Anyway players complaining are usually doing so in regards to late game content where 500 units are consumed in one “city wing palisade expansion”
Nevertheless I do like / enjoy the fact not all is given to us and we need to priorize instructions, building order and wait for trees to grow if we expand “too fast”.
There’s a challenge to our decision priorities, risking our settlement’s survival.
the trees growing back by time + u can plant more trees if u need in decorations, but usually i have 3-4 work camps, and u can pick area for farm, never had problems with wood, better add stone quarry
I’ve set aside an area as a woodlot. I planted several rows of trees to begin with, then I plant a row or two every year. I chop the oldest, and therefore tallest and best-yielding, trees and replant. The next year, I chop down a couple more rows, and replant. And so on, row by row. It’s sustainable. And when the town expands in the direction of the woodlot, I just do my replanting in another lot farther out, to start a new woodlot.
The natural trees, not the ones you can plant, will naturally regrow. If you don’t place all your buildings on the trees in a locked tight grid fashion, but instead leave as many trees as possible in your city, you will have far more that regrow.
It would be nice to have a dedicated forester, for sure. But until then, a woodlot can stand in. Also, if the map comes up with few trees at the very start, one might want to re-roll the map. I did that, and I got an insane amount of trees!