As the title says, I would appreciate it if anyone could direct me to where the mutators linked to the Challenge Dungeon are located and if there’s a way for a player / modder to either remove them entirely or make it so they’re not random. Random mutators are fine for Crucible and Shattered Realms, but to have them for regular dungeons seems ridiculous to me.
Ideally, I’d like to have set mutators for each dungeon, such as having Bastion of Chaos enemies have the Ignited mutator, or any Poison dungeon to have the Poisonous Mutator. If I know how to access the dungeon mutators and make it so that the same mutators happen at the same dungeon, no matter how many resets you do, I’ll be glad to pitch in for the rest.
Has anyone else decided to look into or mess with the mutators? Having them in Main Campaign has been a big turn-off for me.