[Mod] Reign of Terror

Mod inspired by Diablo 2: Lord of Destruction

Compatibility: Grim Dawn Forgotten Gods expansion (requirement: base Grim Dawn, AoM and FG xpacks)

FAQ

Causes of common issues while playing the mod:

  • Incompatible RoT or GD version (make sure to always use the latest GD: Forgotten Gods and RoT version)
  • Incorrectly extracted mod files (follow the “Instal” guide below)
  • Loading different game mod (base GD campaign, Crucible or another mod) before RoT
  • Using GD translations
  • Using incompatible 3rd party tools (example: GD Defiler will remove all discovered waypoints from RoT characters after editing)

Official Reign of Terror “Wikipedia”

features


Reign of Terror mod "to-do" list (click to expand)

Version 0.6.1.6 - 0.6.9.9

  • RoT Launcher rework to increase download speed for all users
  • Monster HP/stat scaling rebalance (less difficult on lower levels, much more difficult on higher levels / difficulties)
  • Leveling progression rebalance (faster leveling on lower lvls)
  • General D2 item / skill rebalance (stat unification / buffs / nerfs)
  • General bug fixes

Version 0.7.0.0 - 0.7.9.9

  • D2 Items overhaul (addition of remaining D2 base and class specific common/magic/rare gear, more RW variants / brand new RW, D2 item class skill modifiers, example: +1 to Firebolt projectiles)
  • General bug fixes Version 0.8.0.0 - 0.8.9.9
  • D2 class / item skills overhaul (new skills / mechanics / passives / modifiers = synergies / fx / animations)
  • General bug fixes

Version 0.9.0.0 - 0.9.9.9

  • QoL improvements (additional quest triggers, less clunky use of certain features such as Waypoints, Portals and much more)
  • Multiplayer script support
  • General polishing of all content
  • General bug fixes

Version 1.0.0.0+

  • Beta phase end
  • New content expansions (acts, quests, items, skills, mercenaries, enemies, uber bosses and more)
  • "Purist" D2 version branch (removal of GD content)

— Occasional new content such as Hidden Uber boss and items might be added at any point of development –


  • Act 1-5 complete (including all maps, npcs, quests, enemies)
  • D2 classes (Amazon, Assasin, Barbarian, Druid, Necromancer, Paladin, Sorceress)
  • D2 items (Unique / Set / Runes / Runewords / Gems / Rainbow facets / Bows / Spears)
  • Mercenaries (hired in towns from these NPCs:Kashya, Greiz, Asheara, Aurora, Qual-Kehk, mercs scale with player char. stats)
  • Shrines (D2 buff shrines and also new “Shrine of Fate” = 1 random effect)
  • Pandemonium event (keys drop from The Countess, Summoner, Nihlathak (15% chance) and secret Uber bosses (100% chance) on Hell difficulty)
  • Cow Level (look for a goblin if you want to get there)
  • New secret uber boss areas (“one-shot” chest containing 1 unique / set item, once per difficulty)

multiplayer

  • Multiplayer works but it is not fully supported yet so keep that in mind in case you decide to play MP
  • Always let the host take / return quest related items to avoid quest progress stuck
  • Client: occasional enemy HP desync is caused by Grim Dawn itself, not RoT so there is nothing we can do about it.

download

Important notice:

RoT Launcher link has been removed due to technical issues until further notice.

Don’t try to use the Launcher as it is currently not even possible. You can play the mod normally like you would do without it (i.e. via Steam / gog / GrimDawn.exe). Mod will be distributed only through standalone links for the time being.

Thank you all for understanding.

RoT v0.6.1.5 (standalone version)
RoT v0.6.1.8 (hotfix)

instal

  • Compatibility: Grim Dawn Forgotten Gods expansion (requirement: base Grim Dawn, AoM and FG xpacks)
  • Download standalone 0.6.1.5 + 0.6.1.8 hotfix and copy “ReignOfTerror” folder (found in both .rar files) into “Grim Dawn/mods” (overwrite files when installing the hotfix).

video

discord

  • Efficient way for posting suggestions, bug reports or questions about the mod and it’s mechanics.

credits

Blizzard Entertainment

Inspiration, Music & Sound effects from Diablo 2: Lord of Destruction

  • Blizzard Entertainment®
    Blizzard Entertainment is a trademark or registered trademark of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
  • Diablo®
    Diablo is a trademark or registered trademark of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
  • Diablo® II
    Diablo is a trademark or registered trademark of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
  • Diablo® II: Lord of Destruction®
    Diablo and Lord of Destruction are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
  • Diablo® III
    Diablo is a trademark or registered trademark of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
  • Heroes of the Storm™
    Heroes of the Storm is a trademark of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
Crate Entertaiment

For making this game and allowing us to mod it.
@Allminoxy and @Zantai for proving tips.

Special thanks
  • @Zakknaphen - former member of RoT Dev team, 3D assets, map making and more
  • FluffyUnicorn - active member of RoT Dev team, map making
  • sonophilos - active member of RoT Dev team, database / text fix, overall balancing and more
  • @elvenroth - active member of RoT Dev team, generalist, creator of RoT Launcher
  • Owlheart - active member of RoT Dev team, custom fx and textures
  • @WareBare - tremendous help with Lua scripts, the quality of scripted events wouldn’t be possible without his support!
  • adoomgod, asylum101, Ceno, Elfe, jiaco, Kathanious and others from GD_dev discord - for providing modding tips/tricks
  • Patri, Mindeater - A1/A2 testing and other tasks
  • @DenisMashutikov - for allowing us to modify his [Mod] Diablo 2 Classes
  • @okami29 - various assets from [Mod] Lost Treasures
  • @tt300 - [Mod] Stasher
  • @Grimer, okami29 - various assets from [Mod]Diablo 3 Mod
37 Likes

Exceptional!

Interesting project. Keep the good work!

fantastic!

Well done! Your maps really show the time you’ve invested.

This is really cool man :cool:

So far a really good job with the environments. Looking forward to a test version :slight_smile:

Thanks, not sure when a test version will be released, but lets say it won’t be anytime soon since only the maps are going to take me 2-3 months to complete.

Great work!
At least better than D2: The Curse of Tristram on SC2 engine.

By the way, I posted about my Paladin skill tree mod earier:

This look effing incredible! Keep up the good work!

D2:LOD is the only game I’ve put more time into than GD :slight_smile:

@DenisMashutikov

agreed, that is half baked, as the engine is clearly not suited for the job, even though the person pt a lot of time into it, you could clearly see it was only half baked and not ready by any stretch of the imagination it wasn’t that great.

This mod above, now that looks good, lets hope that Blizzard allows it too, or at least doesn’t try and shut it down. the GD engine is more suited for a D2 remake then the SC 2 is.

Already seen your post, cool stuff. Are all skills working? I would be very interested in checking it if you would be for it, of course.

Thanks alot. Grim Dawn is an awesome game but D2:LoD is what I’ve been growing up on and don’t want it to be forgotten.

Couldn’t agree more, it was an unfortunate choice of modding tools.

Yes, all skills work, but a few not so as original (engine restriction)
You can see previous version here: https://yadi.sk/d/GpH2X07luYXNx
Right now i refresh it to compatibility with other mods and new classes (replace “class07” links).

Probably, I’ll make also sorceress class, and I already have prototype og Find Item Barb skill.

another “DiabLover” hahaha keep it up, man! great work

Just tested your paladin and I must say it’s very close, awesome job.

Would you be interested in having your classes as a part of this mod?

I don’t mind. Just I don’t know when I can work on new classes.

Very nice project! Since the Diablo 1 remake mod seems to be abandoned I am glad to see another Diablo mod upcoming. It looks like a D2 with much better graphics. Nice ingame music btw :wink: :smiley:

Started working on Tristram today. Still need some polishing but the main concept is finished.

Link: http://imgur.com/a/IUfsU

WOW!!!

That is impressive! certainly seems to have that Tristram feel to it. Looks like this mod might be the real true remake of that awesome game. Keep up the good work, can’t wait to try this mod out when its playable.

Cow level or bust!

I’m sure in good time, now that would be an awesome level to see done in the GD engine.