Update 11
Sedaah Ruins (Night)
New Mechanic — Gotta Catch 'Em All!
You can find so called Soul Vessels while exploring the world. They come in three rarities.
An Anomaly lets you open them. Doing so a random creature (from all possible creatures) will be rolled. You won’t roll a single creature but instead packs, for example several groups of skeletons. This pack could be named Skeletons II, which consists of Skeletons and Skeletons (Massive Army).
The roman number behind a pack indicates its rarity and strength. There are currently the rarities I to III. Each rarity has a chance to be rolled — I has a 50% chance, II a 35% chance, III a 15% chance. The packs are grouped into these rarities. For example to roll Skeletons III, you first need to roll the rarity of III and then the pack.
It is possible to roll a creature multiple times, but you won’t gain anything from duplicates. The rarity of a Soul Vessel determines how often a re-roll happens until you might get a new creature.
Currently a common Soul Vessel has 1 roll, a rare one 3, and a legendary one 15.
Acquiring Bosses
Bosses work differently. To acquire a boss, you need to destroy a Capture Apparatus. Destroying it gives you 60 seconds to finish the boss off.
The normal Capture Apparatus has a capture chance below 100%. Killing the boss …
- … in less than 4 seconds gives you a 95% chance.
- … between 4 and 12 seconds gives you a 70% chance.
- … between 12 and 20 seconds gives you a 50% chance.
- … between 20 and 60 seconds gives you a 25% chance.
The powerful Capture Apparatus has a capture chance of 100% for 60 seconds.
You can not capture a Nemesis.
Additionally
- A Bestiary lets you look up what creatures can currently be caught.
- You can capture 20 bosses normally, and unlock additional 7 bosses through the reward system of the Arena of Sedaah.
- Some bosses might summon hostile creatures, since I have not yet changed their skill. If you encounter one I have missed, let me know.
Arena of Sedaah
Fight a Hostile Encounter (HE) inside an arena by summoning in your acquired creatures (Friendly Encounter (FE)). You can only watch the fight from above.
You can visit this area through a portal in Edge of Eternity. Area is called Sedaah Ruins. You first need to reach Level 30 to unlock it.
Summoning
You can only summon one HE, but they can spawn in waves. All HE are categorized into different tiers. The higher the tier, the harder the HE. To unlock the next tier of HE, you first need to beat one of the marked HE (the Champions) from the previous tier (this means that not all HE can unlock a new tier).
You can summon multiple FE, but not at once. You pick the first FE, then the second, the third and so on. The next FE spawns after the previous one dies.
As long as one encounter (HE or FE) is active the mechanic will be disabled. To get rid of the current encounters you can call in the Nemesis, which will slaughter them all. This will lock the arena for the current game session should the HE still be alive!
Currency of Sedaah (Summoning Fee)
HE requires a set amount of Currency of Sedaah (SC). The currency can be acquired by opening differently sized bundles, which can be found while playing the mod (they are included in the components mastertable).
The more difficult the HE, the more SC it costs to summon it. Each FE you pick for the fight also comes with a cost, although it works differently here. Choosing a FE adds to a counter which limit equals the amount of SC used for the HE.
For example the HE costs you 50 SC. Now you can pick (overall) FE worth up to 50 SC.
Rewards
Iron Bars (IB) are calculated through the difference of the SC cost and the amount you have used for your FE (lets call them FE points). A multiplicator will be applied to the won IB depending on how many FE points you have not used in relation to the SC cost. For example using only 50% FE points gives you 200% IB. You can only receive up to 40 IB. This currency will be rewarded after winning the fight and can be exchanged for several rewards, e.g. 55 IB might get you a Loot-Sphere (Valuable).
On top of this, each tier you fight in yields you an additional %bonus and a flat bonus of IB — Tier 2 has a bonus of 20% + 5; Tier 3 of 50% + 15; Tier 4 of 75% + 40; Tier 5 of 100% + 150. This bonus does not has a cap.
Additionally
- I tried to balance all values, but they are still far from being perfect. I will further balance them based on feedback. Though I think some of the fun from playing games comes from finding exploits or the best strats.
- A mutator is in place to speed up the fights. Side effects of this can occur.
- You can get into the arena to pick up all the loot, but won’t be able to use the mechanic again until you restart your game session, which prevents you from placing any traps or totems for the next encounter.
- Getting into the arena comes with a cost of 10 000 Iron Bits, so there is a certain risk / reward in accumulating loot.
- You can buy a FE Points Boost (25% or 75%) for one match. It does not affect won IB and lasts until you have won a match.
- You need to enable (FE) bosses by buying an activation first (same as the boost above). It also lasts only one match, even if you lose. Reasoning of this is that it is impossible to balance 27 bosses.
Outside the Arena of Sedaah
You can also summon acquired creatures outside the arena. To do so you need to bind a creature to a Binding Stone, which you can get as a possible reward from the mechanic described above.
You can bind creatures through the Anomaly. Only one creature can be bound (active) at a time. All Binding Stones will have the same bound creature.
To use a Binding Stone, you need to destroy it. The bound creature will then spawn next to the player. You can also use multiple Binding Stones right after each other, but that would be stupid. Unfortunately, the creature(s) won’t follow you around, but stay in place instead.
There is a 100% chance to lose the soul currently attached to the stone — Think twice about summoning a boss.
Additionally
- You can only acquire a Binding Stone through the reward system of the Arena of Sedaah.
- You can bind most creatures, but not all. You can bind all of the 27 bosses.
An Example
All of this might be a bit confusing, so here is an example how the Arena of Sedaah could be played:
You challenge Alkamos, Lord Executioner as the HE — Requires 400 SC.
You choose your FE in this order …
- Skeletons I >> Skeletons — Adds 3 FE points.
- Aether Corruptions I >> Zombies (Burning) — Adds 15 FE points.
- Bosses >> Bolvar, the Bloodbinder — Adds 135 FE points.
- Skeletons II >> Skeletons (Ranged) — Adds 20 FE points.
- Statues III >> Statues — Adds 100 FE points.
- Worms III >> Worms (Aetherial) — Adds 25 FE points.
-
Thorned Horrors II >> Thorned Horrors — Adds 20 FE points.
Going over the limit of FE points prevents you from choosing the FE.
You have overall used 318 FE points.
You initiate the fight.
Now you either …
- … lose the fight — Call in the Nemesis (a random one) to clear the arena and try again.
- … win the fight (doubtful) — 103 IB > 40 IB (due to cap) > 70 IB (due to Tier 4 %bonus) > 110 IB (due to Tier 4 flat bonus) > Receive 110 IB.
Underground Fortress
Changes to Existing Content
- Added a bridge right after the Abandoned House — This opens up the first area a bit (skips the whole Cruesle Canyon), which I think improves it by a lot, even tho it is a small change
- Reduced the cost of unlocking the teleporter leading to the Underground Fortress (Extension) from 750 000 Iron Bits to 150 000
- Increased the cost of all Uniques of Legendary Quality from 200% to 400% (from an average of 300 000 Iron Bits to 500 000)
- Increased Level-Offset by 1 on Elite and Ultimate of Rogue-Like Dungeons
- A few other minor changes
Some bugs are expected.
Read the Update 10 Patch Notes if you have not yet. The update is still quite recent.
While the interest in this new feature was non-existing, I still think that this is a great addition to the mod. The balance needs some tuning tho, so feedback on it is appreciated.
Enjoy. ~
– Update can be played with characters created in Update 8 (preferably Update 10) –