New Question - change a skill

Updating Post.

Goal - Change Callidors to proc on attack, but not replace attack.

I’m slowly starting to figure out how to change skills. Many thanks for your help and patience.

Here’s where I’m at so far.

I’ve tried autocasting, but this does not work well. It treats the skill like a devotion and this does not work out well as it’s not connected with your players skill tree.

I’ve also tried using a skill like Ulzuins wrath. This worked out great, but only works on the player being hit. I’m currently just trying to get it to proc on attack similar to upheaval.

I could be wrong, but of the available templates I don’t see one that would cast a skill on attack (not requiring it to crit). skill_wpattack_basicattack and skill_spattack_radialcrit are close.

I compared the two templates skill_wpattack_basicattack and skill_spattack_radialcrit. They have the same core templates, but different classes (which match their names). What designates the trigger for the skill? Is it the class? I was thinking that I could change the trigger of skill_spattack_radialcrit to match that of skill_wpattack_basicattack. I think this allow the weapon attack, and on attack generate the nova.

I think something is getting lost in translation, as I genuinely don’t know what you mean by “action turn” there. But it should be easy, whatever it is.

Sorry about that. My goal was to get the skill to behave similar to the wizards explosive blast from Diablo 3. I would like to be able to move and still cast the tempest while I move. So I guess the cast animation would have to be turned off? I still want to see the nova. Since it wouldn’t require a cast animation, I could attack with my weapon while I cast the tempest at the same time.

Here is a link showing an example: https://www.youtube.com/watch?v=Xk6-HlhMTtA

I think I’ve figured out how to change the skill a little bit, but I’m not sure how to achieve the above goal. Would it be an autocast feature?

Second thought: I guess I could change it to chance on attack, and set the chance at 100%. I can’t cast it, but I could proc it. Not really what I’m after though.

Not going to be especially doable without autocasting, and even then, I’m not sure you can get away with performing your goal exactly. Transmuters cannot change the base skill type involved - Callidor’s Tempest is a nova skill, what you want is a buff-debuff like Veil of Shadows.

If you reworked CT into a VoS clone, you have two options for getting the damage and animation out. You can either take the pfx for CT, loop it to your desired timing, and attach it to the buff with damage coming out once a second; that, or you can autocast a nova on attack as you’ve identified.

Thanks for the comment. That’s about what I’ve concluded. The mechanics don’t seem to be there to support that kind of game play I’m after.

Consumption of Agrivix granted skill have Skill_BuffAttackRadiusDuration template.
It deal damage every second while its duration and need periodical cast. But You still need custom pfx effect.

TY for the comment. I tried using Consumption of Agrivix as a base. I made it so it had a 0.3 second cool down, and a 1 second duration. This way I could cast it like CT. Sadly, this ability has a cast animation as does veil of shadow. I could try to use the debuff VoS, but they only tick 1 time a second (I think). This just feels bad. Not at all what I’m after. Cant think of anything at the moment to achieve this.

Maybe you should stick to D3 if you just want to play that, many of the skills in it plain cannot be replicated in GD ever, they’re different games and engines after all.

I do enjoy some aspects of D3, but GD also has many things to offer that D3 does not :slight_smile:

I found a RAY of hope! The aether ray has the option to “can use while moving”. Anyone know how this works? I set it to true, but I can’t cast my ray and move. This leads me to believe the mechanics just might be there.

Not against you or your post but you should have made the thread on the “Tutorials and Help” section. I guess others already answered you so I won’t add anything.

what do you think would be the best way to change the skill so it procs on hit?

edit: I tried attaching it to Magic weapon through auto cast. This treats it like a devotion skill though. Adding a skill point to MW also adds a point to CT, but not the actual skill. Was the closest I’ve gotten to having it on hit.

I also tried modifying ulzuins wrath. This had almost all the needed fields, but only procs on being hit, not on attack.

I checked things like Zolhans technique, and feral hunger. They are missing many fields that the CT skill has.

** Does anyone know if its possible change the field type for a record? If I could change Ulzuins Wrath from “on hit” to “on attack” I would have it made.
*** Updated first post.