[Mod] TQ ReDawn Mod (v1.2.0) Act 3 & Olympus Available

is this mod fully finished?

This mod is not fully finished

I started to play the mod this week and first i’m happy to say you did a great job, thanks you very much and keep doing good.

I love exploring in arpg and find hiding things in game and i love Grim Dawn a lot for this.

I have a question about a rock i enter in the game at the top of this place :

Is it a bug or there’s a hide quest like GD with it ?

And finaly i don’t know very much TQ, is there many hidden things or quest like GD or not that much ?

Here i’m inside the rock

Thx for reply.

Thi is a bug. Addressed to next update.

As I know there are only hidden dev caves in each TQ DLCs. One from Immortal Throne will be available with Act IV release. However, mod have couple custom easter eggs.

Thanks for your answers.

I’ll post here, if i find other bug or stange things during my playthrough.

And i’ll try to find the easter eggs you said while waiting for the Act IV and enjoying the mod :grinning:.

I got this bug quest i think while playing my champion, i got the sword and finish the quest. But you can see i still have the quest sword in my inventory.

And i’ve seen some text bug, see the small white square in the text on my next two screenshot.

Known issue. Will be fixed next update.

Thx.

Another great leveling with the mod, i love it but sadly more bug.

First, now my map is bug so i can’t tp and i had to walk to backtrack

Second, i can’t enter the sphinx who is i think is the next step to get the Hand of Balance for my quest ( i think that because i’ve gone everywhere else )

So i still enjoy the mod but now it’s hard to play it and enjoy it more. I hope you can help me.

Looks like you run unmodded game, or another mod first.

Use ā€œForce moveā€ option, [A] button by default. There are several places, I try fix next update.

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Thanks for your answers.
For the first bug. I played my death knight in grim dawn ultimate before playing the mod, that’s why the map was bug. Now i relaunch the game before playing the mod.
For the second bug, the Force move like you said worked nicely, i’m back in the game :grinning:

2 small queries, apologies for being noob - what do you mean by /10char & why are devotion shrines showing up in the world map? I was under the impression that Act 1 Greece dont have them?

/10char is used as the forum requires at least 10 characters for a post.

So, it’s a placemarker when a short reply is used.

Because, obviously, Act 1 have devotion shrines, as well as in the other acts.

are the shrine locations fixed? or do they change based on procedural generation?
Its just that I reinstalled the total mod today, & I am seeing 3 devotion shrines popping up in the map, 1 restored near Megara, & 2 ruined near Delphi & Sparta, but for the life of me, unable to find out where they are in the area maps, I retraced my steps from Helos again, but no luck :pensive:
I dont even remmeber cleaning up any shrine in my previous plays, not sure what is happenning

Shrines have fixed locations.

Hey ones, who’s following the mod.
I want to hear, your opinion. I could try to release new mod version with Act 4 within a week. Then you’ll have about month to play it before FoA release. After that some function will be broken till new patch (new UI in particular). I plan release that v1.3 compapibility patch a month after it releases. Or I can postpone new version and release it both Act 4 and new 1.3 functions in one still same month after FoA.
What do you think about that?

Bonus:

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I keep switching mods & games but I still follow. Im good with whatever you decide. I look forward to your update. Its been great so far.