…But I can see some room for improvements. Namely the Cadence damage could use a boost to help with the fact it’s hard to get more lightning RR with the Tactician builds. As for the Purifier version the fire to lightning conversion should be shifted to Flametouched, since that would help majorly.
Also we still rings etc with lightning resist reduction, but that’s a gripe for another day.
Heh, this is why I always have Cursed Tinctures available :3
Also he dies faster than some Chthonian heroes do in deep SR lawl. But yeah, he’s one of the reasons why my Tactician has that relic, because every bit of RR does help. Even if mad lee wants it gone for the dual pistol relic
Oooof, using this weapon for savagery doesn’t feel as good as Firestrike >_<
I don’t even think double Glyph rings are going to help, there’s just not enough damage potential in savagery with this weapon to do the job. It’s weaknesses damage and total skill points wise are very obvious in SR85-86.
Best thing to add would be pass through to savagery, since then it’s got better crowd clear. Otherwise more lightning damage would also help out.
Going to test a Ludi version next, but I don’t have high hopes lawl.
Speaking of Exonerator (100% phy to lightning) and Discord (100% phy to elemental) transmuter, how does it work?
It’s not gonna be 66.7% lightning and 33.3% fire+cold right? Will the transmuter take the first priority making it 100% elemental, or the gun has the priority making it 100% lightning?
it gets split, like always when it’s same step conversion, so yes 66lightn and 16/16 fire/cold
remember, direct conversion is conversion step/priority 1, no matter where it is, the game doesn’t make distinction between direct skill conversion on an item vs transmuter in a skill tree; they are both equal first step/direct skill conversion