Hi everyone!
I may need to split this into 2 topics.
I’ve recently (few days, only lvl 25) started playing Grim Dawn with my partner, and I’m one of those people who want to plan and know everything before doing it (Is why as lovely and complex as POE is, it’s too much for me to research before getting into it and it bugs me).
SO!
I’ve decided I like 1H1H nightblade, and have currently paired it with soldier for more WPS, and flat phys and piercing buffs, in an attempt to get the highest single target DPS I can.
My partner has gone with a 2H Shaman Demo to get better AOE and some buffs for us.
If my other friend joins, they’ll likely be going a ranged spellscaster who will be as glass cannon as you can get, assuming we can maintian agro well enough.
With that in mind:
I’ve been searching and reading for hours, but cannot find a simple (or even complex but all in the same place) breakdown of damage calculation.
Nowhere I’ve seen explains where multiplication bonuses are additive and where they’re multplicitive, and where conversion weaves into it. Some places have said multiple conversion can happen, some have said it can’t. Going off everything I’ve read so far, I’ve made a best guess so far as follows.
I get that there’s steps (Weapon -> Skill -> Equipment -> Passive/Buffs), so to my understanding:
- Weapon damage + any flat unassociated damage
- Skill using weapon damage, or basic attack replacer, etc.
-Augmentations / Transmutation skills for said skill, are applied additively
2a) Damage multipliers on said skill.
2b) Conversion on skills
2b) Addition of any flat on said skill. - Equipment
3a) Damage Multipliers
3b) Conversion
3c) Addition of flat - Passive Skills / Buffs
4a) Damage Multipliers
4b) Conversion
4c) Addition of flat
Where all bonuses in each step are additive, but then multiplicitive between steps.
So if you had a +20% skill and a +40% skill (buffs/passives), then it would be a +60% for that step.
However, that’s just a guess.
Are passive skills and buffs different steps?
On another note - with multiplayer in mind, am I right to be going with a blademaster over a trickster for highest single target DPS, ignoring the need for AOE, and having lifesteal and small survivability bonuses also provided by teammates?
In trying to crunch numbers, I picked eventually becoming a pierce blademaster because it seems to have the highest cumulative bonuses to weapon damage once it’s all added up. Coming from Diablo where weapon damage is king (and there’s an abundance of + phyiscal damage), and flat elemental damage bonuses are nice but not the star.
Looking at some end game builds however, it seems that weapons aren’t that strong, and maybe with a WPS build that thrives on pumping out as many hits as possible (multiple hits per proc), a trickster’s added lightning damage might add up fast and end up way out shining weapon damage?
(Excluding items, just looking at skills, a blademaster can do maybe 3-5x physical wepon damage a hit, plus more WPS to bring the pool to 100%, with some single hands of WPS hits (WPS still goes off but one hit of it) replaced with cadence) - compared to only 2.8x max with storm touched, primal bond, and savegery on a trickster.)
I didn’t want to also be aiming for Shaman gear though, as I’d rather us not be competing for similar gear. But if that won’t be an issue, and the lightning damage more than makes up for the half weapon damage (or if it’s easy enough to find weapons that deal pure lightning damage that get run through all the multipliers), I can start a trickster and we can stack our lightning damage together