[Mod] Reign of Terror

Hotfix 0.6.3.1 released.

Download:

ReignOfTerror_v0.6.3.1.7z (312 MB) Google Drive

ReignOfTerror_v0.6.3.1.7z (312 MB) GoFile

Installation:

  • Drag and drop “ReignOfTerror” folder (located in ReignOfTerror_v0.6.3.1.7z) into your Grim Dawn/mods folder and overwrite all files

Notes:

  • Hotfix 0.6.3.1 is compatible only with Ashes of Malmouth + Forgotten Gods expansions and RoT version 0.6.3.0/B

Changelog:

>>>>>>> Click here to show Changelog <<<<<<<

General Fixes

  • Ensured difficulty modes are displayed as ‘Normal/Normal+/Nightmare/Hell’ ‘0.6.3.1’.
  • Tyrion Goldhammer has been changed from Animal to Undead.
  • Fixed Baal and his Duplicates Cold Wave not expanding as it should.
  • Fixed Shrak’s level not having the correct scaling.
  • Removed Legendary Notification from Mysterious Keys as it was the cause of client crashes.
  • Added new Rune Notification to the Minimap for Pul+(Purple Star).
  • Few spots in Frozen River that could be providing shortcuts have been fixed.
  • Removal of Abaddon portal from River of Flame. This will be replaced with a portal that spawns you back to the middle in the future.
  • Tidied up all skill descriptions, making important information stand out more, and the descriptions - match the skills better.
  • Added Javelin and Bow support for Grim Dawn components

Bosses
Uber Andariel

  • Fixed Uber Andariel sometimes not spawning
  • Reduced the duration of Uber Andariels Poison DoT cloud.

Bone Colussus

  • Reduced height slightly due to animation bugs
  • Increased walk speed-Reduced animation of melee attacks
  • Added Obsidion Prison skill-Bone Harvester has a longer distance
  • Added Charge skill-Added Teleport skill
  • Adjusted Values and Parameters of some skills

Huorn

  • Added Swarm Minions
  • Increased Difficulty of Living Plant Minions
  • Added Lighting, FX, and Details to Stage

Hellphaestus the Incinerator

  • Changed name to not be confused with Smith Quest Monster
  • Moved Stage of fight to a more “Appealing” spot-Removed Obsidion Clusters
  • Reduced Height due to Animation Bugs
  • Added Lava Pools casted randomly, causing fire damage, fumble, and 50% Fire Resistance if hit.

Desdemona

  • Reduced Monster Scale
  • Increased Movement
  • Added Charge Attack at Long Range
  • Increased Portal Spawn chance and Difficulty
  • Increased Bat Spawn and Difficulty

Illithid

  • Increased Movement
  • Added Charge Attack at Long Range
  • Added Healing skill
  • Tentacle minions are now targetable and slow you if you get hit
  • Tentacle minions now give Illithid Resistances

Shrak

  • Added Healing Skill

Raptora

  • Added ground trap skill that deals Cold damage and Slows the player if hit
  • Increased Minions strength and gave them new Resistance Bio

Malice

  • Added Toxic Aura
  • Added Poison Projectile Nova skill
  • Added Poison missiles falling from the sky randomly, which will reduce 50% of total resistances if you get hit from them

Items

  • Scrambled a few of the Uber Keys around to different bosses
  • Slight adjustment to a number of items drop chance
  • Fixed Item Level on Mythical Mavina’s Belt to now be iLvl94
  • Changed Mesh and Bitmap for Mythical Mavina’s Helmet
  • Decreased Muginn and Huginn drop rates(a bunch)
  • Removed “Mythical” from Palashia’s Torso
  • Removed "Mythical from Royal Bone King’s Shoulders
  • Fixed Immortal King’s Armor Enchant buff canceling, Now is a granted buff with lower level.
  • Fixed Lacerator being Untradeable and only allowing you to pick up one
  • Replaced Royal Bone Shield Skill Proc with new Bone Spike skill
  • Added descriptions about hidden modifiers on certain items (Ex. Arioc’s Needle)
  • Lowered the drop rate of Eschuta’s Temper
  • Added in different Variations of Eschuta’s Temper

Gul, Vex, Ohm, and Lo

  • Lowered % Max Resist from 5% down to 1%
  • Lowered % Max Resist for pets from 5% down to 1%

M’avina’s Tenet (Normal and Mythical)

  • Lowered All Resistances slightly
  • Lowered Flat Defense slightly

M’avina’s Embrance (Normal and Mythical)

  • Lowered Dodge and Avoid
  • Lowered Defense Protection Modifier on Mythical Version
  • Lowered Absorption Modifier on Mythical Version
  • Removed % Max Magic Resistance

Tal Rasha’s Guardianship

  • Removed % Max Magic Resist
  • Lowered % Cold, Lighting, and Fire Resistance

Mythical Tal Rasha’s Guardianship

  • Removed % Max Magic Resistance

Immortal Kings Belt

  • Removed % Max Resist

Mythical Immortal Kings Belt

  • Removed % Max Resist

Eternity 1Handed

  • Increased flat cold damage

Eternity 2Handed

  • Increased flat cold damage
  • Added attack speed
  • Added % attack rating

Harmony Bow/Crossbow

  • Added percentage elemental damage
  • Added physical to elemental conversion

Destruction 2Handed

  • Added attack speed
  • Added attack rating

Obedience

  • Increased weapon damage
  • Added attack and cast speed
  • Added attack rating

Voice of reason

  • Lowered Cold damage
  • Added percentage cold damage

Rift 1Handed

  • Lowered flat fire and flat magic damage
  • Added percentage fire and magic damage

Rift 2handed

  • Added percentage fire and magic damage
  • Added attack speed and attack rating

Pride

  • Increased weapon damage
  • Added percenage physical damage
  • Added Attack speed
  • Added Attack rating

Melody Bow/Crossbow

  • Minor adjustments in pierce/physical damage

Silence 2handed

  • Increased weapon damage
  • Added attack rating

Kingslayer 1Handed

  • Added physical to elemental conversion
  • Added elemental damage
  • Increased Size

Kingslayer 2handed

  • Added physical to elemental conversion
  • Added elemental damage
  • Increased Size

Infinity

  • Removed 30% run speed
  • Added 30% total speed
  • Added attack rating
  • Added Elemental damage
  • Conviction now stacks with Paladin Trinket
  • Added Modifier to Vengeance and Tremor

Holy Thunder

  • Added %lightning damage

Black 2handed

  • Small increase in attack speed and attack rating

Serenity

  • Lowered damage
  • Lowered exp. bonus

Faith

  • Slightly lowered weapon damage.

Chains of Honor

  • Small decrease in resists
  • Removed racial defense

Venom

  • Removed Physical damage
  • Added acid damage
  • Small decrease in poison damage.

Breath of the Dying 2handed Sword

  • Added 50 attack rating
  • Added 80 bonus damage (this value can roll different values)

Breath of the Dying 2handed Mace

  • Added 50 attack rating
  • Added 80 bonus damage (this value can roll different values)

Breath of the Dying 2handed Axe

  • Added 50 attack rating
  • Added 80 bonus damage (this value can roll different values)

Breath of the Dying Bow

  • Added %piercing damage
  • Added Deadly Strike

Phoenix Shield

  • Added elemental/fire conversion to physical
  • Added skill modifiers

Phoenix Sword

  • Added elemental/fire conversion to physical
  • Added skill modifiers

Duress

  • Added a 7% chance for 500% bleeding damage

Lionheart

  • Increased %total damage
  • Added 10 flat fire and flat physical damage

Ice

  • Adjustment to cold arrow modifier

Gul

  • Granted Increased Experience skill

Ali Baba

  • Granted increased Experience skill

Stormspike

  • Slightly reduced the modifier and lightning damage

Ripsaw

  • Significantly lowered damage
  • Added bleeding damage and modifiers

Bonesnap

  • Increased %physical damage

Steeldiver

  • Increased Damage
  • Increased Speed

Doombringer

  • Increased chaos damage
  • Added 1.0 meter radius to Whirlwind
  • New FX to whirlwind

Hellslayer

  • Increased fire damage
  • Added modifier to whirlwind
  • New FX to Whirlwind
  • Removed armor piercing modifier

Pus spitter

  • Added modifier to Guided Arrow

Huginn

  • Added pierce to lightning conversion
  • Lowered weapon damage
  • Small decrease in speed

Muninn

  • Added lightning to pierce conversion
  • Lowered weapon damage
  • Small decrease in speed
  • Removed the 125% Attack rating reduction

Boneslayer

  • Added casting speed
  • Increased physical and magic damage

Palashia’s Toxic Off-hand

  • Removed the flat 800 life

The Scalper

  • Added +2 to Concentration
  • Added +2 to Double Throw

Eaglehorn

  • Added a cooldown to Multiple Shot proc

Demon Machine

  • Added a cooldown to multiple shot proc

Ethereal Edge

  • Removed total damage
  • Increased %magic damage

Buriza-Do Kanyon

  • Lowered %pierce and %cold damage
  • Lowered chance to freeze enemies

Ghostflame

  • Added +1 to Assassin skills

Hellfire

  • Switched the number around on defense reduction (now it is 33 def reduction for 3 sec, instead of 3 defense reduction for 33 seconds)

Lightsabre

  • Increased Lightning and Magic damage
  • Added max Lightning and Magic resists

Azurewrath

  • Lowered cold damage
  • Added %cold damage and %magic damage
  • Added physical to magic conversion
  • Lowered bonus damage to undead

Butchers pupil

  • Increased %physical damage
  • Attack speed
  • Added +2 to Double Swing and Zeal
  • Added chance for bonus flat physical damage

Earthshaker

  • Lowered max physical damage
  • Added modifier to tremor to be usuable with a 1handed mace

Guardian Naga

  • Added conversion to acid/poison damage
  • Lowered flat acid damage
  • Increased poison damage

Islestrike

  • Removed +1 to maul
  • Added +1 to Feral Rage
  • Increased %physical damage

Grim’s Burning Dead

  • Replaced the wrong casting speed with the right casting speed
  • Added Granted Ability
  • Increased Weapon damage

Spectral Shard

  • Lowered cast speed
  • Lowered bonus to Blessed Hammer
  • Lowered %magic and elemental damage

Frostwind

  • Removed projectiles to Arctic Blast (didn’t work)

Boneshade

  • Removed %all damage
  • Increased %magic damage

Seraphs Hymn

  • Removed attack rating

Saracens Chance

  • Fixed the granted ability
  • Lowered critical damage

Mahim-Oak Curio

  • Increased bonus dexterity to be equal with str/int

Palashia’s Amulet

  • Lowered mana leech value
  • Increased duration

Vampire Gaze

  • Added ability
  • Removed Cooldown from Bone Spear Modifier

Harlequin Crest

  • Removed critical damage
  • Lowered armor
  • Lowered life
  • Increased mana

Nightwing Veil

  • Changed the conversion
  • Added small amount of flat damage

Giant Skull

  • Added increase to armor piercing ratio
  • Added %bleeding damage
  • Added +skills to penetrate and might
  • Added inner sight modifier

Cerebus’ Bite

  • Added % bleed
  • Added modifier to maul
  • Added ability

Demonhorn Edge

  • Increased chaos damage
  • Lowered critical damage

Crown of Ages

  • Increased physical defense
  • Added critical damage
  • Added speed

Atma’s Wail

  • Increased elemental resists

Corpsemourn

  • Increased armor
  • Increased Retaliation

Tyrael’s Might

  • Small decrease in %total damage

Marrowwalk

  • Granted ability

Ravenmasters Pouch

  • Lowered critical damage

Bloodfist

  • Added 3 flat damage
  • Added Attack speed
  • Added 20% block recovery

Steelrend

  • Lowered crushing blow value and chance

Souldrainers

  • Lowered mana regen
  • Lowered %magic and elemental damage
  • Lowered casting speed

Heavens Brethren

  • Removed %elemental retalation (doesn’t work)
  • Lowered %retaliation damage added to Fist of the Heavens
  • Lowered CD reduction from 15 to 12

Royal Bone Knight

  • Moved life and %defense from 3-piece to 4-piece set bonus

Bloodmoon

  • Removed Bonus to Golem’s Vigor
  • Added +5 to Feral Rage

Bloodsun

  • Removed Bonus to Golem’s Vigor
  • Added +5 to Feral Rage

Brand Bow/Crossbow

  • Added Magic damage
  • Lowered Cooldown on Bone Spear proc

Trang-Ouls Gloves

  • Added Modifier to Bone Spear, Bone Spirit, and Teeth

Trang-Ouls Wings (Mythical and Normal)

  • Replaced % Defense with Flat Defense

Legendary Components

  • Changed Color to “Unique” color (Brown)
  • Scrambled what World Boss Drops which Legendary Component
  • Added in stats of Mirinae, Teardrop of the Starweaver and Zei’s Stone of Vengence at Rank 1
  • This means there are 23 Legendary Components in game now, 2 World Bosses drop the same one.
  • The “Ranking” system that we have been hinting at is in the works and will be here in a patch or two.
  • Adjusted Stats of Bane of the Trapped for Rank 1
  • Adjusted Stats of Bane of the Stricken for Rank 1
  • Adjusted Stats of Esoteric Alteration for Rank 1
  • Added stats for Moratorium at Rank 1
  • Removed Bane of the Trapped Skill Proc from Rank 1 Gem - Moved to Rank 25 Gem (Unobtainable Currently)
  • Adjusted Stats of Bane of the Powerful for Rank 1
  • Adjusted Stats of Boyarsky’s Chip for Rank 1
  • Adjusted Stats of Molten Wildebeest’s Gizzard for Rank 1
  • Adjusted Stats of Legacy of Dreams for Rank 1
  • Adjusted Stats of Moratorium for Rank 1
  • Adjusted Stats of Mutilation Guard for Rank 1
  • Undead Enforcer received a new bitmap to make it different then Nature Enforcer
  • Adjusted Stats of Undead and Nature Enforcer for Rank 1
  • Removed Undead and Nature Enforcer Skill Proc from Rank 1 Gem - Moved to Rank 25 (Unobtainable Currently)
  • Adjusted Stats of Invigorating Gemstone for Rank 1
  • Removed Invigorating Gemstone Skill Proc from Rank 1 Gem - Moved to Rank 25 (Unobtainable Currently)
  • Adjusted Stats of Gem of Efficacious Toxic, Iceblink, Pain Enchancer, Red Soul Shard, and Wreath of Lightning for Rank 1

Skills

Druid
Dire Wolf

  • Removed “Might of the Howl”
  • Added “Bloody Howl Aura”
  • Lowered Base Movement Speed
  • Lowered Bleeding damage of “Rip” attack
  • Lowered Bonus Life granted by “Dire Wolf Presence”

Firestorm

  • Now aims towards a target (not just in front of character)
  • Increased Flat damage and Burn damage
    -You should see a more exponential curve here now

Hurricane

  • Cold Damage scaling got some adjustment, should see less damage on lower levels and higher damage on higher levels.
  • Lightning Damage scaling got some adjustments, should be a significately smaller portion of the damage type now.

Werewolf

  • Can now be used with Ranged Weapons

Werebear

  • Can now be used with Ranged Weapons

Sorceress
Hydra

  • Limited the number of Hydra heads able to be spawned to 18
  • Reduced distance of Hydra’s Fireball

Masteries

  • Removed Max Resistance from Cold, Fire, and Lightning Mastery
  • Slight increase in % Cold, Fire, and Lightning damage
  • Fire Mastery Cast Speed scaling has been reworked slightly

Charged Bolt

  • Projectiles now move in more of a straight path (Not perfectly straight)
  • Decreased Projectile Spread slightly
  • Increased Projectile Speed slightly

Blizzard

  • Lowered Mana Cost Slightly
  • Made projectiles fall in a more straight line, this was just a slight change.

Assassin
Charged Bolt Sentry

  • Projectiles now move in more of a straight path (Not perfectly straight)
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