A while ago, I threatened on the Grim Dawn unofficial discord that modders may want to pay attention regarding a direct message discussing upcoming changes to the game. With the big expansion cat out of the bag, it is no longer necessary to be having these discussions in private.
I want to draw attention to changes that pertain specifically to modders:
- The world map size limit has been increased from 2gb to 4gb. This should dramatically increase the size of mod maps you can create, but be aware that Crate will be using up some of that new space if you plan on modding the campaign map.
- The console now logs lua errors in custom games.
- Faction Slots have been expanded to 40. Note that Crate will be using these up through 18 in the near future, who can say beyond that. So plan accordingly!
- Localization has been integrated into the game data. You can alter localizations within your mods by overwriting and updating those files.
The first one is obviously huge as it means your mod worlds can go to a scale that was before unimaginable, but the addition of Fangs of Asterkarn does mean some of that space will be taken up by Crate.
So if you are a modder that’s worked on altering the main campaign world, this is understandably going to be frustrating as you will either be faced with an outdated world, or you will have to wait for the expansion 3 content to be available. The good news is that you will no longer have to juggle squeezing in your levels to fit with the campaign regions into the remaining ~100MB you had. The bad news is you will have to do it all again come GDX3. My sincere appreciation for anyone that carries out this daunting task.
Your work offers Grim Dawn fans more content for free and we at Crate are genuinely grateful for those making their own content for the game. I especially, as a former modder, know just how much personal investment and sacrifice that takes. So thank you.
We hope the v1.2 changes bring some much needed improvements to the modding scene, and we suspect the addition of shapeshifting, skill charges, and % Max Speed attributes will give you many opportunities to experiment with your creations. If the shapeshifting system pans out as I hope, it will give be pretty fun to mod.
I would like to take this thread as an opportunity for modders to comment on anything that might be helpful in your endeavors. I do not expect we will be able to grant every wish, and you certainly should not be hoping for fundamental changes to the tools (we use the same ones, says the dead horse), but perhaps we can make some dreams come true in the future. Let us know!