[Mod] Reign of Terror

My inventory is showing this:

It doesn’t work like that, I cannot change setting for a specific enemy on Normal / Normal+ separately as they use the same file. Normal+ settings are global.

Make sure you are using compatible GD / Mod version and that you have installed mod files in the correct order.

It stargater’s stash not his inventory and I got the same thing here as well. I have installed everything properly.
My guess it because the stash mod maker not match the sort and combine buttons location to the background properly. As the only thing that weird is those empty rectangles.

I can tell player character’s inventory from the stash…

Don’t have this issue on my clean GD install where I test all updates so that’s why I suggested making sure that everything checks up.

It does have the empty boxes it’s just a visual thing.It’s not a train smash as it works.

Are you on GD 1.1.4.1 or some older version ?

Hello, @Ram! I was playing Reign of Terror with my friends today and discovery that the Paladin skill “Holy Fire” is now doing damage to my party allies.

https://youtu.be/B4tUy2hgP54

Is it just me or is this a bug?

I remember this happening in the base GD MP game as well so I am afraid there is not much I can do about it.

Oh…ok. :upside_down_face:
Does this bug affects all damaging auras, like lightning?
#Tesladin

Yep, it’s a well known issue in MP. Damaging auras will sometimes damage allies, some auras that don’t even deal damage can one shot allies. It’s a mystery what causes this, when it happens the only thing you can really do is turn off the aura or rehost and hope it doesn’t happen again.

Oh… so there is hope that a rehost could solve the thing? Cause it is the first time this has happened to our party since level 1. I will try it again tonight and see if it works.

I am not even sure a rehost will fix it, the bug is mostly a mystery to everyone, even the devs who actually reworked a ton of component auras to resolve the issue by working around it. I think it is related to a desync issue which can be temporarily fixed by rehosting, but as I said, not sure. It is definitely worth a try though.

Welll, tks anyway. Better some hope than none. :grimacing:

Have made it to Arreat Plateau and this mod feels pretty much identical to actually playing Diablo 2, except combat takes a lot less time.

@mamba i am on the latest 1.1.4.1

I’ve encountered some kind of bug/glitch. Made it all the way to the Throne of Destruction, defeated all 5 waves but Baal never attacks, he just stays put and the laughing repeats indefinitely. Also, despite the portal behind him stating that it requires the Worldstone Key to enter, I can enter the Worldstone chamber anyway.

After data comparison, I found that the texture coordinates of “Inventory Auto-Sort” and “Complete Components” of ROT 0.6.0.2 were incorrect, so the buttons were misplaced. Please check and correct them.


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Thanks for the tip.

And somehow, on Nightmare difficulty, my summons have LESS HP then what is shown in the tooltip and the mastery window? On Normal+, my skeleton warriors have 12,241 HP in the tooltip and when I summon them on Nightmare, my Skeleton warriors have 13,466 HP in the tooltip and 12,707 when I summon them. Same for the mages, 9,389 on both the tooltip and when I summon them on Normal+ and when I summon them on Nightmare, mages have 10,329 HP in the tooltip and 9,746 when I summon them.

This door won’t go in. Is it BUG?