I could just linked to my old post but it’s all about tools, so barely will be implemented.
So. Here some things I wuld speak.
- Templates compatibility.
1.1 Transmuters (mainly conversion) attached to main skills doesn’t work on secondary skills (skillsecondary_*.tpl). Same time basic modifiers could affect several skills by listing after each in skill tree (Ulzuin’s chosen, Nidalla’s Hidden Hand). More over Granted skill transmuters/modifiers could be attached to secondary skills and works (mostly) correctly.
It would be neat if transmuters wll began affect secondary skills at least with multi-modifier scenario.
1.2 Secondary skills vs. WPS. Mostly secondary skills could not be triggered by WPS, while skillsecondary_onkillattackradius.tpl does (I faced that within my last D2Classes patch).
So next wish, make all secondary skills tempates able to attach to WPS
1.3
SR Charged buffs. Currently charged buff template works only with potion skills in SR (Shattered souls) and doesn.t work correctly within mastery. Buff aplied with max stacks and don’t expire.
And I would like to see skillbuff_passivecharged.tpl work correctly with mastery skills, espetially secondary buff, hen you can get buff stacks with consistant attacks.
- Projectile template.
2.1 One of projectile people want to see in game is D2 Frozen orb. Unfortunately No one projectile template doesn.t allw that. Any flying projectile have not additional damage triggers, and AoE projectile (projectileareaeffect.tpl / Sigil of Consumption) vice versa have damage interval but can’t move - there is no Velocity parameter.
May be we have some chance to see projectile that fly and trigger damage with time interval.
2.2 Orbiting Projectile always spawns at character position even it uses as projectile fragments. May be we will get option to cast orbiting projectile not only over character.
- Dual action buffs
There are most fantastic point, probably will be adressed to GD2. Blood of Dreeg, Pneumatic burst and Word of renewal was designet due to engine limitation as is. But probably with upcoming GDX3 there time to implement it dual action. Classic Buff template have parameter where buff type assigned.
Such template could expanded for 2 buffs: passive one and active one… May be…
UPD. Almost forgot.
I have several localization fixes. When is the last moment I can upload it, or how it can be included in 1.2 release?
Game indifferent what skill used as Granted modifier: modifier/transmuter/secondary modifier. You just can assign your Secondary modifier to aegis and it will work correctly.