More Skills Bindable to Mouse 1

I am really enjoying Grim Dawn, however, one of my biggest gripes with Grim Dawn (and TQ) is that some paths have far too few skills that can be bound to mouse 1 and I don’t understand why, it’s incredibly limiting.

For example, Occultist has two skills that can be bound to mouse 1, but why are Curse of frailty and Bloody Pox not also available? I really like and prefer skills with a cool down bound to mouse 1 and one of the other two skills would be perfect for my current character, but unfortunately they aren’t an option. I’ve done a Dreeg’s Evil Eye build before and I can’t sustain Doom Bolt casting at the moment, which leaves no other options within the Occultist tree. “Take something from another tree” isn’t the point.

This is the #1 thing I’d like to see updated in game at the moment, and would make me very happy. :slight_smile:

CoF can be cast without a target on empty ground, so how is the game supposed to tell whether you want to move somewhere or cast a CoF?

Point being there aren’t enough options.

So why did you bring a wrong example then?

So why did you bring a wrong example then?

Why do you bring a wrong attitude. (notice the lack of question mark)

My suggestion, point and concern is still valid no matter how you try to spin it. You don’t like what I had to share then move on, instead of trying to pick an internet fight.

So what are some actual examples of skills that could and should be bindable?

I agree. The left mouse button isn’t useful for things like Dreeg’s Evil Eye because if you aren’t targeting an enemy you will walk towards them, which isn’t what I want my character doing.

What I would like is to be able to switch the two mouse buttons in keybinding, but i don’t think you can :confused: