Minor Update
Changes
- (+) Reduced the crafting cost of the Beutekugel (Blueprints Components)
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(+) Added an alternative recipe for the Beutekugel (Blueprints Components) that requires Slith Necklaces
- 10 000 Iron Bits
- 8 Scrap Metal
- 15 Slith Necklaces
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(+) Listed blueprints are now unlocked by default
- Faction Ticket
- Beutekugel (Blueprints Components) (both)
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(+) Reworked Overrun Fields (Devotion Dungeon)
- Instead of killing all enemies, you can now (in addition) find and pop four spheres scattered around the area to unlock the shrine
- Not working perfectly fine, so I might need to improve this in a future patch
- (+) Decreased the spawn radius of enemies in Adventurous Cavern (Devotion Dungeon)
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(+) Increased the amount of Harpy bosses you fight at once in Adventurous Cavern (Devotion Dungeon)
- Classic 1 > 3
- Ultimate 1 > 4
- Dungeons 1 > 5
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(+) Changed the final fight in Ashes
- Added one additional wave that spawns Benn’Jhar (Nemesis) and two Medium Chthonic Crystals (Splitting)
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(+) Changed the final fight in Above the Waste
- Added four Small Chthonic Crystals to the final wave
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(–) Changed the boss fight of the Shard of Nebulbeth Quest
- Boss is now Grava’Thul (Nemesis)
- Added several Chthonic Crystals (Splitting) to the fight
- (+) Reduced the spawn interval of Sliths in An Ice Cave
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(+) Increased the damage of Ground Damage Layers
- They are either avoidable or only inside Rogue-Like Dungeons, which are supposed to be difficult
- The damage is even further increased in Nydiamar Dungeons
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(DIABLO 3) Updated Diablo 3 bosses replacements for Siegmar’s Challenge
- Malthael or Tyrael are now the only Nemesis replacements, removed Zoltun, Azmodan, Belial
- Part I now has Leoric or Adria
- Part II now has the Butcher, Zoltun, Azmodan or Belial (previously only the Butcher)
- (+) Renamed the (Small / Medium / Large) Crystals to Chthonic Crystals
- (+) Renamed Experience Scrolls to Tomes of Knowledge with different art, so they can’t be confused with normal blueprints
- (+) Changed Summon Stash to different art
- (–) Added a hint to the Main Quest that tells one the rough location of the Depraved Ruins
- (+) You can now lower Corruption even more through the dialog options
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(–) Reduced the amount of Loot Drops
- Not as much as the previously optional patch
- I’m open to revert it back should it be too much
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(DUNGEONS) Changed the encounters in Odul Alea’s Dungeon
- Normal Encounter: 2 / 4 Waves > 4 / 6 Waves, with 1 / 2 Bosses
- Boss Encounter: 1 Boss > 3 Bosses
- Nemesis Encounter: 1 Nemesis > 2 Nemesis
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(DUNGEONS) Increased damage of Spiketraps
- Pierce Damage +200%
- Bleeding Damage +300%
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(DUNGEONS) Rebalanced the Pahr Gon Levels
- Skill Points 2 > 1
- Attribute Points 3 > 2
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(DUNGEONS) Moved all Devotion Spheres to new locations
- You get a notification at the beginning of each dungeon that there is one somewhere hidden
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(+) Potentially “fixed” that one Strange Well door sometimes not blocking the entrance
- Never had that happen to me so I don’t know what the cause for this could be, but now the door opens and then closes once when it spawns to “reset” the pathing
- (DUNGEONS) Fixed Affixes not appearing on items when the character is above Level 100
(+) = Nydiamar & Nydiamar Dungeons
(–) = Nydiamar
I could not test all these changes properly — this mod is just too huge with its three different versions for me to test everything, and I don’t want to get burnt out, this would lead to me stopping the work on the mod. Please message me should something not work as intended, or if the balance is scuffed!
Enjoy.