Unless you count Pierce Pet builds…
(there is a reason why you haven’t heard of them)
I see it from another perspective.
Gnomish for eg said that he took double my times for stuff like superboss kills.
I have had a few players tell me my builds were hard to play.
I am used to Pets. I build around my playstyle and preferences. Some might find it suited for them, others might not.
I am used to piloting my builds to near perfection while new players won’t have that luxury.
Can I kill Callagadra with my fluffy squishy in the current patch? I am sure I can, easily.
Can I do SR 90+, I am sure I can do that as well.
Crate? I am not so sure given its unique mechanics, but add consumables into the mix and I should be able to pull it off if I try hard enough.
But can I give the build to a random person and have them provide similar results?
I want them to be able to, that is kind of the core of my design philosophy along with maximum laziness.
Objectively speaking, 99% of the playerbase won’t notice any difference.
Early game should be much easier and so leveling should go smoothly compared to before (for pets in general)
Pushing into deeper SR will rely a lot more on chance and instead of simply beefing up your pets and enjoying the passive player stats you get as a result, the build making process becomes a harder puzzle to solve.
Thunderstruck / of Kings, I can see becoming popular for those who still want to push deeper shards.
Celestials will be a pain, not to actually kill, but to slog through the boredom of longer fights.
Diviner reap spirits will become the new fluffy squishy as they don’t care about useless stuff like pet defense or skill points for maxing out their non existent line of skills.