[Mod] Reign of Terror

how to know, who deals what dmg? does all “ghosts” deal magic dmg, unless it looks electric/vitality? does regular minions have extra “other dmg type than physical” ?

Ghosts deal physical dmg only.

thats quite a lot of phys, considering how hard they whack :smiley: :eek:

Goddamn. My armor rating is 350, got at least 30% all resist, some max resists, 4K health and 11K leech per second, yet if 2 wraiths hit me at the same time I’m dead. :smiley:

damn… maybe your armor absorb is 70% ? im starting to seriously consider a shielder :smiley:

The wraiths are just a little overtuned :smiley: The trick is to not get hit!

assassin is kinda seducing me with the dodges :smiley: but plain armor is more reliable i think :smiley:

Honestly, Ram already said it’s gonna get fixed in the next patch, so I don’t mind so much :D. That being said, my guy is assassin/shaman, with cobra strike as main ability giving me 150% of attack damage as leech, and he’s decked out in the heaviest armor you can get at my level, plus I have a 15 point Fade on at all times and Mogdrogen’s Pact.

Those wraiths are just about the only ones giving me any kind of trouble on nightmare, those, and super fast hitting stun mobs like Treehead Woodfist or whatever his name is from the Inifus tree :smiley:

yeah… hes a pain, im using blade master+paladin, the zeal is so fast, you see quadruple numbers :smiley: :smiley:

but yeah, assassin fade is kickass for the resists :undecided:

P.S. im wondering about making shaman/paladin, because i keep getting 2hand socketed items…

can’t get past The Underground Passage, 2 times in a row now it has blocked the only two paths with rocks, tried on 2 different chars, same result.

is is possible to change all chthonic/aetherial racial damage to demon/undead instead? Don’t know how much work is required to make the change

There are two secret paths in Underground Passage Level 1 area so keep looking for shortcuts.

If problem will still persist, then please post screenshot of whole local map of Underground Passage Level 1 under “M” key.

Dont click that spoiler if you want to find it on your own.

Here I tagged with red dots two rocks you was talking about, green ones are shortcuts.

cant bind assassins mark to “zeal” skill

It should be done already, see the attachment.

You really can’t. Paladins of Zakarum don’t beleve in Arcovian Gods.

Actually skills with secondary autocast effects already considered assigned with devotion.

He probably referred to Grim Dawn’s item pool and its affixes like that one https://www.grimtools.com/db/items/2681 which still got original ones.

Yes that’s what I meant. If you are going to keep vanilla items it’s probably a good idea to adjust them

:undecided:

Checked how many items use these stats (Damage to/from Aetherials/Corruptions/Chthonics/Beastkin/Beasts) and it’s quite alot to be honest.

So instead of reworking all of the existing GD items / affixes, I will rework all of my custom RoT monsters / items and adjust race tags accordingly.

Shoudn’t take more than 20 mins to complete.

Checked how many items use these stats (Damage to/from Aetherials/Corruptions/Chthonics/Beastkin/Beasts) and it’s quite alot to be honest.

So instead of reworking all of the existing GD items / affixes, I will rework all of my custom RoT monsters and adjust race names accordingly.

Shoudn’t take more than 20 mins to complete.

EDIT: as always… nothing’s so easy as it seems… there are couple of issues with this: Aetherial and Aether Corruption races.

I wanted to change these to Undead just to findout that Undead race is already in GD and I use this race for RoT undead monsters… so these two races are extra and I cannot really assign them anywhere currently.

Solution could be if I introduced new enemies (for example secret uber bosses) and made some of them Aetherials / Aether Corruptions so these items would be at least a bit useful.