This is the first time it was that absurdly high. On my other chars when leveling, the goblin’s HP was always only a few thousand.
Hiden uber in act 2 ancient tunnels skeleton king drops key of terror instead of destruction as it states on the website
Hi there, i just got to act 1 nightmare, got the scroll from Akara and clicked it. the order dissappeared and i cannot interact with the stones in any order. I cannot abandon the quest and pick it up again… Akara wont give me a new scroll, I cannot progress any futher. Is there a fix anyone knows? thx
Some information on the Wiki may be outdated/incorrect but cannot be updated since owner of the site is currently unavailable.
All quest items can be obtained again so go pickup the original version of the Scroll and bring it back to Akara, just like the first time.
Hi there,
I found a bug in Act II: altought I created the Horadric Staff, it was not recognized because the items (staff and amulet) were in the stash. The quest was therefore still not completed.
Is shaterred world level 100 supposed to be that imba lmao full of one shot traps and bosses that one shot you , got 80%+ resist all and pretty decent gear
Never put quest item in your stash as this happens. You can simply get the quest items again and then it should work. If it still doesn’t work, you can use the quest-fix zip file. It’s on this forum page underneath the mod download.
Yes.
Anyone has a tip where to farm higher lvl runes ? I have yet to see a lvl 30+ rune drop, done alot of shattered realm 100 lvl , hidden ubers… story bosses, so far all drop below lvl 30 runes.
They are more rare then other runes of course, but killing ubers or just clearing zones with high density monsters is the best to get these runes.
Cow level and running ubers yields higher level runes.
Woh, finally beat uber tristam :)) Great run, took like 20 minutes and 5000 micro but felt awesome ! Can’t wait for the new patch
Question: Do hidden ubers only spawn in Hell? I went to check out some of the locations in Normal and Nightmare difficulties but there wasn’t a boss, only the exalted chest which I happily looted.
Sorry if this has been asked already.
yes on Hell
The ones that have health regen seem to stay alive a good while, no matter what I’m fighting.
If u druid, the creeper skill that heals you, heals the enemy aswell is bugged
Update 0.6.5.1 released.
Download:
ReignOfTerror_v0.6.5.1.7z (1,3GB) Google Drive
Installation:
- Drag and drop “ReignOfTerror” folder (located in ReignOfTerror_v0.6.5.1.rar) into your Grim Dawn/mods folder and overwrite all files
Notes:
- Update 0.6.5.1 is compatible only with Ashes of Malmouth + Forgotten Gods expansions and RoT version 0.6.1.5 or later
Changelog:
>>>>>>> Click here to show Changelog <<<<<<<
SUMMARY:
-
- MAJOR CAMPAIGN OVERHAUL
-
- STANDARDIZED CRUSHING BLOW (lower values, in general, no more CB on pets)
-
- NEW MONSTERS
-
- PALADIN REWORK & OTHER SKILL ADJUSTMENTS
-
- NEW ITEMS
-
- ITEM ADJUSTMENTS
-
- BUG FIXES AND OTHER ADJUSTMENTS
1. MAJOR CAMPAIGN OVERHAUL
Major campaign overhaul, monster are a lot stronger. The further you progress the more noticeable the difference is.
Main adjustments include:
- HP scaling has roughly been done by making 4 categories of monsters (light, medium heavy and caster). There is noticeable HP scaling between acts. The last zone of an act (say, catacombs) is taken to add the 25% life to for the next act, starting zone monsters. Between diffuclty (normal to nightmare to hell) is a 50% jump.
- All monsters now have some resistances to at least a few damage types, and as well as crushing blow resistance. Simplified, it means that monsters classified as Light have 15/25/35%, medium 20/30/40%, heavy 30/40/50% crushing blow resistance for normal/nightmare/hell respectively. Of course there are crossmatchings present (light monsters with heavy CB resists, vise versa etc).
- New passive abilities for monsters. Many monsters have passives that grant them bonus poison/vitality/life leech/magic/chaos damage and often have a minor debuff as well. Casters have their intelligence and AR boosted in most cases. Also some have abilities that activate at low health.
- Attack Rating and Defense Rating increase across all difficulties. Just like a player, between normal act1 and act5 hell, monsters will now have varying AR/Defense between the 155-3000 values. Not paying attention to attack rating or defense while playing will should now really be noticable.
- Super Uniques: Several super uniques can now drop a Monster Infrequent. These monsters have seen a bigger boost to their stats and should provide good challenges. List below.
Other than the monster infrequents who clearly have it noted in the name, no monsters are immune to damage, some do have very high resists (97% for example), with 1 exception. Several monsters have been given various influence immunities (stun/freeze/trap etc).
Copied from Diablo2 Original: All skeletons are now immune to mana and life leech and bleeding damage, in all difficulties, with exception of the skeletons in Uber areas.
ACT BOSSES & WORLDBOSSES & UBERS
—ACT BOSSES—
Andariel Nightmare & Hell
- New Ability
Duriel Normal & Nightmare & Hell
- New ability/ies
Mephisto Hell
- New Ability
Diablo Hell
- New Ability
Baal Normal, Nightmare & Hell
- New ability
All act bosses on hell: new drops (see below @sets)
—WORLDBOSSES—
The loot has changed rom Worldbosses. Lowered the chance for the mythical set items to drop, but added an extra chance for dropping socketed items (higher level socketed items only).
Cabra Negra
- Lowered the total speed. More on normal/nightmare, and a bit also on Hell
Belladonna
- lowered movement speed, more on normal and nightmare
- increased the cooldown between spell uses by ~1 second per spell.
Desdemona
- Portal can be spawn for a total of 3 and minios spawn of 6
Raptora
- Decrease the slow effect of ground spell and delayed the casting of the spell and also added 50% elemental resistance reduction
Sandrakul
- Removed offensive life chance percentage from sandgust
- Removed fumble from standsorm and added mana leach
- Reduced to 50% the hit chance of physical and pierce dmg of sand tornado
Hellphaestus
- Fixed lava geysers spawn
—UBERS—
All ubers now have a base crushing blow (%health damage) resists of 85% (from 65%), and will jump to 92% @ 50% HP and then to 98% @ 20% HP
BRUTALUS
- Added visual clue (blue little aura) while the mana-drain is active.
—Mercenaries—
All mercenaries have received a HP boost and a HP regen boost.
2. STANDARDIZED CRUSHING BLOW
Crushing blow has been adjusted across the majority of all items.
-One Handed Weapons: Max value ~10% CB
-Two Handed Weapons: Max value ~20% CB
-Druid Wolves and Necro Skeletons: CB removed
3. NEW MONSTERS
New Monsters/Adjusted monsters
Many of the Diablo 2 ‘SUPERUNIQUE’ Monsters have received a big boost, turning them into minibosses that drop special loot with custom RoT-D2 prefixes to help you level through the more difficult campaign. Some prefixes can only be found in Hell.
MI Monster list:
Act1
Coldcrow (The Cave Lv2)
Rakanishu (Stony Field)
Bone Ash (Inner Cloister)
Act2
Creeping Feature (Stony Tomb Lv2)
Beetleburst (Far Oasis)
Fangskin (Claw Viper Temple Lv2)
Summoner (Arcane Sanctuary)
Act3
Stormtree (Flayer Jungle)
Witchdocter Undugu (Flayer Dungeon Lv3)
High Council members (Travincal & Durance of Hate Lv3)
Storm Leviathan
Corrosive Leviathan
Flaming Leviathan
Act4
Izual
Infector of Souls
Lord De Seis
Grandvizier of Chaos
Act5
Eldritch the Rectifier
Frozenstein
Pindleskin
4. PALADIN REWORK & OTHER SKILL ADJUSTMENTS
_ _ _ _ _ PALADIN _ _ _ _ _
The goal was to keep the general idea of most paladin skills intact (D2-original kept in mind as well), while getting rid of the high amount of exclusives. The result is (including general skill adjustments):
Prayer
- added life leech resists
Meditation
- added max mana leech resists
Defiance
- Added Block Value
- Added %Absorb
- Added physical Resists
- lowered flat defense
Thorns
- Added %retaliation damage
- Now a modifier to Defiance
Resist Fire/Cold/Lightning
- Now a PASSIVE
Sanctuary
- Now a buff with duration
- boosts magic damage
- grants a Pet bonus
Redemption
- Passivly Activated defensive buff based on %health threshold
Salvation
Temporary Elemental Damage absorb shield
Blessed Aim
- Toggled buff, no longer exclusive
- Works ONLY with ranged weapons and Javalins
Vengeance
- increased %weapon damage by ~8% per rank
- increased %elemental damage slightly
- increased mana cost
Zeal
- Increased mana cost
Sacrifice
- Lowered %weapon damage
Conversion
- Now a Weapon Pool Skill (Requires a two-handed weapon or ‘sword-n-board’ style (no ranged/dual wielding)
Fanatism
- adds a small amount of flat physical and pierce damage
Might
- Focuses on Physical & Trauma Damage
- Gives a Bigger buff when used with a two-handed weapon
Conviction
- lowered resist reduction
- lowered defense reduction
_ _ _ AMAZON _ _ _
Impale
- Now a Weapon Pool Skill. Requires Javalins or Two-Handed Swords
Poison & Plague Javalin
- Significant scaling to poison damage in later levels
Guided Arrow
- Added a chance for %to all damage
Dodge
- Added trap resists
Avoid - Added Stun resists
Evade - Added Slow resists
Inner Sight
- Added -% pierce resistance
Pierce (WPS)
- slightly increases %weapon damage with skill rank
Charged Strike
- Lowered the starting weapon damage of the projectiles by 75%
- increased the flat lightning damage
_ _ _ BARBARIAN _ _ _
Double Swing
- Now a Weapon Pool Skill (requires dual-wielding)
Grim Ward
- Now lowers physical resistances of monsters near it
- Provides a boost to ‘occult’ powers (chaos & Vitality) when near.
Scepter Mastery
- Now gives bonus damage to Elemental, Magic and Chaos damage
Spear Mastery
- Now gives bonus damage to Pierce, Lightning & Poison damage
Shout:
- Lowered the defense gained by 67%
- Grants 15 armor per level.
Battle Orders
- Added flat amount of bonus Life and Mana
Battle Command
- % strength and % intelligence added to make it less of a “1-point wonder”
Increased Stamina
- Removed %health bonus
- Added health regeneration
Iron Skin
- Added Shield Blocked amount
- Added %retaliation Damage
Concentrate
- Lowered the AR boost by ~75%
- Added Block Recovery reduction
Berserk
- New FX
- Added -max resist debuff
- Increased the armor debuff
_ _ _ DRUID _ _ _
Wolves
- No longer have Crushing Blow
- Speed now scales with level (end-game builds should see little difference, leveling should be harder)
Grizzly
- Added Crushing Blow
Fissure
- Increased scaling at higher levels
- Deals some Chaos damage
Fireclaws
- Added some Chaos damage
- Added new FX
Maul
- increased weapon damage by 4% per rank
Feral Rage & Hunger
- Added a new FX
Rabies
- Removed the Weapon Damage
- Lowered Poison Resist reduction by ~45%
- Increased poison damage
Twister
- increased damage scaling
Tornado
- Increased damage scaling
Molten Boulder
- Increased damage scaling
Carrion Vine
- Attempted to fix the healing bug
Cyclone Armor
- Added max freeze resists
Armageddon
- Increased max fire damage value slightly
Lycantrophy
- added max life leech duration reduction
Shockwave
- Changed 100% chance to stun into 10% chance to stun and 10% chance to knockdown target
_ _ _ NECROMANCER _ _ _
Life Tap
- Now also provides a buff to the necromancer
Poison Nova
- Increased poison damage /scaling (not acid)
Poison Explosion
- Increased damage scaling
Corpse Explosion
- Increased damage scaling
- Added chance for Vitality decay
Bone Spear
- Increased Damage scaling
Bone Spirit
- Increased Damage Scaling
- Explodes in fragments on hit
- Lowered explosion radius
- Lowered Mana Cost
Teeth
- Lowered the max magic damage value by 15%
Skeletons
-Renamed the skill to Summon Skeletons
-Removed Crushing Blow Value
-Speed now scales with level (end-game builds should see little difference, leveling should be harder).
Revived Monster
- Unholy Strike now has Crushing Blow
Bone Armor
- Added Disruption Protection
_ _ _ SORCERESS _ _ _
Fire Wall
- Significant damage scaling added
Frozen Orb
- Increased Damage Scaling
Hydra
- Slightly lowered damage at lower levels
Fire Ball
- Increased damage scaling
Nova
- Increased damage scaling
Frost Nova
- removed freeze
- added slow run/walk speed
Shiver Armor
- Increased cold retaliation damage slightly
- added % retaliation damage
_ _ _ ASSASSIN _ _ _
Tiger Strike
- Now works more like Original Diablo II version (Soldier’s Cadence). Charge up and then unleash a final strong strike.
Cobra Strike
- Changed into a buff that grants leech and vitality damage to all attacks. Activated by Tiger Strike Final strike.
Psychic Hammer
- Increased Damage Scaling
Blade Shield
- Added %Retalation damage to attack
- added %retalation damage
5. NEW ITEMS
- Monster Infrequents from the Adjusted Super Uniques (see list above which super unique monsters drop them)
NEW GEMS
Three new gems are now craftable in your Horadric Cube:
Corrupted Ruby (chaos damage)
Cursed Emerald (vitality damage)
Perfect Prism (elemental damage)
NEW SETS
There is a new set for each damage type (except for poison damage, as it already has Palashia’s Set).
These items can only drop from the Act bosses on Hell Difficulty, and each set is intented or at least 3 classes, so each set will have a minimum of 3 ‘builds’ (but, add in conversion and GD classes and the sky is the limit).
The Hardest - Physical Damage
Balrog’s Burning Body - Fire Damage
The Soulthief - Magic Damage
Stormblessed - Lightning damage
Vampire’s Outit - Vitality Damage
Essence of Frost - Cold Damage
The Deepest Void - Chaos Damage
Sanguis Primum - Pierce & Bleeding damage
NEW TRINKETS/RELICS
Every Class (except for the barbarian) has received 1-3 new trinkets, depending on the class. They’re adjusted slightly to offer more specific build trinkets.
For example: Sorc now has 1 for each element, Necro now has one for magic damage, one for summons and one for poison damage etc.
They still drop from the same ubers as before.
_ _ _ _ _ _ _ Items _ _ _ _ _ _ _ _
With the coming of life leech (DoT) as a damage type, I also felt this resists should be more readily available on items (you can already get quite some through devotions).
Item’s that now have life leech resistance, among other adjustments are:
Runewords
Stone
- Added life leech resists
- Increased armor value
- increased attributes
Lionheart:
- Added life leech resists
Smoke
- Added life leech resists
Nadir
- Added life leech resists
Radiance
- Added life leech resists
- added % fire damage
- increased armor for heavy version, lowered armor for light version
Delirium
- added life leech resists
Ancient’s Pledge
- Added life leech resists
- Added mana leech resists
- added 3 mana regeneration
- increased %damage taken converted to energy
- added cooldown reduction
Rhyme
- added life reech resists
- added run speed
- added energy absorb
- added block value
Crescent Moon
- Added life leech resists
Death
- added life leech duration reduction
Wrath
- Added life leech resists
Unique/set items
Cat’s Eye Amulet
- added life leech resists
The Rising Sun Amulet
- Added life leech resists
Saracen’s Chance Amulet
- Added life leech resists
Bul-Khatos’ Wedding Band
- Added life feech resists
Nature’s Peace Ring
- Added life leech Resists
Vedungo’s Hearty Coil
- Added life leech resists
- added healing increased
Credendum
- Added life leech resists
- Added mana leech resists
- added block recovery
- increased dexterity from 10 to 25
Rockfleece
- Added life leech resists
- added Attack rating
- Added Defense
- Added 5% life
- increased Armor
Arkaine Valor
- Added life leech resists
- Added defense
- increased armor
Sazabi’s Ghost Liberator
- Added life leech resists
- added 5% dodge chance
- increased defense from 4% to 7%
Stealskull
- added life leech resists
Steel shade
- Added life leech resists
Kira’s Guardian
- added life leech duration reduction
- addex max life leech resists
Headhunters Glory
- Added life leech resists
- Added %life
- Added %dexterity
- Added flat vitality and %vitality damage
- Added flat magic and %magic damage
Gerke’s Sanctuary
- Added Life leech Resists
- increased block chance
Moser’s Blessed Circle
- Added life leech resists
- lowered bonus life granted
- lowered block value
Stoneraven
- Added life leech resists
- added 11% attack speed
- added 75 strength
- added 75 dexterity
- increased defense
- New Granted Ability
Set bonuses:
Sazabi’s Set bonus
- Added life leech resists
- added life leech duration
- added max life leech resists
The Disciple Set Bonus
- Added life leech resists
6. ITEM ADJUSTMENTS
Other item adjustments which are not related to life leech resists are:
— Runewords —
Spirit sword
- increased intelligence requirement
- lowered skill bonus to +1
Spirit Shield - Increased strength requirement
Dream (shield)
- added 75% lightning damage
Dragon (shield)
- Added 75% fire and 75% burn damage
Splendor
- Added 30% to all damage
- added 5% cooldown reduction
Rift
- Added Chaos Damage
- Removed %fire damage
Call to Arms
- Changed %physical damage to %to all damage
- slightly increased Battly Cry skill level
— Set —
Trang-Ouls (normal & Mythical)
Completely reworked to be closer to the idea of Trang-Ouls from Original Diablo 2.
M’Avina’s (normal & Mythical)
- Lowered the damage on m’avina’s bow
- Added a new Mythical M’Avina’s Bow.
- New abillity for the full M’avina’s set
- Removed the fire arrow modifier from the set bonus.
(the mythical set remains as useful as it was before, should you not want to use M’avina’s mythical bow).
Naj’s
- added % to all damage
- added chance for % elemental damage
- increased to all skill bonus from +1 to +3
- added 10 mana regen
- New granted ability
Palashia’s Set
- added -7% max fire resists
- Adjusted Palashia’s Bone Armor modifier
- Lowered Poison javalin Total Damage Modified from 100% to 33% (related to the adjustment of the skill itself).
Leoric’s Royal Bone Knight Set
- Changed the set bonuses slightly
- Changed the sacrifice modifier into modifier to smite
Serenade of midly cold and lukewarm
- added -7% max lightning resists
Lord Death Tools
-added -10% max physical resists
Orphans Call
- Fixed Bash and Dragon talon skill with full set equipped.
- Added fire damage and %fire damage
- added physical damage
- increased %physical damage
- added % lightning damage
- added 100 Attack Rating
- New granted ability
Steelrend
- Changed to sacrifice modifier into Smite modifier
- slightly increased in attack speed
- added internal trauma damage
— unique items —
Boneshade
- Lowered cast speed from 25% to 17%
- lowered magic damage from 204% to 174%
Darkforce Spawn
- Lowered cast speed from 22% to 17%
- Lowered magic damage from 280% to 226%
- Lowered critical damage bonus from 50% to 35%
- removed +skill to skeleton mastery
Pierre Tombale Couant
- Increased barb skills from +3 to +4
- Minor weapon damage increase
- added 280% physical damage
Blackleach Blade
- added +3 to venom skill
- added acid and poison damage
Soulfeast Tine
- Changed weapon damage from physical into a mix of chaos, magic and vitality damage
- added cast speed
- added conversions (Physical to vitality, acid to vitality)
- New Granted Ability
Ravenlore
Restored some of it’s original fire-druid theme
- Added %fire damage
- New granted ability
Radaments Sphere
- changed the total retaliation modifier into total retaliation damage
Magefist
- added +3 to firestorm
- added +3 to fireball
- added +3 to fire arrow
- added +3 to holy fire
Stormshield
- modifier to whirlwind
- new whirlwind FX
Runes -
IST RUNE
- Lowered the level required reduction down to 3%.
- added 10% mana & life leech resists
HEL RUNE
- Removed Pet bonus
- Added 5% mana cost reduction.
GEMS
- Added 3 new craftable gems
As a fun little addition, the council membmers have a low (~2%) chance to drop the shield-weapons from GD (Totally normal bulwark/buckler/Dawnshard on nightmare and hell).
7. BUG FIXES AND OTHER ADJUSTMENTS
- Fixed pathing in all Shattered Realm maps
- Fixed uber one-shot chest spawns
- Added option to open SR up to 130th shard by using Waystone of Terror
- Removed requirement for lower tier waystone when using Waystone of Destruction / Terror to upen SR shards
- Adjusted leveling curve which allows for much smoother gameplay experience (this change might result in a visual bug, i.e. xp bar being “stuck” - gets fixed automatically after levelup)
- Difficulty unlock notification moved from Diablo to Baal
- Lower goblin HP on Normal diff
- 5 extra inventory bags being rewarded in Act 1 Normal (1 for each of the first quests)
- Fixed gear scaling of Necro Skeletons and Mages based on skill level and slightly adjusted their dmg scaling
- Fixed %Attack Speed bonus to pets on Shael rune
- Fixed Legendary Gem tags / stats
- Act bosses: several QoL changes and bug fixes
Maps
- Added hitbox below transparent ground at world boss stages
- Forgotten Island changed to have more open areas
So, the rework on Trang set gets rid of the set bonuses for the skeletons but not the mages (Much prefer when the numbers are even)? 7 piece set is now worthless for Necro so it looks like I can drop the off-hand (zero bonuses for SUMMONER Necro) and use Spirit shield instead.
Wow! So many changes to class skills, etc. Is this the entire skill tree rework or is that in another patch?
Anyway, sounds like a good time to play again if I get sick of D2 mods again. I’d love to start over yet again and take it for a spin.
The main focus is no longer a summoner set. The rework of the set is made so it’s closer to what it was in original D2 (fire-orientated set that made you turn into a vampire shooting fireballs). However, the set still offers plenty bonuses for pets to let you play a summoner build (not to mention all the bonus skills), or instead, try to run a hybrid caster+pet build.
Adjusting the skill trees is a continuous work, more to be done in future patches. Paladin was just always a topic that we felt should be done a bit sooner.
Hotfix 0.6.5.2 released.
- Make sure not to have Radament’s Lair quest active before applying this update, otherwise you will need to use the quest fix method found in the first post.
Download:
ReignOfTerror_v0.6.5.2.rar (4MB)
Installation:
- Drag and drop “ReignOfTerror” folder (located in ReignOfTerror_v0.6.5.2.rar) into your Grim Dawn/mods folder and overwrite all files
Notes:
- Update 0.6.5.2 is compatible only with Ashes of Malmouth + Forgotten Gods expansions and RoT version 0.6.5.1
Changelog:
>>>>>>> Click here to show Changelog <<<<<<<
BUG FIXES / ADJUSTMENTS:
- Fixed Radament kill count into NM / Hell quest objective
- Fixed Mythical Mavina’s set tags and 7th set bonus
- Fixed %Defense bonus on various Trang Oul’s set pieces
- Fixed Augument support for Bows and Javelins
- Fixed “Removed requirement for lower tier waystone when using Waystone of Destruction / Terror to upen SR shards” (which was supposed to be in 0.6.5.1)
- Fixed vendors selling Aether Clusters
- Fixed %hp modifier on Pain affix
- Aether Crystals have been added to monster loottables
- Adjusted scaling of these skills: Fire Blast, Molten Boulder, Firestorm, Teeth, Holybolt, Raven, Summon Skeleton, Prayer, Cleansing
- Removed bonus projectile to Bone Spirit on Lords Death Tools
- Increased starting mana cost of Bone Spirit by 15
- Reduced the number of fragments to Bone Spirit
- Worldbosses now have between 85%-97% CB resists
- Changed Royal Bone Knight skill modifier to Smite
- Increased Goblin hp at higher levels
- Increased damage of Diablo’s Lazer and Melee attacks