[Mod] Reign of Terror

That’s strange because there shouldn’t be any features causing bad MP performance (at least not to my knowledge). Going to investigate it more and see what I can do about it.

Thanks for the feedback.

Seeing how “easy” ubers are with racial dmg items I’ll definitely lower these bonuses and maybe move them to higher tier runewords.

Annihilus/Torch (not)stacking was inspired by Diablo 2 but I agree, it’s too restricting and not cool so I’ll change it in the next HF/update.

Holy Freeze is self buff and therefore does not affect others.

Thank you for your answer.:slight_smile:

Ram, I noticed you added Spears and Staff with ranged attacks to the game, which is cool as hell and I think should’ve been in the base game since the beginning, so I must ask:

Is there a way to add Bows too? The one thing that Grim Dawn failed was not including Bows to the game, I missed it so much.

This was one of the first things I tried when I started implementing new weapon types and I found out that there is no working attack animation which could be used with TQ bows, unfortunately.

However, it could be possible if I somehow managed to change assigned hand for holding a specific weapon since there is one animation that could work if the bow was held in the opposite hand.

Thats too bad. Its sad to see the rogue companion using bows when you cant. Something like an invisible quiver in the right hand and the bow in the left wouldnt work?

Its an incredible mod either way. The first time I entered Tristram I got flooded with nostalgia. You’re a genius, thank you.

Druid & Necromancer:
Pet transmuters doesn’t update skill tooltip. While you unlock higher golems or Dire wolves, main skill show basic pet stats and abilities (clay golem and spirit wolves corresponding).
Grizzly require Dire Wolf to unlock while standalone skill now.
Skeleton mastery: don’t sure its works correctly with pet type assigment. It looked like still share for all pets and was changed to pet skill many updates of D2C ago.

Paladin:
Sacrifice secondary effect lose his succession. Sacrifice deals direct part of character damage, but now it constant -4% health penalty.
Vengeance with current 33% of each elem. damage types bonus it still have chance no deal additional damage quite. I consider it must stay “chance for one of following”.

Loving the mod so far but I did notice that I can’t assign skills using a controller.

Adding the following to the skills_mastertable.dbr seems to fix this issue in something else I’m tinkering with and thought it might help here as well.


skillWheel,records/ui/skills/skillselectwheel/skillwheel_mastertable.dbr,

hey ram, trying out barbarian today, always loved my ww barb, i dont see whirl wind though, was it replaced by “avalanche” which has the same skill icon for whirlwind?

Thx, will look into it.

You need to download and extract the 0.1.2 update.

The torrent file link doesn’t work anymore

Thx, fixed.

Hey Ram, thought I ought to post and say thanks for your efforts and bringing this awesome mod to life ^^ I always lurk here eagerly awaiting the new content releases - especially as Act II begins to take shape!

Keep it coming man!

Also, honorable mention to the Forgotten Tower! That place is so atmospheric and easily my favorite dungeon to farm atm

Thanks and no problem, as I’ve said many times already: I really enjoy making the mod and even though it takes alot of my time / energy, it somehow fulfills me (as weird as it may sound).

Next update will be released once I have completed Dry Hills / Halls of the Dead 1-3 (shouldn’t take more than 3 weeks to make). The update will also include 1 new uber boss location.

my still without missions and I can not fix, someone help me

Aren’t you missing “quests.arc” or “conversations.arc” in RoT resources folder? That’s the only logical explanation.

have conversation but do not have quest.arc
:frowning:

Here you go.

Hi Ram,
Could you check the Lightning sentry ? The description says “100% chance to pass through enemies” but I tried on dummies (in barracks) and the big lightning ray only hit the first dummy in the row.

Thanks.

Lighting sentry projectile does pierce but once you upgrade to Death Sentry it loses the pierce effect and instead gains chain proc on hit.

Tooltip is just showing incorrect projectile.

Oh I see. Thank you for your answer.

Another thing : Is it normal that we can’t assign devotion skill to Strafe (like Assassin’s Mark) ?