x64 is my default, but I could ask my friend if she is using it, too.
⌠maybe some of you would be interested in trying out how my Lev. 43 wizard Virazon Canoo plays? But I donât know how to upload the last save game here.
@ matthewfarmery
Dear thanks for helping to make the last save state of my lev. 43 wizard available here as a zip file âŚ
Verizon Canoo.zip (239.1 KB)
zip the folder of the save,7zip is free, then use dropbox, (its free to use I think) and then post the url to the save.
Great mod! Started playing two days ago.
Howâs the mid/endgame balance?
I found that D2 original classes mostly have a hard time keeping up with the GD classes early game. Does this change much later on?
Also, curious about the EoR OK vs WW Barb skill mechanics and performance differences. I know in the original GD EoR is very strong and given that you get it at level 10-11, itâs pretty OP. Barb WW will require 18 levels to unlock. Really interested to see how they compare.
Early game GD classes have a slightly easier time as their abilities rely less on gear. Endgame, D2 will outperform GD classes but both are viable
Amazing! thank you! So far itâs been a blast. Going on veteran elites arenât as easy as in D2. I even managed to get oneshot once, while being pretty well equipped.
⌠I have a question for you, with the request for a quick answer.
There is the possibility to turn the ânormalâ Hydra into either a Frost Hydra or a Lightning Hydra. Do I then also have to max the corresponding mastery (cold or lightning), or do I stick to the fire mastery, which normally upgrades the Fire Hydra âŚ?
max the corresponding mastery, instead of fire mastery because lightning hydra wonât be affected by fire mastery.
Lightning is a ridiculously strong damage type (especially if you convert another element to lightning and can then use 2 of the masteries from Sorcerer). Iâve learned you can somewhat get around lack of resist redux by brute force alone lol.
hmmm i will try 64 bit for rot as my game still crashes in underground passage reason i stopped playing.Itâs time consuming to load the old mod do UP and then update it again for new characters.
Make a character to lvl10 or so, one that passed through UP, and just make several copies of that so you can just use that characterfile for new chars. GDstash will undo the classes for you, or level it classless until then, which is doable with the firebolt/icespike/poison bomb skills from the component
@ IHaveGoodIdeas and @ Goober
thanks for the quick answer! And yes, lightning is a damn strong weapon, which is terrifying especially in connection with hydra and chain lightning. Diablo himself couldnât get out of his circle of fire at all and didnât survive 10 seconds, and my own chain lightning on lev. 47 does 165,000 damage per second. But I switched now, because you can forget about a character with 2 equal damage types on Nightmare at the latest, because then enemies appear more and more often that have extremely high resis against lightning or are even completely imun âŚ
The highest resist that monsters can get is 97% I do hope that there wonât be any total immune monsters, as they were a pain in the original D2.
Well that made me feel dumb
To be honest that never came to mind 
Because of being at high enough levels, can use the Rainbow Facets for Elemental converted to Lightning. Can take all 3 masteries in Sorcerer as well as Enchant for max damage. Besides Lightning Whirlwind, Lightning Trapssassin also does ridiculous damage (4 traps EACH with a max of 6 summons).
Far as I know, no enemies are immune to damage, just really high resists which is why its always emphasized to have resist reductions. Single only resist redux my Lightning Whirlwind has is Hand of Ultos devotion and it wastes most everything just fine.
Base campaign, there wont be. Except for those rare super-unique monsters.
I am working on a little side-project, which hopefully will see the immune monsters for that real D2 experience with immunities, but big if, if it will ever get implemented 
Big difference compared to D2: everyone has access to a lot of resistance reduction here to break immunities.
Getting the other 2 devotions will be the easier DPS increase you can get if you dont have any. Gear isnât important vs the value of RR 
D2 Immunities is SUPER STUPID in how those resistances can be broken and it isnât very clear and not intuitive or something a person would naturally know while playing.
As Grim Dawn is now, however, having high resistance vs. immunity isnât a huge difference, as long as itâs fair.
Immunity should be 100% resistance, nothing more, nothing less. Enough said! 
Oh, and actually give the player plenty of items/skills to break it.
Ok took a chance reinstall grim dawn because my x64 didnât work and light weight mod would crash my game.RoT crashing stopped.Guess i had a corrupted gd to start with but me being lazy i didnât want to reinstall 
Iâm aiming more for 130-150%
You mean this isnât in yet? a single devotion already adds 30+ RR, so just that will already (almost) break the immunity. Add a second devotion and itâs down (from 130) already to 70%, ignoring any skills someone might have. Skills alone can give up to some additional -70%
I donât remember, glad you do since you are designing it.

Ok, that sounds all right.