Thanks for sharing all your hard work!
No love for Tactician?!
Added a video on how to get the best pet gear. Pet MI run.
One of my top 3 builds and a good learning tool.
See how Oathkeeper dumps physical damage to pets which is converted to elemental and multiplied by pet damage bonuses. Also adds great retaliation damage, boosts damage of other players, and 54% + 32 elemental RR.
Combine DPS with the Oathkeeper’s health and physique and it’s better than any combination of 2 pet based classes.
- Sentinel Elemental Solo SR90 Very Easy
Enjoy!
Do you have GT link for the above?
It’s in the OP. They don’t like duplicate links for tracking (counting) purposes so I only linked that one.
Let’s dive into this statement a bit, because it just seems too wild to be true.
I pulled up the sentinel calc, grabbed the stats you are getting from Oathkeeper, and compared if you took those points into Shaman instead. I didn’t bother to add in a bunch of other defensive stats from Oak Skin, item bonuses on Primal Bond to save time, or the very niche defensive stats like reflected damage reduction. I also skipped Resilience since it has poor uptime and player only. No gear or dev changes were made. To be blunt, doing it this way is insanity, because even a single point into Primal Spirit on the Shaman side would obliterate any small damage differences in these stats, but this keeps it apples to apples based on the comment that Oathkeeper is bringing overwhelming raw stats to the equation. I also skipped wendigo totem, a nice chunk of survivability on the Shaman side.
Based on the breakdown, a straight switch to Shaman and investment only into Mog Pact, Wind Devils, and Primal Bond brings more DA, more resists, more flat, more RR, more health, more health regen, more all damage, and more crit than Oathkeeper, while losing out on retal and dot damage and OA. Most of these differences are relatively small. You lose 50 phys going Shaman but gain a base 50 more hp, and going Primal Bond bumps DR to 17% compared to 1 point Possession at 9%
I just can’t see a scenario where taking Oathkeeper makes sense. Even playing Shaman as a pure stat booster class you’re bringing roughly the same power, and adding in Briar or Primal Spirit as an additional pet hugely pushes the scale for Shaman.
I used it in the “How To Pet MI Run Video”.
Granted the Oathkeeper skills that boost allies are far from maximum level per my usual builds. This one was a very hard nut to crack.
I recommend you build one of each with the same gear and compare. I have 3 Conjurers that are close in power or survivability, but not both. Perhaps you will have different results.
EDIT: I also should find better use of my time
I put the same gear on my Conjurer and both had the same max level devotions. The Sentinel was easily the superior build.
I appreciate you asking good questions and wish I had better answers. The best answer is to know the devs try to balance all classes. They also love to trick you into missing the best builds. IE: Typically only one skill on a weapon works per build or two pet classes logically must be better than one. Much trickery
Interested in this pet sentinel (petinel?) because it sounds insane. How would you level it from scratch?
With any build:
- Base damage skills (Summon Hellhound / Familiar)
- RR (Vulnerability). Celestial Presence is too far away, save for last
3a. Lesser direct damage (Rebuke, Presence of Virtue)
3b. Percent to damage skills (Manipulation)
Remember 1000% of nothing is still nothing.
I’m not too fussed about the triple rares. I happen to have about two dozen pet-focused triple rare items sitting in my stash or on current pet builds after about 2.5k hours. Some of them can be semi-forced through vendor shopping, though it takes a lot longer to do it this way now. A lot of the drop only ones have pet biases as well, so I wouldn’t expect it to take forever.
I was curious about some of these builds, but having tested 2 of them (Sentinel and Spellbinder) I’m going to have to pass. They’re solidly mid when compared to double-pet mastery builds.
Sentinel Elemental Solo SR90 Very Easy
I had almost all of the items to make this build in my stash, and since it was the top build in the -BEST- section and I had a Sentinel just sitting there doing not much, I figured I’d give it a shot. Aside from substituting Mogdrogen’s Mantle instead of Zantarin’s, mine matches almost perfectly to the grimtools provided. Mogdrogen’s Mantle will convert the Hellhound to lightning/elemental instead of fire/elemental but that should make almost no difference, as you didn’t take any fire or lightning resistance shredding devotions or items anyway.
So, how did it perform? It’s… OK. It wasn’t bad, but I think it’s just about impossible to make a build that uses one of the main pet sets that is actually bad. The birds do decent damage (especially when they crit) but only if they’re more or less in melee range, so I spent a lot of time telling them to go stand next to the bad guy. Sadly the same command also told the Hellhound to stop attacking and move there too. AoE clear is fairly abysmal. It did SR75 fast enough, but it was a bit sketchy in a couple places. This build has BoD and a potion as it’s defences which means recovery is limited. I did try SR90 with it, it was slow but doable, but I had to exit to menu in the first chunk to save the character (HC BTW) from death.
The biggest problem with this build though is that it’s boring. It’s a 3 button build, where 1 of those buttons is a movement skill, another one is a self buff and the third is Curse of Frailty. So I would curse the big gribblies and then… stand around and wait for the 3 pets that can actually do damage to kill things. This is made worse by the fact that there’s quite low damage because we’re taking Ishtak and Ulo instead of Bysmiel’s Command, Mogdrogen the Wolf and Arcane Bomb. This is a walking simulator with even lower than usual damage because you’re missing half of the pets, which were given up in exchange for… a movement skill? What is even the point of Oathkeeper in this build? PoV and Mog’s Pact both give flat damage and health. Permanent Wind Devils are basically the same as the Guardians, you’ll get OA from Emboldening Presence, so you’re only really getting Vyre’s Might out of an entire mastery, and it cost you 2 pets, Primal Bond, an extra aura and Wendigo Totem.
Would not recommend unless you want to do it for some reason.
C-
Spellbinder Aether Solo SR90 Very Easy
This is more of the same honestly. Give up an entire mastery with multiple pets in exchange for adding some flat elemental damage to the pets. You can get flat elemental damage from the bird+hellhound auras if you want that. Cool to do because you want to, but it doesn’t come close to a Lost Souls Cabalist, Nature’s Call Conjurer or Ghol’s Ritualist.
I mean this is just preferential nonsense, as laid out you’re getting a dash and no appreciable stat differences otherwise (ignoring the actual pets on Shaman). There is no hidden secret sauce the devs have applied that we can’t see.
Thanks for suffering here
Yeah, my numer is around 4k, but:
I suspect, the timer keeps counting if the game window is minimized - which I do a lot.
Don’t be discouraged. You will figure it out
Are the builds within each grouping in any particular order?
I appreciate the out of the box thinking with these builds.
thanks for sharing!
No order. Some averaged 7 and others 8. I just grouped them all in “SR90 Very Easy” to make averaging the randomness a little easier. I would guess combos with Necromancer would be towards the top.
Finished Death Knight and Witch Hunter which will be added to the best list soon. Very tough builds to crack.
I may re-think the 2nd Best list. They were quickly posted via request on another forum, but I bet some have better solutions.
Basically every pet builder that I talked about this list had the same impression. And I suspected as much from looking at op’s non pet builds that are done with some pretty crude mistakes: like wrong skill distribution, some unrealistic double rare items (but then Sorcerer has double rare non mi gloves for some reason), Spellbinder is missing flat rr, AAR Battlemage missing leech on AAR etc. etc.
Well I just hope new players won’t fall for lists like that.
Save your breath and simply build one. It’s coincidence just yesterday a great online player whom I respect told me my Death Knight was very wrong. After several SR90’s he is now building one.
As stated the MI gear is what dropped in game and if you look close most could be a whole lot better. Great for new players to feel powerful with basic gear, yet have plenty of room for improvement.
EDIT: Missed a question. Always look in shops for double rare items like the Sorcerer’s gloves. They can sometimes be OP.
Build one what?
So someone told you your Death Knight was bad? I don’t quite understand what you are saying here.
I looked close and it’s some hard to get double rares. Even if you did drop it (didn’t you say you had 2,5k hours in GD), can you really recommend a build with those items to someone who didn’t farm for so long (or doesn’t play in multiplayer games which are basically extremely easy because game is balanced around single player).
I posted a video of how to easily farm pet gear in OP. Someone pointed out the one I missed in the comments. I left out another, because is is not from a specific boss. It is easy to look up grind locations on Grim Tools.
You should have gear for every pet build in just a few hours. Good luck.
Getting pet gear is not difficult. Getting double rare MIs is going to be time consuming though.
I’ve got several Deathknights sitting around, I’d be interested in trying yours. grimtools?