[Mod] Nydiamar

Update 10

New Location — Depraved Ruins

Existing Depraved Ruins got expanded by two new areas!

Pits

Don’t trip!

Path Riddle

Find the correct path! Stepping on a wrong tile punishes you with a difficult encounter and resets the puzzle.

There is also a secret tile. Finding it rewards you two Skill Points. It is the only tile that has a 0 percent chance to be the next correct tile.

Reworked Existing Locations

Lorshade Mine

Expanded the area. Certain walls are now transparent, so you no longer need to rotate the camera to get a better view.

The Tomb

Added the Mini-Map to the area. Certain walls are now transparent. Increased Light Radius of the player character (4 meters to 9). Reduced the fog density of the ‘Foggy Room’, so the floor can now be seen. Added roaming enemies.

Changes to other locations:

  • Prelude: Reworked visuals
  • Siegmar’s Landing: Added Point of Interest about the area
  • Yamuna Forest: Removed trees to make it look less “crowded”; Changed lighting to be more “dreamy”
  • Hawton Path: Added planks to act as a bridge
  • Flooded Mountain Woods: Lowered cliffside blocking the view
  • Old Graveyard: Renamed to Weerhoalt Cementry; Renamed A Road to Weerhoalt Road; Added Point of Interest about the City of Weerhoalt
  • Catacombs: Renamed to Catacombs of Khueel; Lowered cliffside blocking the view
  • Transition: Renamed to Passage; Fixed ground texture

Updated World Map

Added several location names and repositioned the Riftgates.

Added Grim UI, an alternative user interface for Grim Dawn, created by JMD

Check out the mod page here. I have asked for permission to include it, since the UI is really well done and fits the mod!

Preview

The mod is optional and must be installed separately. Files (including the alternative UIs) are included in the download.


Changes to Existing Content

  • Added 8+ new Soundtracks! Examples:
  • Added 5 Cosmetic Pets, so you won’t feel so lonely — You get one for free, the others can be bought from the Special Merchant
  • Added a short prologue dialog for some exposition, as well as some dialog commenting your progress
  • Changed the tone of dialog and lore to a more serious one; Fixed some typos
  • Enabled the Dismantle option
  • Enabled the Transmute option
  • Added a Shovel, a Rake, and a Farmer Hat as new Leveling Items
    • Shovel and Rake grant an Experience Bonus of +75% each
    • Chance of 2% to trigger Farmers Might, which deals 5000% Main-Hand Damage
    • Wearing all three pieces grants a Set Bonus of +30% Movement Speed, -100% Reduction of Attribute Requirements, -100(%) Reduction of the Level Requirement
    • Can be acquired by a new short quest — Talk to the Filthy Peasant and get him some new pants
  • You now get 2 Devotion Points instead of 1 from Non-Battle Shrines
  • You now get 5 Devotion Points as a reward for reaching Level 10, and again for reaching Level 45 — You can now acquire up to 40 points from only Normal
  • Completing a Devotion Dungeon now rewards you 1 Attribute Point
  • You can now use your Personal Riftgate near the shrines in Illusionary Dungeon
  • Added Loot-Sphere (Blueprints Components)
    • Blueprint can be bought from the Special Merchant
    • Drops blueprints for components, including ones that can only be bought from Faction Merchants
    • Very high chance to drop blueprints required for early shrines
  • Faction Tickets can now be crafted
    • Blueprint can be bought from the Special Merchant
    • Requires a Skeleton Key, as well as other cheap components
  • Faction Tickets can now drop from certain Loot-Spheres
  • Changed the entry fee of Siegmar’s Challenge
    • The later parts are now drastically more expensive on lower difficulties, but cheaper on higher ones
    • The early parts are cheaper on lower difficulties, but get more expensive on higher ones
    • Reasoning

      Part II and III are supposed to be difficult, to be something the player has to grind or prepare for a bit to beat them, but playing on Normal trivializes them. I could have locked them to higher difficulties, but I don’t think anyone would bother to play up to Ultimate for only one dungeon, so you can still do them on Normal, but it will cost you a bit

  • Reduced the time you have to complete the Time Challenge in Siegmar’s Challenge
  • Reduced cooldown of Flying Kiss (from the I’m Attractive armor) from 360 seconds to 120
  • Ammunition for the Bomber can now be crafted
    • Blueprint can be acquired from Beauregard
    • Cost reduced from 250 000 Iron Bits to 100 000
    • Requires now additional components
  • Reduced the damage you receive from ground effects from 30% (4 ticks to kill) to 20% (5+ ticks to kill)
  • Increased amount of Dynamite required for Treasure Troves from 1 to 5
  • “Hero”-Bounties were a bit too easy, therefore I changed the script to only have a chance of 60% to drop a token when killing a hero-type creature
  • Some enemy encounters are now more varied
    • Chthonic Cultists can now be found in Ashes
    • Fleshwarped Trolls can now be found in Sanctuary (Fields)
    • Mummies can now be found in the Nehada Desert
    • Ghouls can now be found in the Ancient Ruins
    • Skeleton Golems can now be found rarely in the Ancient Ruins
  • Reduced crafting cost of the Merit Token from 1 000 000 Iron Bits to 750 000
  • Chthonic Crystals now have a chance to drop Chthonic Seal of Binding or Blood of Ch’thon (the chance drastically increases with enemy rarity)
  • Updated a few portal effects
  • Renamed the world file to Nydiamar (previously named “MapTest”) — This was a last minute change, I hope it did not break something

I took my time with this update to address every issue I could think of. Surely there are some rough edges left, especially the writing part, but overall the mod now feels as polished as I could get it with my limited time and knowledge — Yeah, I said that already a few times before, but now I’m serious.

The current content is now in a final state, but even if it sounds like it, this is not supposed to be the last update. Enjoy!


IMPORTANT

Progress of an existing character will be lost (except Riftgates) if you won't do the following:
  1. Locate this directory: Documents\My Games\Grim Dawn\save\user
  2. Go into the folder named after your character
  3. Rename the folder Maps_maptest.map to Maps_nydiamar.map

You will start anew at the prison, so quickly play through the beginning again (or (only) use the Edge of Eternity-Riftgate).

You could also let the game reset your progress and play through the mod again. BUT: If you use any Riftgate before you actually discovered it, you might break the Main Quest! THEREFORE: Only use a
Riftgate after you have encountered it normally!

This must be done due to me renaming the world file. People creating a new character won’t need to do this.


– Update can be played with characters created in Update 8, although I recommend you to start over (certain things only make sense with a fresh character) –

Follow the instructions from the Opening Post!

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