By the current Max values on Non-Myth items and Min values on Myth items, there is a decent change some Non-Myth items end up with higher values in stats than the Myth ones. And it’s far from fair.
Mythical form of any item…should be…exactly what it says…MYTHICAL - so the normal form cannot have values as high as the myth one.
Taking the 2 items in the pic for ex:
Ulzuin Shoulder has max 72% for +dmg% and Myth Ulzuin Shoulder has min 69%. It should be the other way around. Or at least the same. Max values on non-myths should be the same as min values on myth items.
Also 34-50% and 36-54% Poison Res, and 19-29% and 21-31% Elem res…that is a Myth Difference ? The normal ones should have 25-40%poison and 15-20%elem, and the myth ones should remain the same.
Also Myth Ulzuin Shoulders should have 1 more bonus skill to offer, as the belt has the bonus +2 Markovian on the myth one.
Now to the belt…6-8% crit on both…this might be a small thing that was forgotten, the myth one should have 8-12%.
Bleeding res and max bleeding res - also - The same on both ? Wtf ?
The +dmg% on the normal and myth ones, in values, are correct, the normal item max values does not pass the min value of the myth one. VERY CORRECT.
The main ideea is that :
Max Values of stats on normal items, should not be higher than Min Values of stats on the myth form of the same item, and, the myth form should always give more skills as bonus, if not new ones, as the belt.
At least the myth shoulders can give +3 to both, not still, the same as normal ones +2…