That would mean that Benn’Jahr does around 1500 physical damage with his stab, which would be entirely negated by armor.
Which is clearly not the case.
cunning, you’re just factoring in the 200% phys not the +400 from cunning
so 500x7 3500(x4 hits - but irrelevant for armour value i suppose)
(and explains why it’s basically entirely phys negated on LD now)
Above screenshot shows 5920 dmg taken.
So there’s maybe another extra phys dmg source that I don’t know about, but it’s in the right ballpark. Maybe he wields an innate weapon.
You just don’t get there without tdm.
depends which slot he hit you on, whether you have dpyes to track dmg before or after mitigation? etc
like, i’ve seen it make sense after 1.2.1xxx when the phys res patch hit, because prior there was an argument about a LD build being safe with 0 phys res (before enemy phys dmg nerf), and after nerf i confirmed it coasted on AR now
*and like Mi0 said, you can clearly see it ingame when you mod the tables for items/skills etc that it’s %all dmg and real tdm is a different table name/entry
.edit, perhaps unrelated, but why does the total dmg say 0 in both dps and incoming
If he hit me in the feet it works out almost exactly, including the 5% phys res before armor.
(~6000 dmg taken).
However: I’m not gonna rule out that there is more jank in the engine than I can account for and it might actually just a bunch of hidden additive modifiers.
I set it to track over XX seconds, which leads to this.
Unless there is uninterrupted DPS coming for X seconds it doesn’t track anything.
And setting up Benni to stab me was a bit of stop-and-go.
There is a massive difference in OA vs DA here, the Shambler only has 73% hit chance, which will reduce his dmg (by an unknown amount, since I don’t think we have the up-to-date formula).
Can’t really say if this matches up with 1.4x tdm, if so, it would be a roughly 28% dmg reduction from DA. (Which seems generally plausible)
Is that updated to the buffed DR values from a few patches ago?
I know @tqFan asked for the new formula, not sure if he got his hands on it.
If there is no DR involved (I don’t think I applied any), then 1.4x tdm should yield roughly 2k more damage.
I may have missed sth like Attuned Lodestone going off (shouldn’t be in range).
Edit: I just remembered that Ceno mentioned, monsters have a “attribute scaling modifier” for their attacks, which tunes down cunning and spirit scaling.
I don’t know what the value here is, but that will probably be 0.7 or sth like that, if I had to guess.
yes, it goes to 55 “new ceno buff” instead of the old 60% pth
i did something else, concentrated on his wave attack, since had a notion a previous statement might have been incorrect
benji’s x phys dmg matches, if sunder is applied to the/some of the hits themselves, which has several times been suspected to be the case with certain sunder attacks contra otherwise indicated by rebutals
786x7,97x0,2 = 1252 fire
and 629x7,97z0,2 = 1002 chaos
±whatever rounding error from not getting 1260spirit totally right (i set it to 587% +110% sheet for x7.97)
so the .4x multiplier isnt’ from Ult scaler, but the 35% sunder, because the very same wave attack matches perfectly without a 1.4x Ult scaler/with just base values
Unless I misremember there was another adjustment in a later patch, increasing the DR value for high DA. Couldn’t find it in the patch notes, possible it was just a test server thing.
Without the “attribute scaling modifier”, I’m afraid it’s not reasonable to jump to a conclusion about the right formula.
In your example, with 1.4x tdm, it would amount to 1500 fire damage dealt after resistances.
Which could easily be within the realm of possibilty, if you assume 0.8x attribute scaling.
But I can’t be bothered to dig through 12 years of jank to find a hidden modifier somewhere in the game files.
FINE, let me show you HOW the dmg calculated.
Dpyes shows you took 3759 piercing + 4503 chaos + 5920 phys in total.
Assume lv 110 Ben, base dmg is 482 piercing + 526 chaos + 535 phys, 1239 cunning and spirit.
My name’s getting tossed around a lot in this thread.
Admittedly I only skimmed a handful of the conversation, but I will weigh in to say that the % Damage from difficulty selection is additive with Cunning/other % Damage. It is not an independent multiplier.
i don’t understand? how does 80% vit res not help that much
12%*0.2 from vit res is 2.4%, which is kinda tiny even if you’re at full health (3-400hp lost for 12-1600) on a 16khp char
on my 31k hp test char you can see i took barely 1200 dmg from his 20% hp attack - seems pretty helpful
Mechanically, life reduction cannot stack with itself. It’d math out to around ~40% life reduction, not accounting for other flat damage of the attack.
I only remember one change - Minimum Pth changed from 60 to 55. That’s the effective change, it wasn’t worded like that iirc. And it basically increases max DR for high DA. From 1 - 60/70 to 1 - 55/70. Also minimum chance for monsters to hit you lowers to 55.
My calc is based on this fragment of the official game guide: