It’s been awhile since I’ve played and there have been a lot of changes to skills and devotion balance. I was curious if there are “must have” devotions for the majority of builds. Previously, everybody stacked Giant’s Blood and Wayward Soul, but they’ve since added a lot of additional resistances in other places.
Are there still some “must have” things to consider?
Thanks for the posts, I was primarily thinking about defensive type devotions that the majority of builds rely on. Most of the offensive ones are self-explanatory/intuitive.
It sounds like Giant’s Blood/Chariot are still important.
Personally I never do this for melee builds (the only ones I consider worth investing so much in healing) and I consider that option deprecated. I find the path to Tree of Life cheaper and closer to the affinities I need and Healing Rain is so much better, with a much quicker recharge rate and a better proc chance.
Besides, the real reason I think we stacked Giant and Wayward Soul was because individually they suck.
I don’t know about established meta, but for me the reliance on Behemoth and Chariot is all-time lowest. I never really liked Behemoth because besides proc and flat hp node the rest is fucking useless crap if you don’t go for exotic hp regen stacking builds. As for Chariot last time I weighted it’s OA bonuses against hawk + panther and understood that the latter aren’t far behind while giving me more devotion points that match my build better. Before that I considered Chariot a must have, but the reason was Chariot being an OA pill rather than defensive proc. 12%+1550 once in 18 seconds is pretty bad as far as healing comes, moreover you can’t time it. If you want a proper extra heal get Dryad instead.
EDIT: overall it highly depends on how the offensive part of the build goes. If it’s convenient I’ll get 3pt in behe but won’t go out of the way to make it happen.
I dont think I started a char that does not have Hawk in it during the last 1,5 years. Lots of OA and +crit is worth 3 points on nearly every build, plus it opens green pretty wide.
For defensive constellations I’d recommend anything with movement or total speed in them. Given the array of enemy CC in the game being able to escape is quite important late game and especially so in Crucible.
Indeed - partly for this reason, many of my builds end up taking “Sailor’s Guide” - move speed, slow/freeze resist, physical resist and some cold and lightning resist…what’s not to like!
Move speed is also good just for getting around faster, and is helpful for nemesis runs in particular IMO