Mythical Relics and Sets with Weapons

I’m not saying make it range-only, just don’t limit the granted skill to melee. Pyroclasm is level 60 so instead of leaving those players behind 61-100 let’s make a simple change that opens up the relic to everyone else especially given the mastery is at least majority range based.

It’s not a simple change though. It’s like a fire version of Blitz, and just like Blitz, it can’t work with a ranged weapon. What are you going to slam them with? The butt of your pistol? The relic would have to be fundamentally redesigned around a different skill. I know there was a topic here in the past about what would happen if Blitz was opened up to ranged weapons, and it just ended up being that the character would rush into gun range and then stop.

Blitz and SS cannot be used with ranged weapons, it’s limitation of the skill template. Someone tried and it in modding and it wasn’t successful. I don’t remember what the results were so don’t take my word for it

And Demo is as much a melee mastery as it is a ranged one. :wink:

OT i know but Annihilation could use some buffs to its stats - http://www.grimdawn.com/forums/showthread.php?t=64738

Ceno himself did.

Hmm, tbh on most builds we basically use SS and Blitz for movement. I wouldn’t mind this :stuck_out_tongue:

For ranged builds I’d rather choose being pushed backwards, similar to Hurricane Pike in Dota, and rely just on movespeed to travel.

Agree to disagree then, I see half a dozen ranged skills and 1 melee that is only melee due to a transmute but let’s say you’re right for a second. Given that classes get ONE relic from 61-100, I think we shouldn’t put skills on them that half or less of the users of the class can take advantage of. I’m not saying get rid of the skill altogether but put it on a melee weapon (there’s a Fire Strike based sword I can think of) and put a more universal proc on the relic.

That’s strange. I see one skill that’s equally melee and ranged and a whole bunch of casted skills that are neither melee or ranged. And what’s with the arbitrary 61-100 category? The top tier of relics is level 60 and up. Level 70 and level 90 relics are not necessarily going to be better than the level 60 relics BECAUSE THEY ARE STILL THE SAME TIER. Also, Demolitionists get THREE relics in that tier, not two. One melee, one casted, and one for everyone. Crate has covered the range of build possibilities quite well (whether or not the relics themselves are good or not is another matter though). The purpose of Korvaak’s Deception is to fill a previously empty niche, not to give you a ranged upgrade. Face it, this isn’t a matter of agreeing to disagree. You’re just wrong.

I forgot about the level 70 tier, mostly because Annihilation is bad, but you can argue ALL ranged skills don’t matter if you’re melee or ranged, they’re still ranged casted skills (CT being a melee casted skill for Arcanist for example). You’re free to argue FS is equally both but I personally think that’s a stretch (FS appears on 4 endgame armor sets, all ranged), but that’s irrelevant to my main point, just trying to make a relic skill more universal as ranged builds are using the relic regardless because there isn’t one better.

Can you link your source on the 60-70-90 relics being in the same “tier” whatever that means? I look at Vengeance -> Ignaffar’s Combustion for Inquis’s and I see a pretty clear jump in stat budget.

All Mythical Relics are supposed to be roughly equal in power, albeit perhaps with minor improvements at higher levels, but nothing so substantial as to universally be preferable over lower-level counterparts.

18-25 = Same-power(ish) Empowered Relics
35-50 = Same power(ish) Transcendant Relics
60-90 = Same power(ish) Mythical Relics

I would agree with the 60-70 “tier”, they even have the same icons while 90’s have a new one, but the 90’s all seem to clearly have a higher budget. I agree not all are upgrades for everyone, but it looks to me like the intention was to make them upgrades and in a different tier (see NB and Soldier lines, noticeable jump in budget). Ideally, if I were designing relics I wouldn’t want any build “stuck” at a level 60 relic until 100 in a game about loot, so maybe I’d just like to see more 90 offerings instead (perhaps mythical versions of prior ones or continuations of the dual wield relics) as opposed to making existing ones more universal, either way.

I think a good example of a level 60 relic that still competes til endgame would be Scourge. Yet to find anything better for my Cold/Vit DW build.

But I think I agree in that all Mythicals will be in some part equal through the tiers, the buffs may not be as massive, but granted skills scale well in most cases.

I would not change Korvaak’s because it fits a role that few others fit, which just happens to be the role my primary character is built around. If they removed the skill and stuck it on something else and gave it a generic target cast ability then how would it be an upgrade over something like Oblivion besides having fire damage?

If they made relics more generic or universal I just feel like that would remove some of the fun. If the issue is the one fire/chaos relic doesn’t compliment one of the 2 fire/chaos end game items then I say, drop the pistol and grab Mythical Obsidian Juggernaut like I did. Instead of the +3 BOD/Brimstone you get +2 all skills in Occult, and instead of 25% Chaos RR to CoF you 15%, but you gain an amazing ranged AOE attack that synergises REALLY well with FS and way more damage output.

Eye of the Storm and Malediction are much better examples. Because of their incredibly strong auras, they both are BiS for lightning and acid attack builds, respectively. No other relic can come even close to those two!

It’s good when different relics for same class cover different builds. For example, Eye of the Storm fits lightning Shaman, and Massacre - physical/bleed Shaman. But then, the problem rises, when relic designed for corresponding build, happens to be too weak and has inadequatly weak skill (yes, i talk about Massacre). That’s the real problem - underpowered relic for certain playstyle makes that placestyle far weaker than it could be.

I disagree re: Korvaak’s, there are so few level 90 relics that to have one devoted to such a niche build (melee fire-demo, I’m being objective, 0 legendary armor sets is what I mean by niche) yet is still used by ranged demo builds, this is a flag that there might be a tweak to the itemization needed.

MortalKombat is right, I agree Eye of the Storm is so well designed IMO because it is so good in so many builds. I still think items should be specialized so that even niche builds get item support, but Relic slot is not the place for it in my opinion since there are so few of them for each mastery esp. at 90. When your build might have 1 between 60-100, if its weak or badly designed, it is a real bummer. So IMO, either make the 90 relics more universal (esp regarding Korvaak’s) or offer more of them (mythical versions of priors, etc) so players aren’t stuck with one item 60-100.

http://www.grimtools.com/db/items/9146

Only bad builds.

It’s built for a Melee Pyromancer/Commando, it’s not too Niche and in that case Infernal Knight and, as pointed out above, Justice set.

Out of interest though, how would you change Korvaak’s to work better across other classes/builds? Would you give it an Eye of the Storm Fire/Chaos buff aura or temp buff? I think I’m just biased because I’m playing a 2H melee Pyromancer and Korvaak’s is the bomb shizzity for this build haha

My dream to make Korvaak’s better is to have the Darkblaze set not feature a weapon.

Oh man, if they changed the Pistol to a Chest I would be SO happy! That would actually be the greatest thing ever for my build as it would allow me to have full set bonus WITH Obsidian Juggernaut for -40% Chaos RR to CoF WITH the Chaos damage to CoF. Not to mention there is no decent Fire/Chaos Pyro chest pieces except Infernal Knight which doesn’t really further my build in any way.

But yeah, remove dumb pistol. Add sick chest armor. Profit.

I’m happy with the pistol. I use fateweaver’s raiment chest armor with it.

Better yet just remove ALL weapons from legendary sets(exuding weapon only sets obviously) and keep them as separate legendary items while keeping the full set bonus by merging them. This should huge number of build options (using a full Ultos set with ranged build could be nice).

Rant: The same could be said for all these “melee only” WD% skills(not taking about passives or wps skills but just skills like SS, blitz, blade arc).
Yet for some reason there are no “ranged only” skills.

Yes, the current SS/blitz would not work with ranged attacks but it could very well be changed to be a work with it. For example it could be changed to a ground targeted skill that hits the nearest enemy if you have a ranged weapon equipped.