I know that it would be crazy to request something like this for Grim Dawn because of engine limitations, so please just see it as an idea for Grim Dawn 2.
I love GD and I also love creating mods for it. Creating your own stories, quests and worlds is quite fun. However, what is not possible currently (at least as far as I know) is modifying the Main Campaign in a modular fashion without having to include all game files together with the mod. E.g. something like Skyrim’s mod system where every mod is a plugin that overwrites the game files.
Being able to extend the game (as a modder) by itself without loading screens or seperate characters (i.e. just add to the existing main world) would be more fun for modders and players alike.
If one day you start development on Grim Dawn 2 and you use a new engine (or update the current one, which I think is very likely), please keep this structure in mind so modding and playing mods becomes easier and more enjoyable, adding a lot to the longevity of the game.
Either I misunderstand what exactly you want, or the game already does what you propose. The mod only needs to include the new and changed files, not everything.
As far as I know it’s not possible to simply add or change zones in the main campaign (terrain, NPCs, quests, proxies, etc.) without including the whole game in your mod. Correct me if I’m wrong.
Oh, that’s good to know. However, as Draug said, if multiple mods want to change or add something to the main game, it won’t really work like this. Also 260MB for base game + whatever the size of AoM and FG are, is not trivial.:undecided: