Mythical Relics and Sets with Weapons

idk about the whole set but i am loving the amulet, that AOE is fantastic, stacked with Doom you got 2 knock-up AOE attacks.

I’m using the whole set on my pyro and it’s solid.

Very jealous, the amulet is last item i need for my build at the moment. The BoD modifiers will be so nice for my full chaos pyro

Yup, I completely agree. In my gamedev opinion (of not being a gamedev), weapon sets should be exclusive of armor sets in basically every RPG game ever.

Has anyone even seen the 5 piece bonus of the Ulzuin set, for instance? I know I haven’t. I don’t have any idea what it does or what it looks like, all because the rifle is, well, a rifle. I 4-piece Ulzuin a lot, but have never once 5-pieced it.

This goes for a lot of existing sets in the game.

I’m starting to agree with this. Several builds i made where i couldn’t use the weapon of a set, therefore not being able to get to the final set bonus. Probably the biggest case is with Ultos, where i want to make ranged Savagery or Primal Strike, but i can’t reach the last set bonus because it has a melee weapon.

That hurts me too and deeply bro…i know that feel

This idea violates the core tenet of every RPG ever made. I know ARPGs are nothing but equipment tests, but think of it like a RPG character: who in their right mind makes a set of armor for him/herself and doesn’t bother to claim a weapon as his/her own? Having nothing but your trusty sword/revolver/giant axe is the crux of any legend that an RPG puts in its lore, and you want to gut that because… your personal feelings?

Your idea doesn’t expand build diversity in the slightest; in fact, it heavily shrinks it. Giving really good set bonuses to just the armor would guarantee that the majority of good builds would devolve into “insert generic 4-5 piece set bonus for armor” + “generic best weapon for that type” + “Judicator’s Rings + Peerless Eye.” Most 4-piece (or 3-piece for a 4-piece set) are good as they are, Every other Legendary? Why bother if a set makes every non-set item obsolete?

You want people to see the 5-piece Ulzuin bonus? Buff the rifle and the 5th bonus so that people want to play as a 5-piece Ulzuin bonus. Give people the excitement of playing as Ulzuin, and that includes the weapon. Give people the choice between playing the full set and accepting they won’t get the set bonus because other slots fit so much better. Don’t just pile everything good into a set and say “if you don’t play this set, your build sucks.”

Agree with previous poster.

In Diablo 3 non-set items ended up being so underused they had to shoehorn that shitty bonus for having non set items on your character, I don’t remember how it exactly looked but it had to do something with the ring. And that did not work really.

I’d say, make two kinds of weapons viable for each big set - ranged and melee, and each combination gets slightly different full set bonuses. Ultos Crossbow? Yes, makes sense. Ulzuin’s flaming two-handed sword? Hell yeah. A set of cold deathmarked pistols? Sounds cool.

I’d rather there just not be such a thing as set bonuses at all and instead move appropriate bonuses onto individual items, if necessary.

Then why would you ever bother with a set? Wouldn’t that just make the game a whole bunch of individual items? I don’t agree with this.

I do agree with the above idea to not include weapons in sets.
Pretty much every situation in this game where I’ve built around sets I usually have a specific weapon in mind, which is not part of the set at all. Case and point my Darkblaze Pyromance who uses Obsidian Juggernaut, so I can’t take advantage of the top tier bonus which is really good.

I think in almost ever case where there are weapons in a set, the weapons in their own set would still make just as much sense. Deathmarked set, armour in one part with bonus, weapons in another. Nothing stops you from using both together, but at least if you wanna bring your own stick to the party you can.

I think long term, changing sets to use weapons separately or have weapon OR armor sets only would not really affect the dynamic of the game and wouldn’t change how it’s currently designed too significantly.

I played Path of Exile, and in that ARPG, there is no sets at all. Because they think that sets limit itemization diversity. And you know what? The absence of sets doesnt hurt gameplay or variety at all in that game!
So, if Crate decides to remove sets completely, they’ll get my “thumbs up”.

The main problem with set weapons ATM, is that weapons seem to drop far LESS OFTEN, that they did before AoM. So if we have some infrequent set (Ultos, Warborn, etc), and on top of that it includes weapon, good luck to obtain that weapon you really need to complete the set!

Well, that’s your opinion and your right, but I could think of worse things than to make the game a “whole bunch of individual items”. As for why would I ever bother with a set? I wouldn’t if it weren’t for some of those nifty set bonuses that I can’t get almost any other way. With things like the Illusionist I would be more than happy to cobble together a bunch of stuff that didn’t LOOK like it went together but was statted appropriately for my build, and just apply a shiny matching illusion veneer so I don’t look like a mecha-hobo from Victorian England.

Here you go, mate;

Honestly I feel like the heavy set focus for the legendary items was the wrong way to go in a game with so many build options.
I would have much preferred a bunch of individual gear that supports a wider arrangement of skills and builds then a stronger support of a more narrow set of builds. The addition of skill mods while nice has actually worsened this problem by further narrowing the type of builds items support.

I agree with this stance but I think sets are very good for new players to figure the game out. Rather than trying to figure out which item works best and giving up on it they can just focus on completing the set. It serves as a good starting point
This is actually what helped me understand Diablo much better back in the days as a kid. Maybe I’m wrong and this might not apply to GD but I do feel sets are good for games. As for sets having weapons, I am fine with it either way

My general opinion is to have a bit more items to choose from. Set bonuses are great and very good but I agree that individual-non set pieces could be compensated (with slightly increased stats) It gives us more variety.

What if some sets had ‘paths’ or ‘trees’ where there might be several corresponding items that change the behavior of a set? Like some people mentioned have Deathmarked with either Axe/Sword or 2 pistols.

I really love sets, but completely agree they are constricting and for a game that promotes diversity of builds so much, being limited so specific items hurts progression and potential build options.

I think for what GD is, removing sets would be upsetting and feel like s departure from its roots to me, but maybe that’s because I’ve played TQ since I was 13 and all I want is Obsidian set in GD. Or Theban with mini skirt!

For relics, having several completion bonus abilities that compliment different play styles could be cool. Similar to Conduits. Obviously this could be frustrating if you never get the bonus skill you want, but that’s already a risk taken in a lot of cases at the moment. But Say Korvaak’s has 3 abilities: Blazing Charge, A cast AOE/targeted 1 shot or a ranged ability. That way all Pyro’s have an end game relic with potential abilities.
I almost feel like more variety or randomness to some set bonuses could be interesting, or is that venturing WAY too far into the realms of RNG impossible rolls on items so you never ever find what you want?

Honestly this seems like its just too complicated for a tooltip and more trouble than its worth. Honestly I think a good compromise is to just have sets that offer more pieces than the bonuses require. I completely agree that having weapons attached to armor sets is a bad idea when 5 piece sets have 5 piece bonuses so if you don’t use that type of weapon you lock out those players. If you have 6-7 pieces to a set with a 5 piece bonus then this opens up the build options that are able to use the set. This game has WAYYY too many build options for such rigid sets as it does now.

Yeah actually that is a much better alternative xD