Multiplayer PvP A Thing?

Hi,

Being an old school Diablo 2 LoD player I loved how the pvp worked there, anyone could create an open/public game and simply label the game title “Duel” or “PvP Now” etc, super fun and anyone can join to fight other players outside the main town. Just wondering if GD has this already or if there are any plans moving forward to implement something similar?

If GD currently does not have this in place I think this would be a huge play for progression and player expansion, pvp is massive on these types of games and of course on the MMORPG scene, so sorting out something similar to what Diablo 2 LoD had would be great.

  1. If this is already in place then great!
  2. If not then what’s your thoughts and have the DEVs ever spoke about it?

Thanks!

  1. No, Grim Dawn isn’t that sort of game. It’s focus is on single player with some multiplayer added.

  2. No thoughts, not my thing since I only single play and the devs haven’t really spoken about it at all.

Since I don’t multiplay I have no idea if what you’re asking about needs closed servers or not, but this reply from Zantai on that in the 25th May live dev stream:

"u said last time u wont make dedicated servers could u tell why would make game much better for everybody ?
bring dedicated server could improve the game and bring a ton of new players in… joining a game with 350+ ping no fun zentai plz make it happen

Yes. I haven’t heard that one before. As the question comes up all the time I will answer it one more time on stream. Dedicated servers would be a cool feature. I think if we were to have it, it would have to have happened when the game was new, when we could actually garner attention for the game and get people excited for the fact there are dedicated servers, there are seasons and all these hardcore multiplayer features. Instead we focussed on a single player experience, that is ultimately what Grim Dawn is about and we’re sticking to that, it’s working well for us. I think dedicated servers would be great, they will not happen for this game. Maybe Grim Dawn 2."

I have to be honest here… I have never played a Diablo or Diablo-like game and said to myself, “Man, I can’t wait to play me some unbalanced PvP!”.

It is not massive in these types of games as far as I’m concerned. Now if we are talking Guild Wars and actual REAL MMORPG’s designed specifically with PvP in mind, then yeah, sure, I’ll bite. But never have I picked up a Diablo-like with that intent. That’s not even close to what they are about. If they were they would no longer be a Diablo-like, they would be an MMORPG.

You can play PvP in GD but it is not even close to its focus nor is it really balanced for it. One could even argue that at this point it would be nearly impossible for Crate to truly make balanced PvP in GD without completely neutering nearly every build possibility that exists in GD… and even then it is highly questionable and would take tons of time to rock, paper, scissors this shit into some form of ‘fairness’ to even remotely be enjoyable for most/all parties.

Crate would have to completely switch focus in their vision for GD and what the game is about and put a bunch of resources/time/money into this one facet to really make it ‘work’. My personal feeling is that we are at the end of the line for GD and we will see them slowly wind it all down after the FG expansion as they move on to other projects and I find it unlikely they will commit much time to improving PvP in a game they have long said is first and foremost single-player focused. It is also moddable and the mp element has no ‘real’ cheat protection beyond password-locking rooms and a kick option available to the game host, all of which makes PvP in GD very much a minor sideshow. It’s there but it will never be as popular as you’d like to envision it, for many reasons.

Honestly, your best hope is that some talented modder with loads of free-time would take on the giant task of re-balancing the masteries and gear specifically with PvP in mind (and after that it would likely need months, if not years, of player testing and continual tweaking). From there you would need to ‘trust’ the people you were playing with/against and have some form of community policing to root out the bad eggs, which, without closed servers, would be a continual up-hill battle since you would never be able to truly and permanently be able to get rid of any person determined to ruin the party.

Thanks, good to know the thoughts of the DEV team on this and a cool idea for them if they ever do decide to move onto GD 2, but doubtful from that response :).

Had a good laugh at the spock pic, like it, but I can tell you’ve never pvp’ed (or for very long at least) on the god father of this type that is Diablo 2 Lord of Destruction. The PvP on D2 LoD was stunning and each character could be incredibly strong on the pvp scene and each could give you a good run for sure in duels, of course you would need half decent items/inventory but the rest was skill and knowledge, knowing your own build and what gear/skills to use in specific situations.

I was a die hard pvp’er on that game and I can tell you now that out of all the pvp’ers who knew what they were doing on D2 LoD, you could never go 5-0 with any 1 character unless they had no skill/clue on what they were doing to fight you. Balance was never in question because it was never an issue and the pvp tournaments held in it’s day proved that over and over, multiple classes going 1v1, 2v2 etc with very mixed results throughout and that’s due to good balance and skilled players. There was never 1 mighty class or 1 mighty player, sure there was very strong guilds with very long term experienced pvp’ers, but there was many good guilds in it’s day.

Just a side note for Diablo 2, this game only died off because Blizzard put all focus into WoW, that kind of thing happens to a game if the DEVs no longer care about it.

Not a flame, just my experience with years on Diablo 2 LoD in it’s day.

I played alot of that type of PvP in the first Guild Wars way back, but not since. D2’s MP never interested me in the slightest. GD is not D2 and has no closed servers. It also is host to a mastery system considerably more complex than D2 could ever have hoped to have with many builds that far outstrip other builds. Which is fine with its single-player focus, not so fine for PvP. I maintain what I said. It would take much more time and resources than you would believe and closed servers are not coming to GD nor do I believe that they are going to attempt to rebalance the game for it.

Both of which are needed for what you’d like. The meta for PvP in GD would become ultra-ridiculous without tons of fine-tuning, where in the end it would boil down to probably less than a handful of combinations a player would be forced to spec for or no-one would think twice about even bothering with them.

D2 MP was the place to be in it’s day man, the Diablo title in general (Except Diablo 3 aka mini WoW clone crap) goes way back and is a classic.

Diablo 2/LoD was a 2000/2001 release so I would expect GD being a 2016 release to have a somewhat more polished class tree, but you gotta love the classics. I’m new to GD and was just curious on where it’s at as I’m really enjoying the game so far, the build/class system is cool and refreshing to mess about with.

It’s polished. For single-player. Not for PvP. Once you begin to grasp what is possible with the masteries, the devotion system AND gear and components then you may begin to have an inkling of what I am hinting at and why balancing GD for PvP is nothing like D2. When I say it is a ‘giant task’ what I meant to say is it is frikking ginormous. You’ll understand one day perhaps. D2 has nothing on build complexity here. I love D2 for what it is/was but GD makes D2’s system look like child’s play in comparison.

Edit: also, GD has been in development since around 2010, picking up steam on that front more in mid-2012 after a successful Kickstarter and entering Steam early access (and becoming open to the public-at-large) at the end of 2013, which is the point I began playing. Full release in early-2016.

Well, GD’s class system comes from Titan Quest Immortal Throne which came out in 2006/7 since GD uses the TQ engine.

I have no trouble understanding what it would take to restructure, or to even adjust/add in additional game mechanics which would change the overall flow of the game, I was only curious if GD had a pvp system in place and if so was it like Diablo 2 in any way.

I’m enjoying running through the story mode with Solider/Inquisitor, already looking forward to the new expansion coming out soon as well which is a good sign!

Do you play MMORPG’s?

Not me, I’m a single player person. Multiplayer has never appealed to me at all.

Yes, it does and no, you likely won’t find it quite like D2’s. Also, I’m not so sure if the PvP in GD is played by many. I’m kinda thinking not tho there may be some.

Not anymore. The last one I attempted was Guild Wars 2 and I fizzled out of that one. Didn’t hold the same attraction for me that the first one had and by that point mmo’s and dealing with people in general in my gaming was losing appeal. People require too much time and hand-holding and all that time waiting around to get going can be better spent actually playing the game. In single-player I have no such problems and am not bound having to deal with idiots or waste time explaining things or all the other minutiae and sitting around twiddling my fingers that go along with MP.

Lol, I found this:

I came very close to buying Guild Wars 2 about a year ago. But at the last second I opted out of the idea. I only wanted to get it for the dungeon raids which Grim Dawn technically has if you play multiplayer PVE on servers called, “dungeon farming” or similar named servers. I remember playing Runescape to death and a little bit of WoW. Good times. MMORPG’s were great 10+ years ago. I remember playing Perfect World 12 years ago too. It brings back memories.

This just isn’t true. Grim Dawn has multiplayer PvP as an option when hosting a game, and it works fairly similarly to how NukeZ described D2-LoD.

Likewise, there are ‘safe areas’ which are main hub zones within which PvP cannot occur.

D2’s pvp only worked due to enigma’s granting teleport ability though. Before that only viable builds was a bowazon followed by an orb sorc