Firstly I would like to say that I’m really enjoying the necromancer, it feels great, particularly as a Cabalist with curses, something very close to the old D2 experience for me, which is what I measure all other necromancer type characters against, as I’m sure many others do. I do have a few nitpicks, but they’re mostly UI based really.
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I would like skeletons to be displayed in the left hand side of the screen with all the other pets.
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Targeting of the minion summon skills has been raised in this excellent thread, to add my two-pen’orth, the way that summoning targeting works should at least be consistent. Personally I agree with Zantai, and would prefer all pets to have targetable locations; if I blow up my blight fiend and hellhound, I want to be able to target them on whatever my next priority is, not what I happen to be closest to.
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This one might be more contentious, but I would prefer to be able to specify the skeleton-type that I summon. I don’t think any of the types are “bad” as other posts have, but I would be able to modify my play-style against different enemies, e.g. archers positioning works a bit like a protective wall, and seems good against fast enemies that come to you, whereas melee is better against slower, ranged enemies, charging them down and allowing you to be a bit more fire and forget in your pet management, allowing you to have (usually) slightly better management of your rotation of curses and active skills.
2 and 3 are both not huge things for me, but I really just don’t understand why number 1 was implemented the way it was, and would love someone from Crate to try and chime in and explain.