Even if you wanted to do that (for whatever reason), you couldn’t. Inventory area can only be a square/rectangle shape, you only set a grid size of pixels and the inventory will match that, there’s no way to set exclusion zones to it.
When I made X-mod remover for DoM, I’ve interesting, why not to made mod more modular. Currently it require replace a lot of original database files, what cause more work for reverting inventory size.
So, for now I’ll ask You, are You not interesting with that implementation? What I mean: after some database rearrangement, if mod will be merged with other mods, user can switch between normal/big inventories if requiered, by repacking only 2 database files (gameengine & hud_mastertable) instead of 30.
You can check how it work at my example in attachment. records.zip (47.1 KB)
Also, I don’t think it is necessary to make this modification, once updated, just replace the corresponding dbr with my source, which is not as troublesome as you described. Even if you restore the game default, you only need to overwrite the dbr with the same name with the original data.
Hello, I’m playing GD with STEAM DECK, the reason for the resolution (1280*800), big backpack, incomplete display, is there a low-resolution backpack mod, please
I followed your method to unzip the custom mod to the main line, and there was some problems, the warehouse storage function is normal, and the character storage and character backpack are only the storage size of the original.
Is there any solution to this, please
Love the mod, was using it for a week without issues right before the latest patch. After the patch, everytime I try and pick up an item the game crashes.
This is admittedly the first time I have tried to use a mod and it was also the only mod I installed. I thought the mod was causing the game to crash because when I created a new character under main campaign there were no more crashes.
Is my custom save game from last patch just no longer compatible? Will the mod only work on the current patch if I create a new character?
When playing this mod in 1.2.1.X, you must uncheck the item in the picture in the options, otherwise it will crash, which is not the reason for this mod.
Hello everyone.
I am terribly sorry, but would anyone be so kind as to give me step by step instruction as to how implement this stash extender mod into the main line (main campaign)? I’ve read OG post someone has posted on to how to do this, and I tried it, but there was several other posts correcting it, so I got lost and did something wrong in the process of making it work.
I am in DIRE need of this mod, but just can’t get it to set up right.
Please, good people help me somebody.