[Mod] Nydiamar

Minor Update


Changes

  • (CLASSIC) Fixed the Nydiamar Dungeons version included in the Classic standard version not working at all
  • (+) Improved text and dialog by rewriting stuff and fixing some typos
  • (–) Improved visuals of
    • Prison (Prelude)
    • Edge of Eternity
    • Mystic River
    • Passage II
  • (+) Added FX and sound effects to several actions, such as receiving Level-Up Rewards
  • (+) God Events
    • Reworked the cluster and debuff events
    • Improved FX and sound effects; Different effects depending on which one was triggered
    • Fixed some of the summons spawning hostile creatures (e.g. through on-death skills)
    • Rebalanced Sacrifices, making them more viable
  • (+) Mystic River
    • Fixed the entrance portal sometimes not appearing
    • Added several difficulty levels that limit the Grid Level
    • Added dialog option for current Grid Level
  • (+) Where the Time Goes
    • Mutator (Monsters): Increased -25% Health Points to -500%; Removed +15% Total Damage modifier
  • (+) Adventurous Dungeon
    • Reduced Health Points of Harpy bosses was ridiculously high
  • (CLASSIC) Devotion Dungeons can now only be skipped on difficulties higher than Normal
  • (+) Reduced amount of loot dropped from armor and weapon stands, as well as the monster-infrequents chest
  • (+) Updated the Diablo 3 Classes mod by Grimer to version 3.9
  • (+) Reduced mod size (the map file was previously bloated)

(+) = Nydiamar & Nydiamar Dungeons
(–) = Nydiamar


EDIT: Rewrote this post.

Play-through is taking too long, have to take a break. I might continue eventually in the coming months and improve some other stuff.

Mod is quite difficult, gotta admit that.

Enjoy. ~


Follow the instructions from the Opening Post!

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