Faction Ticket
High chance to drop a Beutekugel
Equipment focused, with a decent chance to drop uniques

Material Chest (Valuable) & Treasure Trove (Valuable)

Very high chance to drop a Faction Ticket
Very high chance to drop a Beutekugel
Materials focused, with a decent chance to drop Special Materials

Nather Chest (Monster Infrequents)

Only drops Monster Infrequents (duh)

Nydiamar Chest

Drops only Nydiamar specific items (e.g. Faction Tickets or Beutekugeln)
Low chance to drop an Attribute or Skill Point potion

Other Chests:

Hidden Chest (One-Shot)

Equipment focused, with a very high chance to drop uniques

Jewelry Box

Drops only accessories

Chest (Iron Bits)

Drops only ~10 000 Iron Bits

Quest Rewards

Some quests can have different rewards based on the choices you have made during the quest.

Hawton Mine — Stolen Supplies



2 Beutekugeln (Uncommon)
1 Beutekugel (Components Low)
12.500 Iron Bits
1 Stash Scroll


1 Experience Scroll (S)
35.000 XP
1 Faction Ticket


1 Beutekugel (Valuable)
1 Beutekugel (Components Normal)
20.000 Iron Bits
1 Stash Scroll


1 Experience Scroll (M)
200.000 XP
2 Faction Tickets


1 Beutekugel (Legendary)
2 Beutekugel (Components Normal)
32.500 Iron Bits
1 Stash Scroll


1 Experience Scroll (L)
425.000 XP
2 Faction Tickets

Strange Well — Investigation: Strange Well
Tomb — An Once Forgotten Legend



2 Beutekugeln (Uncommon)
2 Beutekugeln (Components Low)
17.500 Iron Bits
1 Stash Scroll


1 Experience Scroll (S)
50.000 XP
1 Faction Ticket


1 Beutekugel (Random)
1 Beutekugel (Valuable)
1 Beutekugel (Components Low)
1 Beutekugel (Components Normal)
25.000 Iron Bits
1 Stash Scroll


1 Experience Scroll (S)
1 Experience Scroll (M)
250.000 XP
2 Faction Tickets


1 Beutekugel (Random)
1 Beutekugel (Legendary)
1 Beutekugel (Components Valuable)
40.000 Iron Bits
1 Stash Scroll


1 Experience Scroll (S)
1 Experience Scroll (L)
500.000 XP
3 Faction Tickets

Outpost — Enya’s Vision
Outpost — Return the Lost Necklace
Nehada Desert — It’s a Trap!

1 Beutekugel (Uncommon)
1 Beutekugel (Components Low)
10.000 Iron Bits
1 Experience Scroll (S)
25.000 XP
1 Faction Ticket
1 Beutekugel (Valuable)
1 Beutekugel (Components Normal)
17.500 Iron Bits
1 Experience Scroll (M)
125.000 XP
1 Faction Ticket
1 Beutekugel (Legendary)
1 Beutekugel (Components Normal)
27.500 Iron Bits
1 Experience Scroll (M)
250.000 XP
1 Faction Ticket

Sanctuary — A Young Girl and Her Heirloom

1 Skill Point
1 Beutekugel (Random)
1 Experience Scroll (S)
50.000 XP
1 Faction Ticket
1 Skill Point
2 Beutekugeln (Random)
1 Experience Scroll (M)
250.000 XP
2 Faction Tickets
1 Skill Point
3 Beutekugeln (Random)
1 Experience Scroll (S)
1 Experience Scroll (M)
500.000 XP
3 Faction Tickets

??? — Crate

1 Skill Point
1 Beutekugel (Uncommon)
1 Beutekugel (Components Low)
10.000 Iron Bits
1 Experience Scroll (S)
25.000 XP
1 Faction Ticket
1 Skill Point
1 Beutekugel (Valuable)
1 Beutekugel (Components Normal)
17.500 Iron Bits
1 Experience Scroll (M)
125.000 XP
1 Faction Ticket
1 Skill Point
1 Beutekugel (Legendary)
1 Beutekugel (Components Normal)
27.500 Iron Bits
1 Experience Scroll (M)
250.000 XP
1 Faction Ticket

Nehada Desert — A Quest in the Desert

All Difficulties
2 Beutekugeln (Components Normal)
2 Beutekugeln (Valuable)
2 Experience Scrolls (S)
2 Faction Tickets
Unique Armor: I'm Attractive (Converts enemies to your side)

World — Shard of Nebulbeth

1 Skill Point
1 Beutekugel (Random)
2 Beutekugeln (Valuable)
3 Beutekugeln (Components Low)
32.500 Iron Bits
2 Experience Scrolls (S)
250.000 XP
1 Faction Ticket
1 Skill Point
2 Beutekugeln (Random)
2 Beutekugeln (Valuable)
2 Beutekugeln (Components Normal)
50.000 Iron Bits
1 Experience Scroll (M)
500.000 XP
2 Faction Tickets
1 Skill Point
3 Beutekugeln (Random)
2 Beutekugeln (Legendary)
2 Beutekugeln (Components Normal)
1 Beutekugel (Special Materials)
100.000 Iron Bits
1 Experience Scroll (L)
875.000 XP
3 Faction Tickets

4 additional Skill Points can be acquired inside the Depraved Ruins and the Mystic River (for each difficulty).

There are 6 Devotion Spheres scattered around the world.

  1. Hawton Mine — End of the Infected Wasp Area
  2. Strange Well — Where you fight the final encounter, on the cliffside (the one you came from)
  3. Tomb — Where you fight the final encounter (the one after the hidden entrance)
  4. Sanctuary — Unlock the 4th reward area, move forward and take the path on your right between both bridges (made out of roots)
  5. Odul Aela’s Dungeon — Somewhere inside the 3rd room
  6. Ashes — Somewhere in the middle of the whole area

Path Puzzle inside the Depraved Ruins.

Solution with tile chances

About the secret:

The hint has nothing to do with the partial solution (must be assumed or else there would have been multiple “0% tiles”) and goes as follows:

Important here is “the next correct tile” part. Of course when you get to the second row, suddenly all tiles below are “0% tiles”, so you need to assume that the secret tile can never be one that could have been correct before.

The grey path with the question mark does not make any sense — you could just go directly to the correct tile on the left, and therefore the tile below can never be right.

Here are the locations of the Fragmented Stones, if you are struggling in finding them all:


First area

The shard located at the Hawton Path got moved to the Hawton Mine.

Lorshade Mine

The shard located in the lower mine area got moved to the Strange Well.
The shard located in the upper mine area got moved to the Catacombs of Khueel (Hidden inside an urn, which is right at the railing in the middle of the main hall).

Second area (excluding Lorshade Mine)

The shard located at the Weerhoalt Cemetery got moved to the Tomb.
The shard located at the lower part of the Catacombs of Khueel (Entrance) got moved to Sanctuary.


  • Brown = Hidden in a stump
  • Grey = Hidden under a marked stone
  • Black = Clear / Not hidden at all

Don’t forget, always pet the dog.

Required Settings

Do not go lower than these settings or else some areas are not going to look or work like they should. The mod is still playable without these settings.


Shadows set to Off (on otherwise highest settings)

Shadows set to Ultra

Set Shadows to High or higher.
Set Shaders to Medium or higher.
Set Reflections to Off.
Set Lighting to Medium or higher.
Set Weather to Low or higher.

Lowest possible settings do look like this, excluding the resolution:

> Back to the Download Section above <


Below are some progression screenshots I randomly took of new environments while creating them, since I love seeing things come together! Some are already 2-3 years old.

Overrun Fields (5th Devotion Dungeon)

This area took me roughly 6 hours (only the environment, all the scripting and enemies took me longer).

Sanctuary & Sanctuary (Boss)

12 to 15 hours.

Hawton Mine

6 to 10 hours.

Coolest Set-Piece I have created yet!

Edge of Eternity

2 to 3 hours.

Pre-Update 7

Update 11/12

Siegmar's Challenge Part II & III

15 to 25 hours.


1 Like

Very very beautiful job, man… Unfortunately, idk anything about monsters/quest creation, but I hope you can add all the gaming/playable stuff into the map soon or find people to help you with it… the forum needs more map mods.

Keep it up!

I loved the screens the first time you posted. Somehow, they look even more awesome now. Downloading it and will give it a run in the morning.

Pretty sure that what you have done is a million times harder than dropping a bunch of proxies together, in any case, I would be more than happy to help if you need it.

Amazing work!

If you need/want any assistance with making enemies, feel free to ask.

On the other hand, if you do figure out how to get a custom riftgate map working, let me know. I’ve been having lots of issues with that in Zenith.

I just wanna say… these look bomb as hell yo. Awesome job! I wish these areas were basegame. :smiley:

This looks incredible, downloading now. Will give ya more in depth opinion soon.

Really detailed and atmospheric, I definitely like it. Some forest and foliage can make the correct path difficult to figure out, so it kind of impacts the immersion, even with it’s beauty. And I really liked the town.

Good stuff Van Houck! I had tried your first iteration back then, it was beautiful. You won’t mind if I have another peek.

Really nice changes to your original environments, fantastic atmosphere.

Well, I gave it a run. Not really sure what kind of feedback you are after, but as I mainly just set out to explore and really have no idea what percentage of the map I managed to reveal, I will just post these two screens that show you where I manged to get to.

As long as you first accept my completely positive reaction to your work, if I have to be critical, my main critique is that you basically have to use camera rotation to navigate and find certain points. Not sure if you should really try to fix this at this point or not, but as a player that never rotates the camera, that was kind of annoying. After that, my main issue what that the mini-map felt less than helpful for finding the correct path a lot of times.

But overall, 99/100 for a map. Really happy to see somebody was dedicated enough to make it as far as you did.

@Ceno, the portal map in this mod is functional. Looks like Van Houck figured it out (I remember from my failed TQ map editing that that was like a 3-day learning event for me).

I found 9 Odd Stones - one of them in a Marked Rock… but thank you for the hint. :wink:

Time to decompile the source, since looking at vanilla was no help. :rolleyes:

Some things:

You can go off the pathing from the position below:

And from there, you can go as deep out of bounds as to here:

All in all, this one spot in particular was my favorite little thing you did; a very nice transition between scenes:

Your attention to detail is superb and your environments visually stunning. I intend to study your world quite a bit as I continue to work on Zenith. Hell, even Crate should take a look at what you’ve done, as I found Nydiamar to be vastly more captivating than Cairn. Having said that, if you do intend to start populating the world with enemies, I’ll caution you that many of your pathable areas are very narrow and combat adheres to wider spaces.

10/12 shards found. I’ll find the other two tomorrow, and looking forward to that special unlock. :wink:

Moved post

Satisfying to see progress on your own skills, yeah? :smiley:

Jesus Christ these look fantastic

// (Edited) Reserved for future dump of images (mostly comparisons), since I have already reached the limit on the few first posts.

This looks pretty damn cool. How long you been working on this?

Sent from my KYOCERA-C6742 using Tapatalk

I have removed the link, but I did release the first “version” one year ago. So, since then, till now, with many breaks inbetween. Currently got quite some free time, so that Update 1 did not take that long.