Would it be possible to make it so we can mouselock enemies with skills as usual in comparable games (d2/poe)? Especially the typical mouseleft spammy ability like cadence gets much more userfriendly if you just have to find that one big boss kind of guy in the middle of a bazillion minions once and lock on to it as the trash mobs tend to die from procs and the like in the process.
Thats probably the thing that felt most alienating to me when starting grim dawn recently and i dont really see any kind of disadvantage that could have to the game/players. Is there any good reason grim dawn behaves differently in that aspect?
E: Or make it a toggle able option in controls/gameplay options in case there are actually many people prefering the current behaviour.
Ahh so that’s what it does - only tried it for a few seconds at start and wasn’t able to figure our what it did. Sorry for my lack in observation skills - now that i actually read its tooltip i feel kind of stupid - and thanks for the quick reply.
E: After quickly testing it i definitly prefer the “new targetting” in grim dawn but thats mostly because the target lock is implemented in a very weird way. In the other titles (im mainly using d2 and poe as reference here but im pretty sure there are more) it would work like:
If you hold down a skill button without a target to spam a skill at your cursors position it would spam said skill. If a monster would run to the position of your cursor it would not get locked on (only if you hover over an enemy and then press and hold the skill button it would get target locked). With grim dawns classic targetting setting my character stops spamming that skill and locks onto the enemy that ran into my cursor which makes it harder to spam an aoe skill towards an area where monsters are/ run into.
Its probably not a big deal for most people so i will not continue bitching about it but grim dawns interpretation of target lock feels double edged whereas the “classic” version just gives a little convenience option for certain situations.
That was the case since the transition from diablo 1 to diablo 2 :D.
Mouse lock never interfered with “holding the mouse and go to town” in other titles i mentioned - it just gave you that extra option to pick a specific enemy and lock on to it with something like a single target melee/ranged skill not having to bother with it running away or other enemies running around.
But whatever - the current system works without any disadvantages in most situations i guess.
Having been so used to the “classic” mode from D1/2 onwards, I refused for ages to change from it when the newer targetting option was introduced, but after eventually trying it properly and I’ve never gone back to the classic mode since then.
Yes you can no longer click once on one mob and then move your mouse over to the next target you want to attack ready to click once the previous target dies, you have to actually hold your mouse cursor on it until it dies… but not having to individually click on every single, individual enemy, far, far outweighs (imho ;)) the disavantage of the attack staying on the one clicked target.
I guess i agree by now - playing forcewave at the moment but i can already imagine i will be happy with how the “new targetting” functions once i switch to cadence. For now it only mattered when i had some kind of single target oskill.