[Mod] Nydiamar

Update 12

New Location — Mystic River

Miniature Nehada Desert

A pointy shadow offers you guidance — Can be found inside the Ancient Ruins. It shows you the entrance to the Mystic River.

Mystic River

A grid. A hundred fields.

You move. It moves.

Each move has consequences — Whenever you move to an adjacent field the grid advances by one. As such, any entity located on the grid might also take its chances and move on, but only if a certain threshold is met. This could be a chest, a shrine, or something completely different.

Shrines are nothing to get excited about — Each time they move they also spawn a pack of hostile creatures. Since their threshold is quite low, this might happen very often. If you don’t clear these encounters, their presence can easily overwhelm you.

After a while, new things may appear — A chest. Another shrine. A bigger chest. Another shrine, but now it spawns a boss. A goat?! A curse taking your loot?! A chest so small you need to hunt its pixel. A teleporter taking you to a treasure island. Eventually another shrine.

Watch your step — Some fields got some juicy mutators on them. These might make you really fast, but could also slow you down to a hold. One can be deadly, another very healthy. Not only do they affect you, but your enemies too.

Keeping track of everything seems impossible — If you are not afraid of heights, then you can get an overview by visiting a very high platform located in the middle of the grid. Four scattered teleporters let you take a shortcut to it.

The further you get the more chaotic but also rewarding it gets — And since it can get extremely chaotic, the performance might drop too. Keep this in mind if you access the middle.


Play the Main Campaign through a new mod entry

There is one obvious problem with Nydiamar, and that’s that you can not acquire many of the Monster Infrequents. There is just not enough content to put ALL monsters and bosses in.

Here’s the unhandy solution: The main campaign as a separate mod entry (NydiamarMainCampaign), with all Nydiamar items included — Completing Nydiamar gets you a Difficulty Merit for the difficulty you have played on, which can be used to unlock all Riftgates of the main campaign. This way you have easy access to specific monsters or bosses you can not find in Nydiamar. Switching between both mods should work smoothly, but most Nydiamar items won’t work, except e.g. Experience Scrolls.


Incorporated the Diablo 3 Classes mod by Grimer

You need to download a separate version to have the classes.

Unfortunately I screwed up my character during testing (by choosing the wrong mod entry, deleting most of my items). Could therefore not test everything yet. If you encounter any bugs, please report them.


Changes to Existing Content

  • Added 3 new Soundtracks
  • Added Sound Effects to the following interactions
    • Opening chests of high value
    • Opening Soul Vessels
    • Using a Binding Stone
    • Moving onto a correct/wrong tile in Depraved Ruins (Path Puzzle)
  • Increased Run Speed cap from 135% to 145%
  • Increased Run Speed buff granted by Sam, the dog from 5% to 15%
  • Reduced Farmer Life (Set Bonus) Level Requirement Reduction from 100 to 30
  • Reduced the drop chance of Bounty Tokens required for Hero-type Bounties from 60% to 40% (Due to increased spawn rate)
  • Renamed the generic sounding ‘Loot-Sphere(s)’ to Beutekugel(n) (German for Loot Sphere) — Name was too placeholder-y and the ‘-’ was bothering me for some reason
  • Improvements to dialog
  • Renamed certain items and their descriptions (e.g. A Key (Quest) > Yosefina’s Key (Quest))
  • Fixed typos (e.g. Cementry > Cemetery; Matress > Mattress)
  • Added the Completion of Nydiamar Quest, which shows you what content you have not completed yet — You can easily miss content, so this quest is intended to help with this; You receive this quest after reaching the current end; Quest can be removed through a dialog option
  • Changed Pants! Quest so you no longer need to craft the pants
  • You can now use your Personal Riftgate near the Ruined Shrines in Sacred Halls (2nd Devotion Dungeon) and Cold Ruins (3rd Devotion Dungeon)
  • Added several new bosses to the following locations
    • Lorshade Mine
    • Tomb
    • Sanctuary
    • Ancient Ruins
    • Passage I
    • Depraved Ruins (10% chance if you fail the puzzle)
  • Increased the chance for Hero-type creatures to spawn in the following locations
    • Nehada Desert & Ancient Ruins
    • Passage I & II
    • Snowy Landscape
    • Ice Cave
  • Changes to existing environments
    • Improved lightning of Edge of Eternity
    • Improved path leading to the Weerhoalt Cemetery Riftgate
  • Some other quite minor changes and fixes, including
    • A fix for the invisible shrines when using a controller (more like a band-aid)
    • Secret tile in Depraved Ruins being accessible after having finished the puzzle

Read the Update 10 Patch Notes if you have not played since then. It has overhauled a lot.


The new area can be really tough. Some encounters could potentially spawn up to four heroes at once. Now you also could get multiple of these encounters right next to each other — at once. Add a random boss or two to the mix, and you are almost certainly dead. That’s the fun, tho. I hope someone tries to survive 350 moves. Also be impressed with Miniature Nehada Desert, I think it is really cool.

Some things were not tested by me. I assume they just work, but one never knows.

Enjoy. ~


– Update can be played with characters created in Update 8 –

Follow the instructions from the Opening Post!

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