[Mod] Nydiamar

Patch

Previous Patch:

  • Noitalacse Island
    • Now escalates slightly slower
    • After a while, normal spawns get replaced by Hero spawns, to reduce lag
    • After an even longer while, half the Hero spawns get replaced by Boss spawns
    • Amount of proxies that spawn at once now deescalates three times, to add some time to cool down
  • Fixed the script for Nydiamar Dungeons
  • Fixed the main quests in Nydiamar Dungeons being repeatable

New Changes:

  • Where the Time Goes
    • Heroes now spawn until the end, and not just a few
    • Halved the amount of enemies near the end, which gets compensated by the additional Heroes
    • Increased the spawn intervals near the end
    • Modified the Mutator (Monsters) — -400% Health Points > -500% Health Points
This can get a bit ridiculous now in Nydiamar Dungeons, but it runs a lot smoother
  • Mystic River
    • Added a new dialog option that lets you lower the mob density of all encounters
      • You can change this setting even later in an attempt, and you can also revert it back to default values
These are now the new values for the lower density setting
  • You can now acquire Diablo 3 specific items with characters above level 100
This was the gambling result with a level 175 character
  • Fixed a missing tag in Siegmar’s Challenge and a typo somewhere else

Thank you very much for the reports and feedback.

EDIT: Also if someone is using Affixes for Uniques, you have to re-download it from the OP.


[Patch (3) | All Versions — Size: ~244 MB]

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