But as for the reason for this thread - does anybody have the Ascension affix reroll cost progression at hand? Mainly the Soul Fragments. The ascension itself cost 5 Soul Fragments and I see that the first reroll costs 1. How aggressively does it scale? Just so I have an idea as to how many rerolls are realistic on one item when I inevitably get an undesirable affix in the future.
i think ānumbers wiseā either 15 or 16 is reroll efficiency cap, since thatās when you reach or end the cost of a simply doing a new item (new item cost is 5souls +xy), so up until then itās cheaper than doing a new item
*edit, iām also not sure by how much the cost changed, because i could swear i reached like 6 souls cost after only 8 or 10 rerolls before /on release
Iād say 12 is the break even point. 11 and 12 will cost you 6 in total, but if you Ascend a new item, it costs 5 and resets the cost back to 1.
So if one has additional copies of the item, thatās where Iād stop. Though that is of course excluding the fact that you are likely going to have to land on a good seed on that new item too.
No first time bingo on the 2nd ascension. Took 6 rerolls, but got the exact bonus I wanted just as the cost scaled up to 2 Fragments. Still counting this as lucky
Not an Ascension per se, but preparing my Amulet for Ascension before passing it on to my classless mule for hopefully a Physical Resist roll. Dumping in a bunch of rerolls before doing so. Got a result I just had to share. After 23 attempts and going from 2 total rerolls to 25, I landed on this beauty.
Improving CC resistances was the main reason for further rerolls and getting both maxed with pretty good other stats is just chefās kiss. Comparable damages, just swapped Lightning with Electrocute, even squeezed out 1 extra OA (huge). Did lose 2% Spirit (-12 in total, no biggie) and 1% CDR. Really wanted 6%, but for that double resist max roll, Iāll take it. Guess Iāll have to live with 28% CDR instead of 29%.
Never touching this amulet again. Canāt wait to be forced to dump hundreds of Fragments into this thing
Something was bound to take a hit. The Spirit probably hurt the least. I was much more sad about the CDR. My Chariot cooldown went from 5.7 seconds to 5.8. Now THAT is unplayable
Itād definitely hurt if I could afford a Spirit dump. But playing HC, 80+ of my attribute points are in Physique.
Get an item with a good seed through re-rolling/farming and THEN ascend it, hoping to get the right bonus?
Ascend an item for the specific bonus you want, and THEN re-roll the seed until you get a good one?
For a legendary where you can farm multiple copies, the first option obviously makes the most sense as you wonāt need any re-rolling that way and save materials.
But for a green item where you just got the affixes you wanted itās a pretty hard choice.
Personally so far Iāve re-rolled first and then just accept the first decent ascension bonus that comes my way. But if I were building something that really needed % proc chance WPS bonuses I might do it the other way around.
Also been doing seed first, then Ascend. But yeah, Ascending first could save you a lot of Iron/Ashes, if the item becomes ābrickedā from the get go.
Though as Ashes are much more easily farmed than Fragments, scoring a good seed first allows you to farm using a good base item before you get to ascending it.
Either way, though Iām glad there is a cost cap for ascension and rerolls, it capping at 20 rerolls is so expensive there might as well not even be a cap to be honest.
Seed/Affix reroll can stay as is on 20. But Ascension should really cap at 10 I feel. Scale the Iron costs up so it ends the same, but the Fragment cost past 11 or so rerolls is so Fragment expensive, nobody in their right mind is going to do that.
I know that awakening a blue item into a purple item rerolls the stats. Yeah. I did one, an ammy for the werewolf, and wanted to vomit because the purple was so bad. Good thing I had 3 more. Still, bye bye 40 ashes. There went more than half my stack. I thought the cost was 1 a pop, not 10. OUCH! Hard lesson learned in gaming. As for the crappy blues? I save them to be awakened and keep the good rolled blues to be used.
So⦠ascending an item does the same thing? I thought it just added a cool stat or something along those lines. Something that would be beneficial to your build. Hm. I guess that could be a good thing if the newly awakened item rolled a really crappy purple. Still, the cost is very high for a random chance at something good.
I guess I really need to be very picky with items that I want to awaken and/or ascend.
That is what I was thinking about ascending, but now I donāt know. I donāt want to risk losing the 96%, especially since that was try number 4. I sold the other 3 since they were so bad.
No. Awakening upgrades an item from Epic to Legendary, which is a different item. Many of the stats are the same, just slightly higher numbers and get a few things extra.
Ascending is an extra affix from a specific pool. Which range from marginal to build defining, with stuff like 25 extra Offensive Ability, or extra chance of activating WPS skills.
So, in addition to the āextraā affix, it still rerolls your stats tho? Right? Basically, it creates a brand new item? Thatās what I am seeing in this post. Just wanted to make sure that was correct or not. I tend to miss the obvious sometimes.
What a joy it is to ascend a non-AA nightblade though. āWould you like some 5% execution followed by 5% belgo shears? No? I got you brother, hereās some whirling death for youā. FML.