First thing’s first: Grim Dawn is undeniably awesome. You guys really have done right by the gaming community.
That said, imagine my shock when I discovered I couldn’t wield a pistol in one hand and a sword in the other!
I have some inkling of the technical hurdles in implementing such an idea but it would definitely open up the table to yet more play styles/builds. One such idea that I had was a soldier utilizing a sword and pistol in tandem with Blitz and Cadence w/Fighting form…
Blitz into the oncoming hoard, knocking down the front line of aetherial corruptions, quickly following with two slices on your floored opponents with your main hand sword building up your first two Cadence charges, and then unleashing the third in the form of a round fired from your offhand pistol that screams through their ranks (thanks to Fighting Form) obliterating the Beholders in back that thought themselves safe from your onslaught.
Or in an alternate scenario, quickly firing two rounds at a charging aetherial behemoth, again building up Cadence charges, and just as the monstrosity is close enough to bring it’s strength to bear, you rip through it’s torso with a devastating Cadence driven swing of your main hand blade…
And there’s more ideas where those came from.
If you haven’t considered it before, I’d implore you to do so now. If you have, perhaps then revisit the idea?
Some early, EARLY promotional art I linked above, but I have no doubt this will one day be a thing. I imagine it would have to be tied to its own class to be effective, so here’s hoping it comes in an expansion sometime down the road. Something along the lines of a Witch Hunter class maybe? Or Crate’s own take on an Inquisitor class? (I could easily get behind the idea of an Elemental Damage one-handed melee + pistol combo :rolleyes:)
Some early, EARLY promotional art I linked above, but I have no doubt this will one day be a thing. I imagine it would have to be tied to its own class to be effective, so here’s hoping it comes in an expansion sometime down the road. [/QUOTE]
Interesting art work there. As far as needing a class of it’s own, I’m not so sure it really does as they could just tweak the currently existing code/classes/itemization to allow for it.
Now if I were to entertain the idea of another class I’d probably propose something along the lines of a “Tracker/Trapper”. Except this kind hunts more than just animals. I can easily see this utilizing a blade/pistol combo as well as physical, trauma, poison, bleeding and piercing damage types through the use of, well, traps, including stealthy defensive techniques, and maybe powerful 2H ranged abilities of the sniping variety?
Examples of class combos -
Nightblade + Tracker = Highwayman
Soldier + Tracker = Guerrilla
I managed to do something very ugly with this concept in a mod. But that was quite difficult, I had to use the spear weapon set (with all the retro-compatibility it ensues with regular pistols), the targeting is a nightmare but doable if you use specific skill for each weapon, and of course there is no animation for it.
It’s possible it may exist one day, but the devs will have to do it.
Also, I chose to name my mastery ‘Pirate’. Just because !
Quite honestly, i feel the aesthetic pleasure would be reason enough to run a pistol/sword combo over kraken two handers. Stats are cool and all, but sometimes to some people looking cool just takes priority…
Until you hit the wall that looking cool can’t climb because it doesn’t do what it needs to to survive. Then you leave a cool looking corpse on the ground/cool looking main menu avatar that never gets played. Massive change to game to look cool, doesn’t seem that necessary?
Unless you come from a lineage of pirates, I imagine your shock was zero. This is not a common thing in games, especially ARPGs.
If you could use your sword to block projectiles while shooting, this combo could have some use. But since we have weapon swap this is mostly useless, because pistol and shield would be better at range and sword and shield at melee.
Barring the obvious response of “perhaps the player isn’t interested in a Kraken build”
It would allow you to mix and match some skills as I mentioned in my example, saying nothing of whatever perks the dev’s could put in for such a play style and ability to also use certain combos of weapon components… IE using an Ammo component while still having a melee weapon equipped.