[Mod] Nydiamar

I combined all Patch Notes into one for better readability.

Patch 1

I made these changes mostly based on what I saw in RektbyProtoss’s playthrough of this mod. You can check it out on his Youtube channel.

Changes

  • (ULTIMATE) Reduced the frequency of the God Events
    • Interval can range from 20 to 12 minutes depending on your current Corruption Tier
    • Depending on how you manage the Favor of the Gods, hostile encounters should on average only appear around every 40 to 25 minutes
  • (+) Reduced the chance of the Scion of Famine encounter spawning from the God Events
    • Nydiamar Dungeons they have a 13% chance to spawn with max Corruption
    • Nydiamar they have a < 5% chance to spawn with max Corruption
  • (ULTIMATE) Blessings now only last 90 minutes
    • You can reapply them (reset their duration) whenever you want, but doing so might weaken the Blessings should you be over the threshold (Level 35 & 70)
    • You can only reapply the amount of Blessings you are supposed to have with your current Character Level (thresholds are Level 50 (three active at once) & 85 (two active at once))
  • (+) Removed the Notifications inside Siegmar’s Challenge since they were not working correctly and therefore pointless
  • (+) Reworked Arena of Sedaah
    • You can now loot the Arena of Sedaah even when you have lost a fight, but the entry fee is now 65 000 Iron Bits instead of 10 000 Iron Bits
    • Improved the dialog
      • Added more information about the mechanic and how it works
      • Added an option to open multiple Bundle of Currency at once
      • Added dialog that tells you when a Friendly Encounter is too expensive and therefore could not be added to your line up
    • Reduced the amount of Currency of Sedaah one gets from the bundles
      • Small Bundle of Currency — 25 > 15
      • Bundle of Currency — 75 > 40
      • Large Bundle of Currency — 150 > 115
    • Rebalanced the cost of some of the cheaper Friendly Encounters, as well as some Tier 1 Opponents
  • (+) Reworked Odul Aela’s Dungeon
    • Improved the dialog
    • Both Confused Persons now reward various Beutekugeln
      • Amount rewarded increases should you encounter them a second time
      • Meeting the Goat before an encounter increases the rewarded amount further
    • Ambush now spawns two waves instead of one, and Advanced Ambush spawns four instead of two
    • Rebalanced the outcome chances
  • (+) Reworked the Juggernaut Curse in Sanctuary
    • Health Points — +1000% > +400%
    • Health Regeneration — +100%
    • Physique — +0% > +10%
    • Max Resistances — +10% > +3%
    • Defensive Ability — +100% > -1000%
    • Offensive Ability — -30%
    • Damage — -30%
    • Run Speed — -40% > -20%
    • Attack & Cast Speed — -35%
    • CC Resistances — -100% > -200% (which increases their duration — you now might get stun locked if you are not careful enough)
  • (+) Improved dialog structure of the Lectern of Wisdom
  • (–) Rewrote the dialog of Enya’s Vision
  • (–) Reduced Loot Drops by replacing a drop with either nothing or a filler Beutekugel
    • In my opinion Nydiamar is a bit too rewarding — you get thrown so much loot at you wherever you go that it stops feeling impactful
    • This change is completely optional and must be installed separately
    • Recommended for people who want a slower progression with more meaningful choices when it comes to deciding which dungeons to run or what mechanics to focus on (e.g. the Arena of Sedaah)
  • (+) Added additional Suspicious Scarecrows to the mod

Patch 2

Changes

  • (–) Reworked the god-awful Yamuna Forest
    • Removed trees and vegetation
    • Removed Newdgwoth Woods
    • Removed bridge leading directly into the forest
    • Reduced dreamy filter effect
    • Added enemies to the area
    • Added chests to the area

Comparison

Yamuna Forest (Old)

Yamuna Forest (New)


Patch 3

Changes

  • (+) Updated the Diablo 3 Classes mod to version 3.7
    • Read the full Patch Notes here
  • (+) All Uniques (of Epic and Legendary quality) can now have Rare Affixes
    • Intended for Nydiamar Dungeons to make loot slightly more relevant, but can also be applied to Nydiamar
    • Some might consider this a quite stupid change, so I made it completely optional

Affixes for Uniques


Patch 4

Changes

  • (ULTIMATE) Blessings can now be reapplied

Patch 5

Changes

  • (+) Increased the difficulty / strength of all enemies
    • Nydiamar (Ultimate)
      • Damage: -10% > +2%
      • Damage (Physical): +27% > +32%
      • Health Points: +580% > +700%
      • (Patch 5-2) Health Points: +580% > +580%
    • Nydiamar Dungeons
      • Damage: -10% > +5%
      • Damage (Physical): +27% > +34%
      • Health Points: +580% > +780%
      • (Patch 5-2) Health Points: +580% > +640%
    • Blessings should compensate this increase in difficulty
  • (+) Blessings now last for the entire game session for characters above Level 84
  • (DUNGEONS) Blessings besides the Health Blessing (duh) now reduce Health Points
    • (All) Health Points: +0% > -10%
    • (Resistances) Max Resistances: +5% > +3%
  • (+) Updated Diablo 3 classes to latest version

Patch 6

Changes

  • (+) Fixed spawn issues inside Siegmar’s Challenge
    • I identified a minor mistake in this dumpster fire of a script, hopefully this fixes any issues that were left
    • I assume there was only a low chance of around 20% that there would be an issue to begin with, which lead to me not catching it
  • (DIABLO 3) Fixed and rebalanced the Diablo 3 boss encounters inside Siegmar’s Challenge
  • (ULTIMATE) Reduced the spawn intervals inside the Ice Cave
  • (DUNGEONS) Added One Punch Guy and Suspicious Scarecrow as pets
    • Available only inside Nydiamar Dungeons
    • Do something with the Training Dummies to unlock them, the Lectern of Wisdom might sometimes offer you a hint
    • They are not cosmetic and can actually help you
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