Underwhelming skill since beta, doesn’t fit anywhere.
By the time u have 26 skill points on this to have 3 mortars on the ground, anything else killed everything already.
1 Cadence proc does more damage than 3 mortars on the ground firing all together.
AOE is the only good thing, but it doesn’t kill anything, so it doesn’t actually matter
Physical + fire + lightning with almost no support from items (ONE, ONLY ONE USELESS LEGENDARY HAS + MORTAR TRAP)
No sets.
No proper devotions to get full power from.
I still feel that adding DoTs to the skill may be enough, or having their firing rate be affected by your characters cast speed should probably be looked at.
At 16 points investment you should be able to summon 2 at once. They have a low CD but continually having to re-summon them can get very monotonous.
I honestly feel “The Big One” should be hitting for close to 100K crits when geared correctly on an end-game build. I can’t get close to that and I’ve tried numerous attempts. My elemental DoT builds can reach 100K crits when fully stacked so it should not be difficult for a level 50 skill to really be “The Big One”.
I think they’re aware that Mortar Trap hasn’t been in the best position over the last few major updates.
That being said though, Mortar Trap doesn’t excel at single target damage on it’s own. Why would it? You set each Mortar up around 3 - 5 seconds apart from each other so you’re not going to see it’s full potential until quite a while into a fight.
What Mortar trap does excel at is area of effect bombardment and proccing devotions. Because each Mortar counts as a separate entity, each one can cause it’s own application of a devotion. Though for the point investment and the fact you have to go deep into the Demolitionist tree, it could be better personally.
I agree that Mortar Trap does need more itemisation for it, not it’s modifiers but the base skill itself - there is currently the Dread Mask of Gurgoth and Empowered Embergrip Handguards off the top of my head for it and that’s it. You could even go further and create a Legendary set for it and another skill. Something similar to the Infernal Knight set but focusing on Fire/Lightning and Mortar Trap/Grenado might be interesting.
Also, the energy cost can be reduced with -% skill reduction from the Owl devotion and a Focusing Prism. Even then, considering you’re dropping 1 every few seconds instead of spamming it, I don’t think it should be eating your energy that much should it?
I agree on this part, but since one DEE can crit and DOT more than that, I believe it should be even more.
To this skill reach that level, it needs it’s damage triplified at least… maybe more.
I’de both agree and disagree somewhat. Mortar Trap from what I can tell is not meant to be a single target ability or at least is not designed to be used as a primary source of damage.
My guess is it’s designed to be along the same wavelengths as Devastation - a massive area bombardment located at the far end of the mastery tree that is focused on just that - area, not single target, though because taking it AND it’s modifiers takes significantly more points than Devastation, i do agree that it should be capable of doing more but not go overboard with it.
But Devastation is a great single target spell also… it was better but still yet 5 times better than Mortar Trap, even with a way longer cd.
And DEE is a small AOE, but still it kills small packs faster than 15 seconds of 3 mortar sets.
I feel Mortar trap is so bad right now that even if they add a set that doubles it’s damage, and double every single damage instance of the three parts of the skill… it’ll still under perform.
Reminds me of a game and it’s 90% useless skills since 2012… eh… “game” Diablo 3.