As someone who’s put a fair amount of time into Grim Dawn(over 350 hours if you must ask.) I’ve played a decent number of classes, finding that there are a few set-ups for each individual play-style and mentality. However in my near four hundred hours of playing, I’ve noticed some inconsistencies with character builds vs higher level mob builds.
Casters(aside from Summoners) on higher end bosses and Nemesis monsters are literally required to run a potential DPS race, as are any ‘Assassin’ build that a person would be running. Kiting is nearly impossible as most of these high end enemies have abilities in which you are rooted, or they’re able to dash to you and hit you for a massive blow, which as a squishy potentially can one-hit your character. These squishier roles need and almost require a movement ability, one in which you aren’t required to have a target to land on. These abilities would help the survivability of squishy roles while also giving a person the ability to cover greater distances in shorter times.
This being one of the few things I noticed that classes were lacking, and I feel like it could definitely add some elements to the game that it is potentially missing. These are things I would love to see addressed in the future of Grim Dawn as I really do love the idea behind the game, and the layout that has been presented.
Some other things I’d really like to see come out are a couple of new classes, more specifically I’d like to see two things added to the game to add variety on a whole new level.
The first class idea that I had was something similarly to a ‘Barbarian’, he’d be primarily a Two-Handed character. Much like the Soldier this class would have two Exclusive skills, one of which would be a Passive ability that allows for dual wielding of Two-Handed weaponry. Another class that I would really like to see developed and brought to life would be a ‘Defender’ of sorts, primarily focusing on tanking and Retaliation damage, this character would have an Exclusive skill that allows for dual wielding of Shields. Enabling some crazy tank builds to be made, (could also be made so that it enables wielding of a Shield and an Off-Hand.) I feel like adding in some variation to the typical standard method of a ‘dungeon crawler’ would breathe a breath of fresh air into the stagnant lungs of some players.
I also think that adding in some new Legendary gear, and raising the level cap could really help for the next expansion. Then if you guys really wanted to blow people’s minds and get some more attention to yourselves, add in a new tier of equippable items. You know for the hard-core players among us.
whatever they do, i hope there’s gonna be transmogs along the way. some armors and weapons in this game look incredibly cool, too bad most of the end game characters look weird and mismatched. too many trenchcoats-type heavy armor IMO.
I think an easy solution for improving mobility would be to remove the required monster target for skills such as blitz, shadow strike, chaos strike, etc… I feel that the flow of gameplay would be better because it would allow the player to strategically place themselves during an engagement to avoid damage, set up an attack or escape. These changes won’t affect other classes who do not have access to these skill or choose not to use them however.
A ‘Need’ isn’t a ‘Requirement’ the classes are able to get by in the game as it stands right now without having this be a thing, so there-for it is not a requirement. However it is a necessity I personally feel would bolster the aesthetic and flow of these classes.
I actually strongly disagree here, because in conjunction with Nightblade a build would be capable of utilizing skills brought out by a ‘Berserker’ or ‘Barbarian’ class, especially if a few new game-mechanics were brought in such as movement abilities. And Nightblade will never be obsolete, they’re a necessity for good Poison builds.
That’d be the purpose of the class though, to enable a person to dedicate other points in their tree to another class that can assist in dishing out large amounts of damage to ranged opponents.
This ABSOLUTELY deserves it’s own Exclusive skill, for someone who is looking to build pure Tank/Retaliation dual wielding Shields would be the best thing for them, and not having to rely on a specific relic or Legendary modifier to assist in this would be the best way to go about it.
All in all I don’t feel like you have much creativity behind you. Not to be insulting in any way shape and or form, but you just don’t seem to be all that imaginative. Or you don’t play with people, and are instead just a solo-player; All of these things are fine and dandy. However you’ve not really provided any solid evidence to support your opinions on what I think would be some good additional content to add freshness to the game.
There are a lot of things that I think would be fun to see added to the game, and I simply put this up as a means to show my appreciation for the Dev’s and hopefully see the gears start turning for them after reading some ‘out-there’ ideas. I will also be certain to post more about ideas that I have that could potentially make the game go from AAA to SSS.
Please give us Runes Jewel’s and socketed Items or something similar, we need some super rare drops like High Diablo rune style rare, because nothing beats that feeling when you have been grinding for years and something truly special drops.
I am vehemently against this. Sockets and Runes don’t fit this game. It would be a complete restructure of what is already in place. If you want that style of play, there is Diablo and PoE that support it. I get the feeling that you mention when I see any Legendary drop, as each is useful to some build or class style. I don’t need any extra incentive, or anything that detracts from casual play, and elevates players above one another.
We have components instead of Runes. However what Isen says can make sense if you introduce Epic and Legendary components, which can be something farm worthy. Perhaps this can be a good expansion idea. Let’s see.
This game does not seem to be anywhere near casually designed like Diablo 3 for example thats what attracts me to it, super rare drops would make the game more exciting.
I am not talking ZOD rune rare that was just ridiculous but perhaps rarer drops that the current legionaries, i think currently you could get BIS probably in just a few months with the high legendary drop rate.
Adding something into the game aside from a slight tweak in mechanics to make for the flow of the game faster would be more detracting from the main focus of the game. While I feel this game is neither ‘casual’ or ‘competitive’ I think it rides a fine line between one and the other. As Kaljurei stated Legendary components, even if only made from finding portions of a Legendary component and crafting it together to make said component would be alright by my standards. Not changing from the original theme of the game all too much, and still adhering to a similar idea.
I don’t really think you can quantify this game in specific certain regards. Even in Hard-Core death is not the end, if you’re smarter than the average Joe. The thing with this game that would have something like Runes or Jewels being a detraction rather than attraction would be the fact that these would be something that people would simply grind to attain. And everyone would then be doing the same, grinding for those items. Making it so that they’re not specifically grinding for one thing to round out one character, makes more characters be created because you’re going to be finding more loot for other classes that would (hopefully)inspire you to create a new character.
Having more variation to what has already been established, character classes, devotion tree, items should all be relatively untouched as they’re quite on point as they are. Adding in two new classes to change up the flow of the game, as well as mechanics to increase the speed at which an individual can clear a run would make for the game to be quite a bit more fun.
For the movement ability i like the idea from WoW with blink that clears al cc and teleports you for a short range. But it must have cd cuz i remember embermages from torchlight 2 and no cd blink skil is to good and with only 1 point changes “game difficulty”. I also like the synergy between ice block and blink. Ice block freezes you in place absorbing all damage (like blade barrier) and resets blink cd so you have perfect balance between mobility and defence (not able to move invincible but have teleports for better kiting)