Yes, it does. Bug Reporting section is only for bugs in the vanilla game. Mod creators won’t look there for bugs regarding their mods. Always post those in the relevant mod thread so the creator of the mod will see it.
Ok Im sorry and thanks.
GD component support for Javelins (spears) and Bows will be added in the future updates.
ok sank you
I tried this, but it keeps showing “Data error” about halfway through downloading? I’ve tried numerous time to download.
- Single file (GoFile):
ReignOfTerror_0.6.1.5_standalone.rar (6,2GB)
Any ideas?
Hotfix 0.6.3.1 released.
Download:
ReignOfTerror_v0.6.3.1.7z (312 MB) Google Drive
ReignOfTerror_v0.6.3.1.7z (312 MB) GoFile
Installation:
- Drag and drop “ReignOfTerror” folder (located in ReignOfTerror_v0.6.3.1.7z) into your Grim Dawn/mods folder and overwrite all files
Notes:
- Hotfix 0.6.3.1 is compatible only with Ashes of Malmouth + Forgotten Gods expansions and RoT version 0.6.3.0/B
Changelog:
>>>>>>> Click here to show Changelog <<<<<<<
General Fixes
- Ensured difficulty modes are displayed as ‘Normal/Normal+/Nightmare/Hell’ ‘0.6.3.1’.
- Tyrion Goldhammer has been changed from Animal to Undead.
- Fixed Baal and his Duplicates Cold Wave not expanding as it should.
- Fixed Shrak’s level not having the correct scaling.
- Removed Legendary Notification from Mysterious Keys as it was the cause of client crashes.
- Added new Rune Notification to the Minimap for Pul+(Purple Star).
- Few spots in Frozen River that could be providing shortcuts have been fixed.
- Removal of Abaddon portal from River of Flame. This will be replaced with a portal that spawns you back to the middle in the future.
- Tidied up all skill descriptions, making important information stand out more, and the descriptions - match the skills better.
- Added Javelin and Bow support for Grim Dawn components
Bosses
Uber Andariel
- Fixed Uber Andariel sometimes not spawning
- Reduced the duration of Uber Andariels Poison DoT cloud.
Bone Colussus
- Reduced height slightly due to animation bugs
- Increased walk speed-Reduced animation of melee attacks
- Added Obsidion Prison skill-Bone Harvester has a longer distance
- Added Charge skill-Added Teleport skill
- Adjusted Values and Parameters of some skills
Huorn
- Added Swarm Minions
- Increased Difficulty of Living Plant Minions
- Added Lighting, FX, and Details to Stage
Hellphaestus the Incinerator
- Changed name to not be confused with Smith Quest Monster
- Moved Stage of fight to a more “Appealing” spot-Removed Obsidion Clusters
- Reduced Height due to Animation Bugs
- Added Lava Pools casted randomly, causing fire damage, fumble, and 50% Fire Resistance if hit.
Desdemona
- Reduced Monster Scale
- Increased Movement
- Added Charge Attack at Long Range
- Increased Portal Spawn chance and Difficulty
- Increased Bat Spawn and Difficulty
Illithid
- Increased Movement
- Added Charge Attack at Long Range
- Added Healing skill
- Tentacle minions are now targetable and slow you if you get hit
- Tentacle minions now give Illithid Resistances
Shrak
- Added Healing Skill
Raptora
- Added ground trap skill that deals Cold damage and Slows the player if hit
- Increased Minions strength and gave them new Resistance Bio
Malice
- Added Toxic Aura
- Added Poison Projectile Nova skill
- Added Poison missiles falling from the sky randomly, which will reduce 50% of total resistances if you get hit from them
Items
- Scrambled a few of the Uber Keys around to different bosses
- Slight adjustment to a number of items drop chance
- Fixed Item Level on Mythical Mavina’s Belt to now be iLvl94
- Changed Mesh and Bitmap for Mythical Mavina’s Helmet
- Decreased Muginn and Huginn drop rates(a bunch)
- Removed “Mythical” from Palashia’s Torso
- Removed "Mythical from Royal Bone King’s Shoulders
- Fixed Immortal King’s Armor Enchant buff canceling, Now is a granted buff with lower level.
- Fixed Lacerator being Untradeable and only allowing you to pick up one
- Replaced Royal Bone Shield Skill Proc with new Bone Spike skill
- Added descriptions about hidden modifiers on certain items (Ex. Arioc’s Needle)
- Lowered the drop rate of Eschuta’s Temper
- Added in different Variations of Eschuta’s Temper
Gul, Vex, Ohm, and Lo
- Lowered % Max Resist from 5% down to 1%
- Lowered % Max Resist for pets from 5% down to 1%
M’avina’s Tenet (Normal and Mythical)
- Lowered All Resistances slightly
- Lowered Flat Defense slightly
M’avina’s Embrance (Normal and Mythical)
- Lowered Dodge and Avoid
- Lowered Defense Protection Modifier on Mythical Version
- Lowered Absorption Modifier on Mythical Version
- Removed % Max Magic Resistance
Tal Rasha’s Guardianship
- Removed % Max Magic Resist
- Lowered % Cold, Lighting, and Fire Resistance
Mythical Tal Rasha’s Guardianship
- Removed % Max Magic Resistance
Immortal Kings Belt
- Removed % Max Resist
Mythical Immortal Kings Belt
- Removed % Max Resist
Eternity 1Handed
- Increased flat cold damage
Eternity 2Handed
- Increased flat cold damage
- Added attack speed
- Added % attack rating
Harmony Bow/Crossbow
- Added percentage elemental damage
- Added physical to elemental conversion
Destruction 2Handed
- Added attack speed
- Added attack rating
Obedience
- Increased weapon damage
- Added attack and cast speed
- Added attack rating
Voice of reason
- Lowered Cold damage
- Added percentage cold damage
Rift 1Handed
- Lowered flat fire and flat magic damage
- Added percentage fire and magic damage
Rift 2handed
- Added percentage fire and magic damage
- Added attack speed and attack rating
Pride
- Increased weapon damage
- Added percenage physical damage
- Added Attack speed
- Added Attack rating
Melody Bow/Crossbow
- Minor adjustments in pierce/physical damage
Silence 2handed
- Increased weapon damage
- Added attack rating
Kingslayer 1Handed
- Added physical to elemental conversion
- Added elemental damage
- Increased Size
Kingslayer 2handed
- Added physical to elemental conversion
- Added elemental damage
- Increased Size
Infinity
- Removed 30% run speed
- Added 30% total speed
- Added attack rating
- Added Elemental damage
- Conviction now stacks with Paladin Trinket
- Added Modifier to Vengeance and Tremor
Holy Thunder
- Added %lightning damage
Black 2handed
- Small increase in attack speed and attack rating
Serenity
- Lowered damage
- Lowered exp. bonus
Faith
- Slightly lowered weapon damage.
Chains of Honor
- Small decrease in resists
- Removed racial defense
Venom
- Removed Physical damage
- Added acid damage
- Small decrease in poison damage.
Breath of the Dying 2handed Sword
- Added 50 attack rating
- Added 80 bonus damage (this value can roll different values)
Breath of the Dying 2handed Mace
- Added 50 attack rating
- Added 80 bonus damage (this value can roll different values)
Breath of the Dying 2handed Axe
- Added 50 attack rating
- Added 80 bonus damage (this value can roll different values)
Breath of the Dying Bow
- Added %piercing damage
- Added Deadly Strike
Phoenix Shield
- Added elemental/fire conversion to physical
- Added skill modifiers
Phoenix Sword
- Added elemental/fire conversion to physical
- Added skill modifiers
Duress
- Added a 7% chance for 500% bleeding damage
Lionheart
- Increased %total damage
- Added 10 flat fire and flat physical damage
Ice
- Adjustment to cold arrow modifier
Gul
- Granted Increased Experience skill
Ali Baba
- Granted increased Experience skill
Stormspike
- Slightly reduced the modifier and lightning damage
Ripsaw
- Significantly lowered damage
- Added bleeding damage and modifiers
Bonesnap
- Increased %physical damage
Steeldiver
- Increased Damage
- Increased Speed
Doombringer
- Increased chaos damage
- Added 1.0 meter radius to Whirlwind
- New FX to whirlwind
Hellslayer
- Increased fire damage
- Added modifier to whirlwind
- New FX to Whirlwind
- Removed armor piercing modifier
Pus spitter
- Added modifier to Guided Arrow
Huginn
- Added pierce to lightning conversion
- Lowered weapon damage
- Small decrease in speed
Muninn
- Added lightning to pierce conversion
- Lowered weapon damage
- Small decrease in speed
- Removed the 125% Attack rating reduction
Boneslayer
- Added casting speed
- Increased physical and magic damage
Palashia’s Toxic Off-hand
- Removed the flat 800 life
The Scalper
- Added +2 to Concentration
- Added +2 to Double Throw
Eaglehorn
- Added a cooldown to Multiple Shot proc
Demon Machine
- Added a cooldown to multiple shot proc
Ethereal Edge
- Removed total damage
- Increased %magic damage
Buriza-Do Kanyon
- Lowered %pierce and %cold damage
- Lowered chance to freeze enemies
Ghostflame
- Added +1 to Assassin skills
Hellfire
- Switched the number around on defense reduction (now it is 33 def reduction for 3 sec, instead of 3 defense reduction for 33 seconds)
Lightsabre
- Increased Lightning and Magic damage
- Added max Lightning and Magic resists
Azurewrath
- Lowered cold damage
- Added %cold damage and %magic damage
- Added physical to magic conversion
- Lowered bonus damage to undead
Butchers pupil
- Increased %physical damage
- Attack speed
- Added +2 to Double Swing and Zeal
- Added chance for bonus flat physical damage
Earthshaker
- Lowered max physical damage
- Added modifier to tremor to be usuable with a 1handed mace
Guardian Naga
- Added conversion to acid/poison damage
- Lowered flat acid damage
- Increased poison damage
Islestrike
- Removed +1 to maul
- Added +1 to Feral Rage
- Increased %physical damage
Grim’s Burning Dead
- Replaced the wrong casting speed with the right casting speed
- Added Granted Ability
- Increased Weapon damage
Spectral Shard
- Lowered cast speed
- Lowered bonus to Blessed Hammer
- Lowered %magic and elemental damage
Frostwind
- Removed projectiles to Arctic Blast (didn’t work)
Boneshade
- Removed %all damage
- Increased %magic damage
Seraphs Hymn
- Removed attack rating
Saracens Chance
- Fixed the granted ability
- Lowered critical damage
Mahim-Oak Curio
- Increased bonus dexterity to be equal with str/int
Palashia’s Amulet
- Lowered mana leech value
- Increased duration
Vampire Gaze
- Added ability
- Removed Cooldown from Bone Spear Modifier
Harlequin Crest
- Removed critical damage
- Lowered armor
- Lowered life
- Increased mana
Nightwing Veil
- Changed the conversion
- Added small amount of flat damage
Giant Skull
- Added increase to armor piercing ratio
- Added %bleeding damage
- Added +skills to penetrate and might
- Added inner sight modifier
Cerebus’ Bite
- Added % bleed
- Added modifier to maul
- Added ability
Demonhorn Edge
- Increased chaos damage
- Lowered critical damage
Crown of Ages
- Increased physical defense
- Added critical damage
- Added speed
Atma’s Wail
- Increased elemental resists
Corpsemourn
- Increased armor
- Increased Retaliation
Tyrael’s Might
- Small decrease in %total damage
Marrowwalk
- Granted ability
Ravenmasters Pouch
- Lowered critical damage
Bloodfist
- Added 3 flat damage
- Added Attack speed
- Added 20% block recovery
Steelrend
- Lowered crushing blow value and chance
Souldrainers
- Lowered mana regen
- Lowered %magic and elemental damage
- Lowered casting speed
Heavens Brethren
- Removed %elemental retalation (doesn’t work)
- Lowered %retaliation damage added to Fist of the Heavens
- Lowered CD reduction from 15 to 12
Royal Bone Knight
- Moved life and %defense from 3-piece to 4-piece set bonus
Bloodmoon
- Removed Bonus to Golem’s Vigor
- Added +5 to Feral Rage
Bloodsun
- Removed Bonus to Golem’s Vigor
- Added +5 to Feral Rage
Brand Bow/Crossbow
- Added Magic damage
- Lowered Cooldown on Bone Spear proc
Trang-Ouls Gloves
- Added Modifier to Bone Spear, Bone Spirit, and Teeth
Trang-Ouls Wings (Mythical and Normal)
- Replaced % Defense with Flat Defense
Legendary Components
- Changed Color to “Unique” color (Brown)
- Scrambled what World Boss Drops which Legendary Component
- Added in stats of Mirinae, Teardrop of the Starweaver and Zei’s Stone of Vengence at Rank 1
- This means there are 23 Legendary Components in game now, 2 World Bosses drop the same one.
- The “Ranking” system that we have been hinting at is in the works and will be here in a patch or two.
- Adjusted Stats of Bane of the Trapped for Rank 1
- Adjusted Stats of Bane of the Stricken for Rank 1
- Adjusted Stats of Esoteric Alteration for Rank 1
- Added stats for Moratorium at Rank 1
- Removed Bane of the Trapped Skill Proc from Rank 1 Gem - Moved to Rank 25 Gem (Unobtainable Currently)
- Adjusted Stats of Bane of the Powerful for Rank 1
- Adjusted Stats of Boyarsky’s Chip for Rank 1
- Adjusted Stats of Molten Wildebeest’s Gizzard for Rank 1
- Adjusted Stats of Legacy of Dreams for Rank 1
- Adjusted Stats of Moratorium for Rank 1
- Adjusted Stats of Mutilation Guard for Rank 1
- Undead Enforcer received a new bitmap to make it different then Nature Enforcer
- Adjusted Stats of Undead and Nature Enforcer for Rank 1
- Removed Undead and Nature Enforcer Skill Proc from Rank 1 Gem - Moved to Rank 25 (Unobtainable Currently)
- Adjusted Stats of Invigorating Gemstone for Rank 1
- Removed Invigorating Gemstone Skill Proc from Rank 1 Gem - Moved to Rank 25 (Unobtainable Currently)
- Adjusted Stats of Gem of Efficacious Toxic, Iceblink, Pain Enchancer, Red Soul Shard, and Wreath of Lightning for Rank 1
Skills
Druid
Dire Wolf
- Removed “Might of the Howl”
- Added “Bloody Howl Aura”
- Lowered Base Movement Speed
- Lowered Bleeding damage of “Rip” attack
- Lowered Bonus Life granted by “Dire Wolf Presence”
Firestorm
- Now aims towards a target (not just in front of character)
- Increased Flat damage and Burn damage
-You should see a more exponential curve here now
Hurricane
- Cold Damage scaling got some adjustment, should see less damage on lower levels and higher damage on higher levels.
- Lightning Damage scaling got some adjustments, should be a significately smaller portion of the damage type now.
Werewolf
- Can now be used with Ranged Weapons
Werebear
- Can now be used with Ranged Weapons
Sorceress
Hydra
- Limited the number of Hydra heads able to be spawned to 18
- Reduced distance of Hydra’s Fireball
Masteries
- Removed Max Resistance from Cold, Fire, and Lightning Mastery
- Slight increase in % Cold, Fire, and Lightning damage
- Fire Mastery Cast Speed scaling has been reworked slightly
Charged Bolt
- Projectiles now move in more of a straight path (Not perfectly straight)
- Decreased Projectile Spread slightly
- Increased Projectile Speed slightly
Blizzard
- Lowered Mana Cost Slightly
- Made projectiles fall in a more straight line, this was just a slight change.
Assassin
Charged Bolt Sentry
- Projectiles now move in more of a straight path (Not perfectly straight)
I fixed this in 0.6.3.1, Thank You
But, You should get off of version 0.6.1.5 and update to our newest version. Because yeah, 0.6.1.5 was quite awhile ago and you may run into more problems that have been fixed since then.
Awesome mod! Really got the D2 vibe spot on!
I’ve ran into an issue (SP, Act II, nightmare): I wasn’t able to turn in the quest for the horadric scroll. So I’ve just continued and collected all ingredients for the horadric staff.
Now I have created the staff, and suddenly I was able to turn in the quest for the scroll. However, now I’ve created the staff already, so it doesn’t recognize me having the ingredients anymore. So now I’m stuck, because I can’t turn in the quest “horadric staff”.
I have downloaded and moved everything according to the instructions, but the NPC’s and my mana bar are flashing blue and red square patterns? Is there something I missed?
Quest items are re-obtainable so you can get everything again in a new game session.
The most common causes are:
- Missing the base 0.6.1.5 standalone version and extracting only an update instead.
- Incomplete download or corrupted 0.6.1.5 files due to using outdated WinRAR / 7-Zip version (you can check by going into Grim Dawn/mods/ReignOfTerror/resources and look for .arc files with 0 KB size). If you see any then you will have to re-download 0.6.1.5 again / use recent file archiver tool version.
First of all, thanks for the just awesome mod!
I’ve made 5 characters now, and got stuck for the first time. I’m in act 2 NM, and the game crashed just as I had entered the staff in Tal Rasha’s Tomb. I restarted the game, and now I can’t enter Duriel’s chamber, as a pile of rocks is in front of the entrance. I got the stafff pieces again and made a new staff, but I can’t enter it. The quest info says “explore tal rasha’s tomb” so it’s not asking for the staff anyway.
I will try this and see if it helps with my problem. A new staff didn’t help, maybe if I cube with a brand new cube…
Is there a way to create aether crystals from aether shards? they seem similar, but I can’t figure out how… (I’ve never played GD)
Thanks. I deleted and re-extracted everything and it worked.
Added “Quest fix” to the first post -> FAQ section.
You can buy Aether Crystals at “General Store Vendor” so there is no need to for such recipe.
thanks, will try this
I’ve mentioned this before, but I’ll say it again since a fix doesn’t seem included in the latest patch.
The ending of Act 2 doesn’t work properly in multiplayer. The quest to kill The Summoner is never given to clients, and they must create their own game to complete it.
Also, the ending of Act 2 where you place the Horadric Staff, permanently breaks characters. After the host puts the staff in place to open the door to Duriel’s room, any clients in the game will be unable to enter this room in the future, because the door will remain blocked and closed for them (they can enter in the current game, but never in a game they themselves host in the future). Similarly, the only way to avoid this from happening is to not be in the game when the host places the staff.
As already mentioned in the first post, multiplayer is not fully supported yet and client script support is currently planned for one of the final stages before 1.0 release, which is still far away.
Quest fix method has been added to the first post as a measure to deal with these issues in the meantime.
Alright, thank you. I just wanted to make sure the devs are aware of it. Thank you, and keep up the great work!
thank you for such a great mod.
i just installed the 0.6.3.1 update, and im running into a weird thing with hidden ubers, when i fight them they heal for somewhere between 15~25% of their max hp every 7~10 seconds. I’ve tried some skills and I feel like when my poison creeper dies is when they heal. I’m running a fireclaw/rabies druid/necro.
If it is happening when summons die, then this really needs to be looked into because summoner classes will just become completely unusable
even if its just poison creeper that is causing the problem, its really frustrating to have them heal up faster than you can damage them especially once they gain their buffs for going under 20% hp
edit: it may be that the poison creepers carrion vine skill is healing bosses instead of the player
Edit2: tested a bit, and im pretty sure its carrion vine healing bosses instead of the player for 15% health