Hello!
During my journeys in Grim Dawn, I’ve been making a list of things that could be improved. After thousands of gameplay hours, I decided to share it with y’all:
-Mark Treasure Troves on the map, similar to shrines and totems. Also make their models easier to spot in the world.
-Mark Bosses and maybe elites on the map as well (toggle-able in the options).
-Always mark enemies in SR on the map with small red dots (not the huge stars when you get 75%+). Elites could be big dots or stars.
-Make Augments account-bound (allow them to be stored in shared stash). Getting locked out of certain augments (4% hp for example) on one of your characters, just because you wanted to farm Barrowholm nemesis sucks.
-Make purple materials auto-stored in the stash with the “store components” button. Also make dynamite and skeleton keys usable from the stash.
-Reduce the amount of Aether Crystals required for crafting overall. The fact that base components require 3-4 Aether crystals to craft, means everyone is always out of crystals and has to run warden cellars, which is really boring. Reduce recipes to 1-2 crystals. Or make the crystals drop from ALL aetherial enemies, not just crystal clusters.
-Reduce the amount of purple materials some endgame compenents require. It gets really ridiculous when trying out new builds, the amount of material grinding is insane.Either that OR:
-Make it possible to detach components from items without destroying either of them.
-Add WASD movement support, no matter how janky. People get hand pain when playing ranged builds with mouse.
-Make a separate slider for item tooltip scale. I like my UI nice and big, but that makes the tooltips frankly ridiculous. If you’re dual-wielding, god forbid you mouse over a weapon - your entire screen get covered in matrix symbols. I have to swap to my empty second weapon set to see them, because they clip off the edge of my screen. Furthermore:
-Disable the “always on” gear comparison mode - comparing items with the currently equipped gear should be done via holding a modifier key - for example Alt or Ctrl. This should be configurable in the settings, for people who want an always-on compare like it is now though.
-Add a mode, in which items dropped on the ground have their names hidden and it’s impossible to pick them up unless holding the “Alt” key - similar to Diablo 2’s “nopickup” mode.
In this mode items that don’t meet your loot filter are hidden entirely, even while holding Alt.
I’m hoping some of my ideas inspire you to improve the game further and hopefully make it into the next expansion (for which I’m super hyped about - can’t wait for that affix crafting system!)