I sincerely feel that inquistor class needs some tuning down. Some of these inquis builds like vindicator, mage hunter and tactician can destroy much more efficiently bosses compared to base game combinations.
For example it takes a lot of effort and MI for a blademaster to beat tactician against killing lokarr. Inquisitor seal!
What I observe: Inquisitor seal has too good absorption and makes both melee and range indistinguishable in tanking ability.
Censure aura also needs to be reexamined because seal +censure provides too much defense more than any mastery can hope for.
Please note that this come from my opinions and no way reflect the general opinion on inquisitor as I am only less than a year playing the game. Inquisitor! I still beleive its one of the stronger masteries and who knows what horror and unfair advantage it brings when partnered to the oathkeeper mastery.
Anyway a balance patch is coming up and looking to see some tuning to inquistor mastery.
I don’t think it needs a nerf. I mean, even if you tone it down to 15%, does it make something game-breaking? Show me a build which starts to wreck Gladiator with that extra 5% damage reduction.
you can defend all you want but without censure, a puny paladin you will become.
veretragna- I dont think crucible is a good measure since a lot of factors are involved: potions, buffs, mutators etc. And most builds can do crucible now due to nerf of that game mode. But Im willing to be corrected since I have not played much of it. I am discussing this in the campaign point of view but feel free to add.
Inquisitor is fine and doesn’t need any buffs or nerfs. Please stop talking nonsense about it. Said no one ever.
Both Inquisitor Seal and Aura of Censure are overloaded with stats. They give more stat variety then Soldier mastery. I mean, if one or two skills enable a character to facetank even a super boss, there is something wrong. Actually, you don’t even need Aura of Censure on certain builds (I actually wanted to say “most”, but I am not sure about that).
In my opinion, Aura of Censure should at least lose damage reduction (although, I think the damage there is also too high) and Inquisitor Seal should be completely re-made. Inquisitor Seal is just a bullshit skill that can finish a build doing 50% of the work. It has defensive and offensive stats, which are not even weak or “touchy”.
Now that I think about it, Inquisitor might be the mastery I hate the most.
1000 well said. It needs serious redesign especially those 2 skills. I am not going to even touch the other skills in this mastery for fear that a certain class combination will be rendered much more useless than it already is and will become.
I actually think both Seal and Censure are still on the weaker end. A Tactician gets more damage reduction from War Cry than with Censure, and 200ish Absorb is not really a whole lot. It’s great mitigation for lots of smaller hits, but will do literally nothing for bigger bosses.
If your Tactician is tanky, it is not because of these skills.
Its 445 flat dmg reduction at 22/12 and its multi-dipping on every dmg type . Also stack nicely with DA and make you immune to most DoTs.
Due to order of defense mechanic Seal works “better” with high-armor chars, but any nerfs to this skill will screw low-armor chars more.
As for Censure, then I dunno rly what the commotion about? It open some builds possibilities, but, pff, its nowere near gamebreacking level of binders defenses.
Which…is still not really a whole lot. If you’re gonna be chunked for 8k health without it, congrats, now you’re being chunked for only 7,555. Yippeeeeeeeeeee…
Plus. if you care to push something all the way to its maximum ultimate rank, it should be impressive (which it isn’t, in this case). That’s kind of the whole point of Ultimate ranks.
Edit: I will concede the DoT point, but that goes for basically all timed Absorption buffs. DoTs are generally quite weak against them, universally.
Actually, you’re wrong here. I’ll put some simple math, you’ll probably think I am retarded because you know that, but: something hits you for 10 000 damage, you have 80% resist to that damage type, you take 2000 damage, but you have 200 reduction from Inquisitor Seal, you take 1800 damage - in this case yeah, not a big deal, why would it be reduced or removed? However, you mostly take at max 4k damage (I think I even exaggerated too much), so after 80% reduction you take 800 damage, and then reduced by 200 it’s 600 - it’s a massive boost, moreover, you mostly take 4k damage when an enemy combines few skills, or it’s Fabius/Reaper (as much as it sounds like a joke, Fabius with appropriate weapons can hit even more than 6k with Execution). Lokarr, for example, hits for about 2.5k per hit, so 500 - 200 it’s 300. It is a massive boost to defense. Now add Aura of Censure to that and it might be even like an immortality skill.
There’s always the issue of usability though. While Oleron’s Blood does give more damage reduction (at least compared to 12/12 Censure, 16/12+ does beat it), it only really affects an enemy or two at a time (assuming you can get the shot off without it missing or being blocked) in comparison to…Censure’s giant constantly active ring which affects every single enemy remotely anywhere near you. Even in non-Crucible situations I’d much rather have the latter, no contest, even if the damage reduction itself is a little lower.
Edit: Yeah, I just realised I spoke about Oleron’s Blood as if it were a ranged-only component. That’s what I get for mostly running gun builds, I suppose. Still, most of my point stands.