My first toughts of the expension about xp and legendaries

I stopped reading after “too fast leveling” argument, now I understand why “a lot of people here might not like you”. Well actually I might just become 1 of those people after reading that. I did not bother to read further after that point.

And oh yea, thanks god they finally made leveling at least a bit faster. There is a million things to do in this game now, at least I can level up characters a bit quicker and focus on more important tasks. This is a great feature for people that love to have a lot of builds, not just grind the same character for a thousand hours.

I respect your desire to play (the game we worked on) forever, that says something about what we created. I appreciate that.

However my personal philosophy has been that it’s ok for a game to end, that it’s ok to get to a point with a character where you feel it’s finished (where it feels like you’ve perfected it). Frankly, that still takes a significant investment, much more so than the average player is going to be willing to spend.

I would say we’ve already spent a vastly disproportionate amount of time creating content and loot for the end-game hardcore crowd, items that the casual player that plays the game through once on one difficulty can only dream off, much less see.

I can spit out all manner of statistics on this matter, but I feel that some here are tired of seeing them. :stuck_out_tongue:

I don’t think you or anyone else for the matter, will ever actually succeed in making this guy realize that this isn’t a multiplayer game with artificial competition or gear race. It’s pretty clear that the guy sees GD as a multiplayer game and hence he’s making all these weird complaints. It’s impossible to satisfy someone who’s eating a banana but at the same time not admitting it and complaining that it doesn’t taste like an apple.

So Unknown dude can go make one for Grim Dawn.

As no ARPG meets their needs, it appears UnknownDude’s needs may be a little unique and so best bet is to make themself a mod that does what he wants. Good thing is Grim Dawn is moddable…

A mod that takes four months of no lifing to reach level 2.

Oh course @Zantai, does this even needs to be further elaborated? I don’t think so.

Everyone with the grain of salt has at least approximate image of how long it would take to, let’s say have 3 fully equipped characters on a max level.

Everybody knows that takes a huge time investment and unless you’re a no lifer who plays 20 hours a day every day… well nobody else will go about creating claims that leveling is too fast as it is now.

Before it was too slow, now it’s just right. Of course it could hyphotetically be too fast also, but that’s far from the case in the latest build of GD/xpac.

GD is insanely far from a casual game and that’s the part we love about it. But everything has it’s limits, I can’t affort to spend a million hours in the game let’s say in a year or so. I can’t spend let’s say 50 hours for any single game during a working week or any week really. People that do stuff like that are addicts period.

On the other hand, that wouldn’t even be healthy if not lethal, so I support devs not encouraging total “no life approach”.

Thanks for making things balanced, I’d say the game is very balanced at this stage, it will still take me forever to achieve everything I want to with tons of new content. But I absolutely love the story line continuation! Ok enough offtopic.

Exactly. I mean please just…just stop giving stupid and weird people attention please.

When argument like this arises, I suggest that we should all compare GD to how things were in D2: LoD - staple of all arpgs.

IMO, leveling was one of the most boring and tedious aspects of D2: LoD. Leveling after level ~87 iirc was super NOT fun. That one aspect of the game that was not working out well, imo.

I like how GD works in that aspect. Leveling new toon to 1 to 100 still takes a lot of time, finding all end-game gears even with a help of forum trading takes even longer. But to me it strikes a nice balance between being challenging enough and fun and not too tedious when games becomes monotounous grind.

Your explanations are very good. I understand the point. And you’re right, it still takes a bit of time to be 100 and to have a good gear. But what I do not understand, it’s just that you could have put some little things that can satisfied long time player. And i hope that you will read this @Zantai . So at least I will not feel that I’m wasting time in 5 years when I will still play the game. It can be special titles in your character sheet, or a different logo after your name after you have killed 10/100/300/500/1000 etc nemesis boses or after you have killed 100 000/300 000/500 000/1 000 000 monsters. So people online will see that you are a veteran. Just this, will satisfied a lot of people I’m pretty sure, without destroying the game.

Lol some people just have WAAAAAAAAAY too much time on their hands I guess. Or really don’t know how to make use of it, even just playing the game instead of writing stupid nonsense bs on forums would be a MUCH better time investment.

Oh boy… you sure won’t ever admit that people online won’t care about your achievements because this is a single player game and even I can take a third party utility and get those same achievements in a few seconds (best thing is, you won’t be able to differentiate who’s legit and who’s fake). The only one to impress here is yourself and not the non-existing multiplayer people.

Dude the game has a multiplayer mode, sorry for you. The mode is there so plz keep your crap for you. Plus, bassicly if a dude have all tittles and stuff, you know that he’s a cheater, that is the strategie. Which you didn’t know about it because of you’re limitation.

Oh so you’re after elitism? It’s not about rewarding content but being able to demonstrate that you are hardcore?

What does that add to game play other than artificial reasons to participate?

I see you have returned to your favorite old stubborn argument. Did you maybe think for a second before making the post? I mean, honestly, how long will it take for someone to make a fake achievement look real? Anyone can just do third party editing to make their characters look legit but extremely elite.

I am not going to reiterate the multiplayer arguments but I hoped against hope, that you would realize what we were trying to say. My hope was in vain apparently.

I don’t know why you are trying to tell yourselft that there’s no multiplayer in the game, do you need a screenshot or something? I don’t get your point.
And it adds achievement to long termed player. There’s a problem if you do not understand that. It seems that even if the game isn’t touch at all you guys are frustrated by what I’m saying. This is terrible. Plus, @Don Snow, actually anyone can take a third party program to make their character 100, so why are you crying? It would not change anything for you so plz. As I said you are limited in your mind. Like the game is the game for you, it is perfect, and nothing can be changed. And you do not let people say what they have to say without attacking them. Just stay cool man …

Having multiplayer doesn’t make it a multiplayer focused or multiplayer game (to be semantic). A multiplayer game cannot have single player or offline play. As soon as it is introduced, the multiplayer is practically rendered as a minor extra feature. This is the same case here.

The multiplayer is just a minor extra feature that Crate added once requested by some players. It’s still a single player offline game. For the sake of argument, D3 or PoE are online multiplayer games because they cannot be played offline and the latter has an economy, which doesn’t exist without dedicated servers, which GD lacks.

D3 is an online singleplayer game which has a more truer multiplayer implemented with dedicated server and PoE is an online multiplayer game with a forced multiplayer aspect (trading/economy). It should now be clear to you that since GD is both offline and lacks any economy, it cannot be treated as a multiplayer game. But, I guess I would have a better result explaining this to wall instead of you.

And your virtual elitist narcissism will be wasted in a non-dedicated multiplayer system such as GD’s. So, I am not sure why you would want the feature in the first place.

Yes because there’s a multiplayer feature in Grim Dawn … You’re acting like theres not. If the multiplayer feature was not in Grim Dawn you should be surprise of how many people would not playing the game.

Alright dude, you win. I should’ve realized that my MMORPG addiction hasn’t grown out yet and here I am, addicted again to one of the largest MMORPG called Grim Dawn.

Why are you acting like this?

This reminds me so much of the classic Monty Python ‘Argument Clinic’ skit. >.> :slight_smile: